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    by Published on 06-08-2017 20:24     Number of Views: 1071 
    1. Categories:
    2. Dev Notes,
    3. General

    Developer Notes #11 - Loot 2.0

    Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distributed. Many of the features and systems added over the past few years have gradually led to this update, which will significantly improve overall loot returns for the vast majority (upwards of 98%) of participants.

    The information in this Developer Notes article is intended to inform participants of the upcoming changes and to gather initial impressions and feedback to help ensure a smooth implementation of this exciting update. Please bear in mind that the changes described below are still being finalized and tested, so some specific details may be changed upon release, while other changes may require additional refinement or testing and therefore may not appear in the initial Loot 2.0 release, but instead in subsequent patches or Version Updates.

    Loot Changes
    • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
    • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
    • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
    • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
    • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
    • Ammunition will be removed from hunting loot. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
    • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.


    Also in the Loot 2.0 Version Update will be a range of improvements to various other systems with a eye toward lowering costs and increasing enjoyment for all Entropians. An example of such are the following planned changes to armor:

    Armor Changes
    • Armor now decays significantly less per point of damage absorbed.
    • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
    • Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.
    • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
    • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.
    • A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.


    Our design and development teams have been working very hard on these important changes for many months now, and MindArk looks forward to incorporating valuable feedback from our wonderful and passionate community leading up to the release of Loot 2.0!

    Discussion Thread

    Originally Posted Here
    by Published on 05-23-2017 14:45     Number of Views: 1517 
    1. Categories:
    2. Support,
    3. Dev Notes

    In light of the recent malware and ransomware attacks, including WannaCry, MindArk has performed a comprehensive review of its security policies and procedures.

    In order to ensure an appropriate level of account security for our customers, MindArk has decided to discontinue support for Windows XP and older operating systems starting in Q4 of 2017.

    We urge any Entropia Universe participants still using Windows XP or older versions of Windows to upgrade their operating systems within the next several months. MindArk will provide information and support once the upgrade deadline approaches later this year.

    Account security is MindArk’s highest priority; we appreciate your understanding and cooperation in helping to keep Entropia Universe safe and secure for all participants.

    We also encourage all participants to secure their Entropia Universe accounts with the Entropia Pocket two-factor security system.

    Klas Moreau
    CEO MindArk

    Originally Posted Here

    Forum Thread
    by Published on 03-31-2017 16:03
    1. Categories:
    2. Hunting,
    3. Robots



    Big Bulk and Defender robots are greedily snatching our land around the following locations:
    • Boreas
    • Camp Phoenix
    • Fort Ithaca
    • Fort Pandora
    • Fort Sisyphus (lower level robots sighted)
    • Fort Troy
    • Jason Centre
    • Jurra Plateau
    • Minopolis


    Why? Strategists are saying they’re occupying land for future RX cache mining, that’s what!

    If the DSUs suddenly reveal the location of an RX cache, an excavation would be easier for the robots if they already occupied the land at that location. That way, there’s no need for colonist expulsion!

    It’s like they’re sitting on an ‘egg’, in the hope that it might possibly ‘hatch’ an RX cache!

    Let's not make it easy for them. Let’s push these vultures off our land!

    /CalyNET


    Originally Posted Here
    by Published on 02-10-2017 17:15
    1. Categories:
    2. Hunting,
    3. Robots



    Defender and Big Bulk robots are attacking across Eudoria! The traditional robot territories around Minopolis, Fort Troy, Jurra Plateau and Ashi have all been reinforced with the ‘heavyweight’ robots, with some lower-strength Defenders joining the attack against Fort Sisyphus.

    It seems the reinforcements have been sent in an attempt to widen robot territory.!
    Brigadier General Yevgeny de Souza stated that “Colonists must help contain these attacks — at all costs”.


    Insider Information: Trading Tip

    There are rumours that a ‘Shady Scientist’ is seeking certain scavenged robot parts. The scientist was last seen at Fort Troy and it’s speculated that he is a disgraced researcher from the RDI.

    /CalyNET News

    Discussion Thread

    Originally Posted Here
    by Published on 12-16-2016 16:33
    1. Categories:
    2. Hunting



    It’s time once again for Planet Calypso’s annual winter hunting extravaganza - Merry Mayhem!

