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    by Published on 03-30-2015 16:04
    1. Categories:
    2. General



    To help ensure the safety of arriving colonists on Calypso the CDF recently have appointed six Calypso Advisors: Mallard, Oak, Hemlock, Hazel, Saguaro and Rowan.

    The Calypso Advisors will guide newcomers and assist whenever help is needed. Occasionally the Advisors will also arrange newcomer events in areas like Camp Icarus and Halfmoon Bay where many newcomers start their journey on Planet Calypso.

    CDF Colonel Briers explained the reasoning behind the appointments. “The Advisors' main role is to give guidance for newcomers to survive out in the many harsh wildernesses of Calypso. Additionally the Advisors should work to tighten the relation between Calypso veterans and Calypso's future veterans, and to strengthen the overall community spirit to better withstand future challenges.”

    Colonists are advised to join the planet specific #calypsoadviser channel where they can get assistance from the Advisors and also help other Calypsians out by sharing their experiences and findings.

    Please note that the Advisors are not MindArk employees and that they won't be able to assist with issues that are handled by Entropia Support. The Calypso Advisors are primarily online on weekends.

    Discussion Thread
    by Published on 01-16-2015 13:31
    1. Categories:
    2. Dev Notes,
    3. General



    Some time ago Elias posted his introductions on Calypso forum. I suspect it was then that I decided to contact him for an interview, although I'm not entirely certain of this.

    I contacted Elias because I thought music is often an overlooked aspect of game development and not discussed as often as other aspects e.g. game graphics. I am very interested in knowing your thoughts on this and if I made a good choice.

    Elias has been a pleasure to work with. I sent him a rather random and disordered list of questions. No complaints-he just sent a professional reply back. When I contacted Elias again later to ask for some pictures, and he did one better. Not only did he send in some pics, but also some more detailed responses. Going beyond the call of duty is always appreciated.


    Tell us a little about yourself, where you were born etc.
    I was born and raised in Gothenburg, Sweden where I still live and work. I became interested in music at the age of nine years old when I started to practice the piano. Apart from music, programming has always been an interest as well, and thus I’m quite happy to be able to do both at MindArk now, especially since I have higher education in both software engineering and music.

    How long have you been working in the music business?
    I have been doing studio work from time to time for about fifteen years now. Usually I get hired by bands that need some keyboard work, arrangements etc. Prior to working as a musician at Mindark, I composed music for a couple of other games for PC/Xbox360 and iOS. I also play keyboards in a symphonic metal band called Dragonland. So far we’ve released five albums and toured countries like England and Japan.

    When did you realise music was your calling?
    When I was about nineteen years old I discovered the music of Rachmaninov and started practicing his C# prelude feverishly. Before that I had been playing with different bands, both keyboard and drums, but it was from this point that I really started to practice methodically and started to learn more advanced music theory.

    Is there anything special that inspires you to write your music?
    Rain and gloomy weather in general, which makes Gothenburg an ideal place to work.

    What do you think about writing music for games?
    I love it - running around the beautiful environments of for example the Calypso Thule area and just letting the inspiration flow is a great experience.

    Have you worked in any other role apart from a musician?
    Indeed, at Mindark I am employed as both software engineer and musician.

    Tell us a little about Sweden
    Sweden is a quite large country geographically in relation to its small population. For being so few, we have a great music export and an excellent games industry.

    Whats your favourite film? what do you like about it?
    If I have to name an all-time favorite I think that would have to be Gladiator, and especially the powerful and emotional score that Hans Zimmer created for it.

    Name some of your fav pop music? what do you like about it?
    Some popular groups that I like are Muse, Solar Fields, Mitch Murder, Crystal Castles, Daft Punk, Soilwork, Electric Youth and Finntroll. I also listen a lot to classical music; composers like Beethoven, Domenico Scarlatti, Brahms and Rachmaninov. Film/Game music as well of course – everything by Hans Zimmer, Brian Tyler, Steve Jablonsky and Jesper Kyd. In general, I’m attracted to interesting/emotional chord progressions and strong melodies, usually regardless of genre.

    Which band do you particularly like and why?
    My favorite band will always be Bal-Sagoth, a symphonic black-metal band from England. What I love about them is the extremely keyboard driven and forceful music with melodies and harmonies like no other (certain melodies from the Planet Suite by Gustav Holst would be the closest as well as some parts of the scores that Basil Poledouris wrote for the Conan movies).

    Whats your fav book? what do you like about it?
    This is a hard one, but if I’d have to choose I’d probably choose one of the novel collections that I have by H. P. Lovecraft. The sense of creeping horror that he manages to give his readers is astounding.


    What attracted you to work for MindArk?
    MindArk has been one of the foremost game companies in Gothenburg for quite some time now and when the opportunity came I applied for a job immediately since I always wanted to work in the game development business.