    Running over the Christmas and New Year holiday period, Merry Mayhem is one of the most exciting and popular events in all of Entropia Universe, with lots of valuable prizes. Entrants may participate in either or both the “Solo Mayhem” category (solo hunting) and the “Free-For-All Mayhem” category (team hunting) and score points by looting Mayhem Star tokens. There’s also an extra hunting mission alongside the main event for newcomers!

    There have been a few adjustments this year to improve your Merry Mayhem experience.

    So grab your best gear and join in the Mayhem!

    Event Dates
    • Dec 16, 14:00:00 UTC - The Santa's Little Helper NPCs in Nymphtown, Fort Zeus and Fort Ithaca become active and the event begins.
    • Jan 17, 14:00:00 UTC - Event ends.
    • Jan 24, 14:00:00 UTC - Cutoff for submission of FFA Mayhem Stars for the Free For All Mayhem category.
    • Feb 7 - Event results announced.


    Categories
    The Merry Mayhem event offers two competition categories: Solo Mayhem and Free For All (FFA) Mayhem, with five instance areas for each category.

    Solo Mayhem, as the name implies, is the place for individual hunters to shine. Only a single avatar may enter the solo event instances.

    The Free For All category allows groups of participants to work together to accumulate points. Participants must be in an active team in order to enter the FFA Mayhem instances. FFA Mayhem Stars are tradable, allowing participants to farm point tokens that can be sold to the highest bidder, or turned in to increase their own event scores.

    Event Registration & Participation
    Santa's Little Helper event NPCs are located in Nymphtown, Fort Zeus and Fort Ithaca. Speak with one of these NPCs to enter an instance of your choice. Entering an instance will activate the mission corresponding to the category, Solo instances for Solo Mayhem and FFA instances for FFA Mayhem. The Merry Mayhem Solo and FFA missions can be active simultaneously.
    Event points are earned by looting special Mayhem Stars for the Solo Mayhem event, and FFA Mayhem Stars for the FFA Mayhem event (see below).

    Solo Mayhem Creatures
    • Solo 1 Instance: Mayhem Kerberos (Solo 1) [Danger 6], Mayhem Araneatrox (Solo 1) [Danger 11], Yulebot (Solo 1) [Danger 17]
    • Solo 2 Instance: Mayhem Kerberos (Solo 2) [Danger 9], Mayhem Araneatrox (Solo 2) [Danger 17], Yulebot (Solo 2) [Danger 26]
    • Solo 3 Instance: Mayhem Kerberos (Solo 3) [Danger 16], Mayhem Araneatrox (Solo 3) [Danger 28], Yulebot (Solo 3) [Danger 42]
    • Solo 4 Instance: Mayhem Kerberos (Solo 4) [Danger 30], Mayhem Araneatrox (Solo 4) [Danger 54], Yulebot (Solo 4) [Danger 80]
    • Solo 5 Instance: Mayhem Kerberos (Solo 5) [Danger 50], Mayhem Araneatrox (Solo 5) [Danger 78], Yulebot (Solo 5) [Danger 140]


    FFA Mayhem Creatures
    • FFA 1 Instance: Mayhem Kerberos (FFA 1) [Danger 14], Mayhem Araneatrox (FFA 1) [Danger 21], Yulebot (FFA 1) [Danger 36]
    • FFA 2 Instance: Mayhem Kerberos (FFA 2) [Danger 27], Mayhem Araneatrox (FFA 2) [Danger 38], Yulebot (FFA 2) [Danger 68]
    • FFA 3 Instance: Mayhem Kerberos (FFA 3) [Danger 56], Mayhem Araneatrox (FFA 3) [Danger 75], Yulebot (FFA 3) [Danger 136]
    • FFA 4 Instance: Mayhem Kerberos (FFA 4) [Danger 89], Mayhem Araneatrox (FFA 4) [Danger 115], Yulebot (FFA 4) [Danger 203]
    • FFA 5 Instance: Mayhem Kerberos (FFA 5) [Danger 133], Mayhem Araneatrox (FFA 5) [Danger 158], Yulebot (FFA 5) [Danger 307]


    Scoring
    Solo Merry Mayhem
    Event points are scored by looting special Mayhem Star event tokens. In Solo Merry Mayhem, looting one of the Mayhem Star tokens automatically increments your event score. The Mayhem Star tokens can be saved as souvenirs, or discarded at the Trade Terminal. Solo Mayhem Star tokens are non-tradable.

    Final event scores will be calculated based on hourly point averages to derive each participant's 40-hour normalized event score.

    This scoring method removes the need for participants to track time spent in the instances (beyond meeting the 40-hour prize eligibility requirement, described below), removes the risk of participants being inadvertently disqualified from the event for time reasons, and allows all participants to hunt as much as desired in the Solo Merry Mayhem instances without giving an unfair advantage to those who are able to hunt for many hours.

    Example
    • Avatar A - Point total: 4000, Hours : 40, Hourly point average: 100, 40-hour normalized score: 4000
    • Avatar B - Point total: 6900, Hours: 72, Hourly point average: 95.83, 40-hour normalized score: 3833.33

    In this example, Avatar A would place higher in the final results, even though Avatar B has more total points.

    Highest Single Loot Bonus - The participant who scores the highest single loot on each of the various Solo Mayhem creatures outlined above will receive a 25% boost to their final 40-hour normalized score! (Limit of one bonus per participant).

    ***IMPORTANT*** A participant must complete at least 40 hours in the Solo Mayhem instances in order to qualify for winning a prize in the Solo Mayhem category.

    FFA Merry Mayhem
    Event points are scored by turning in FFA Mayhem Star tokens to one of the Santa’s Little Helper NPCs located in Nymphtown, Fort Zeus and Fort Ithaca. Acquire FFA Mayhem tokens by defeating creatures in one of the FFA Mayhem instances, or by acquiring tokens from other participants.

    There are no time requirements or restrictions in the FFA Mayhem category.

    Prizes
    Solo Merry Mayhem
    • 1st Place - Christmas Ring 2016 + Mayhem Scintillator Viridian
    • 2nd Place - Christmas Ring 2016 + Mayhem Scintillator Heliotrope
    • 3rd Place - Christmas Ring 2016 + Mayhem Scintillator Cobalt
    • 4th Place - Christmas Ring 2016 + Mayhem Scintillator Azure
    • 5th Place - Christmas Ring 2016 + 10000 PED Universal Ammo
    • 6th Place - Christmas Ring 2016 + 7500 PED Universal Ammo
    • 7th Place - Christmas Ring 2016 + 5000 PED Universal Ammo
    • 8th Place - Christmas Ring 2016 + 2500 PED Universal Ammo
    • 9th Place - Christmas Ring 2016 + 1000 PED Universal Ammo
    • 10th Place - Christmas Ring 2016
    • 11th Place - 5000 PED Universal Ammo
    • 12th Place - 4000 PED Universal Ammo
    • 13th Place - 3000 PED Universal Ammo
    • 14th Place - 2000 PED Universal Ammo
    • 15th Place - 1000 PED Universal Ammo


    FFA Merry Mayhem
    • 1st Place - Christmas Ring 2016 + Mayhem Scintillator Viridian
    • 2nd Place - Christmas Ring 2016 + Mayhem Scintillator Heliotrope
    • 3rd Place - Christmas Ring 2016 + Mayhem Scintillator Cobalt
    • 4th Place - Christmas Ring 2016 + Mayhem Scintillator Azure
    • 5th Place - Christmas Ring 2016 + 10000 PED Universal Ammo
    • 6th Place - Christmas Ring 2016 + 7500 PED Universal Ammo
    • 7th Place - Christmas Ring 2016 + 5000 PED Universal Ammo
    • 8th Place - Christmas Ring 2016 + 2500 PED Universal Ammo
    • 9th Place - Christmas Ring 2016 + 1000 PED Universal Ammo
    • 10th Place - Christmas Ring 2016
    • 11th Place - 5000 PED Universal Ammo
    • 12th Place - 4000 PED Universal Ammo
    • 13th Place - 3000 PED Universal Ammo
    • 14th Place - 2000 PED Universal Ammo
    • 15th Place - 1000 PED Universal Ammo


    Prize Item Statistics

    Christmas Ring 2016
    • Equip Slot: Left Hand
    • Trauma Mitigation: 25%
    • Faster Reload: 15%
    • Increased Regeneration: 200%
    • Increased Run Speed: 25%
    • Increased Evade Chance: 25%
    • Increased Dodge Chance: 25%
    • Increased Jamming Chance: 25%
    • Increased Mining Skill Gain: 15%
    • Increased Mining Special Loot Chance: 25%
    • Harvesting Node Detection: 20m


    Mayhem Scintillator Azure
    • Laser Pistol
    • Max Damage: 16
    • Attacks/Min: 79
    • Range: 36m
    • DPS: 21.11
    • DPP: 4.2395
    • Increased Critical Strike Chance: 1%
    • Recommended Level: 35


    Mayhem Scintillator Cobalt
    • Laser Pistol
    • Max Damage: 35
    • Attacks/Min: 79
    • Range: 36m
    • DPS: 46.17
    • DPP: 4.2404
    • Increased Critical Strike Chance: 1%
    • Recommended Level: 55


    Mayhem Scintillator Heliotrope
    • Laser Pistol
    • Max Damage: 52
    • Attacks/Min: 79
    • Range: 36m
    • DPS: 68.6
    • DPP: 4.2414
    • Increased Critical Strike Chance: 1%
    • Recommended Level: 75


    Mayhem Scintillator Viridian
    • Laser Pistol
    • Max Damage: 65
    • Attacks/Min: 79
    • Range: 36m
    • DPS: 85.75
    • DPP: 4.2428
    • Increased Critical Strike Chance: 1%
    • Recommended Level: 95


    Solo Mayhem Bonus Prizes
    In addition, all Solo Mayhem participants reaching the following point thresholds will automatically receive bonus prizes:
    • 500 Points - 25 PED Universal Ammo
    • 2000 Points - 75 PED Universal Ammo
    • 5000 Points - 150 PED Universal Ammo
    • 10000 Points - 250 PED Universal Ammo
    • 20000 Points - 500 PED Universal Ammo


    Rules & Notes
    The Solo Mayhem category is intended for solo hunters. Any attempt at abusing team mechanics or any other Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

    Do not abandon the Merry Mayhem missions! If you abandon one of the event missions for any reason, intentionally or accidentally, all points earned up to that point will be lost forever and will not be included in your final event score. Support cannot and will not restore points for abandoned missions, regardless of the situation. Any time spent in the Solo Mayhem instances during the event period will be included in the normalized score calculation, regardless of whether the mission had been abandoned and points reset.

    ***IMPORTANT*** A participant must complete at least 40 hours in the Solo Merry Mayhem event instances in order to qualify for winning a prize.

    For the Highest Single Loot (HSL) score bonus (Solo Mayhem only), if the participant who achieves the HSL on one of the Merry Mayhem creatures does not meet the 40-hour prize eligibility requirement, the next highest loot for the creature in question will be considered. And so on, until a prize-eligible participant is awarded the HSL score bonus. The same applies for cases where a participant has scored the HSL on more than one of the Solo Merry Mayhem creatures.

    Happy Holidays and Merry Mayhem!
    The Planet Calypso Team

    F.A.Q.
    Q: If I experience a client crash, disconnection or other issue while in one of the Merry Mayhem instances, how will this affect my time calculation and/or final score?
    A: All calculations are based on actual time connected to one of the event instances. In the case of a client crash or disconnection, time in the event instance will stop being counted within approximately 10 seconds of disconnection.

    Q: Is it possible to win a prize in more than one category?
    A: Yes. Everyone can participate in both the Solo and Free-For-All (FFA) Mayhem event categories.

    Special Newcomer Mission: Jul Snarg Hunt
    Merry Snargs are on the rampage, and it’s up to you to keep them under control!
    The Snarg Hunt takes place simultaneously with Merry Mayhem, starting Dec 16, 14:00:00 UTC and ending Jan 10, 14:00:00 UTC.
    Activate the “Jul Snarg Hunt” mission by talking to the NPC “Santa’s Little Helper” at the Eastern Gate in Port Atlantis.
    Completing the mission will award an Isis LLC 2 Merry Edition (L) Laser Rifle with Increased Laser Skill Gain.
    ***NOTE*** Activity in the “Jul Snarg Hunt” does not count towards the Snarg Iron Mission chain.

    Discussion Thread
    Read more on the Merry Mayhem 2016 event page!


    Originally Posted Here


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