    What do you like about your role at MindArk?
    That I have the privilege to work with both code and music since I always thought that would be an ideal situation for me.


    What equipment do you use to create your masterpieces at MindArk?
    I use Cubase with plugins such as East West libraries, Symphobia, Zebra2 and Omnisphere. Wavelab for mastering. As master keyboard I use my good old Korg N5EX.

    What advice would you give our budding musicians reading this article?
    Study some fundamental music theory, it’ll always come in handy when inspiration is lacking.

    Which music software would you recommend for beginner music hobbyists?
    I started out with sequencing using Cakewalk which at that time was a user-friendly and simple sequencer. Nowadays I don’t know, but if there are some stripped down and cheaper versions of Cubase they might be worth checking out.

    Is the music all your work?
    So far, I’ve done music for various dungeons, the title screen, Calypso start room and Thule. When it comes to Calypso I’ve done all the music for the quite recently revamped Cape Corinth server. For the remaining servers, most music was done by a previously employed musician named Lars Falk.

    Is it under your sole control? or do you work as part of a team?
    Yes, the only musician working here is me.

    Do you commission external musicians to create new tracks?
    No, not at MindArk and Calypso, the other planet partners might have done that though.

    Any news on some upcoming music tracks?
    Currently, work is being done on various Calypso background ambient tracks, as well as more action oriented tracks (for hunting, using vehicles etc). I designed a system for handling the dynamic alteration of music for different in-game situations a while back. So far, the system has been utilized for Cape Corinth (as well as some dungeons). A long term project is to make use of this system across the entirety of Calypso.

    How important is music to a game?
    For me, game music is of uttermost importance in order to enhance player immersion. If done properly it can really make you feel part of the game.

    How important is music from a global community perspective? taking into account the internet and it's impact on global communities...
    We use Soundcloud to make people more aware of the music. Hopefully some people hear it before knowing what Entropia Universe is, enjoy it, and give the game a shot. Furthermore, given the sheer scale of the game, new musical content might easily be missed, so to be sure to hear new tunes it’s a good idea to check out the Soundcloud page. It can be accessed at: soundcloud.com/entropiauniverse

    The name Elias features in all three main religions and refers to a name adopted by a prophet. Does this give you any special powers from time to time? prophetic visions about EU or in general life perhaps?
    Of course! I hereby predict that Entropia Universe will be greatly improved and enhanced over the course of the next few years, both content-wise and from a player experience point of view. We have a great team now of experienced people and we’re working hard to make Entropia Universe an even greater game. Also, expect some nice new music flowing through your headphones in the near future.



    Sadly it is here we must end this interview, and thank Elias for taking the time to entertain our curiosities. Although I am tempted to ask Elias exactly what these "greatly improved and enhanced" aspects will be, I leave that to you, our enquiringly savvy readers.

    Discussion Thread
    by Published on 12-09-2014 13:07
    1. Categories:
    2. General



    Entropia Universe will be auctioning off 25 high-performance spacecraft. The new two-seater luxury vessels feature a warp drive for rapid interplanetary travel, along with unrivaled handling and top speed, critical when operating in potentially hostile regions.

    The Quad-wing Interceptor is a medium fighter capable of space and atmospheric flight. Its 4-wing configuration is commonly seen patrolling space stations and mother ships to fend off pirate attacks! This fast and agile ship is the bread and butter interceptor for most private armies, although it’s also a favorite among privateers due to its weapons load out and speed.



    Auctions for the fiery-red Quadwing Equus ships will begin on December 9th, 2014, with opening bids of 50,000 PED (5,000 USD). Bidding competition is expected to be fierce. End times for the 25 auction listings will be staggered at various hours of the day, and over a period of three weeks, so that interested parties from all time zones can participate.

    To see all info regarding the Quadwing Equus and take part in the auctions, login to Entropia Universe using the full 3D PC-client and contact any auctioneer. You can also use the Android app Virtual Tycoon to access the auction.

    If you need to create a new or update your existing Entropia Universe account see https://account.entropiauniverse.com/


    Discussion Thread


    Originally Posted Here

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    Auctions for the special-edition Quad-Wing Equus spacecraft have now begun. The listings can be found under the Global Auction section, with a start bid of 50000 PED. Start and end times for the 25 auction listings will be staggered at various hours of the day and over a period of three weeks so that interested parties from all time zones can participate.

    Upon completion of each Quad-Wing Equus auction, the winning bidder will receive a special NanoWarp I device that provides warp capability for Equus-class ships, along with a Space Thruster device that allows for atmospheric entries and departures. Both the NanoWarp I and Space Thruster devices are repairable.

    The Quad-Wing Equus luxury spacecraft sacrifices cargo space in exchange for rapid transport capability, and thus has lower cargo capacity than other Quad-Wing ships (10 items / 40kg). Also, the top speed of the Equus degrades if the total carried weight (cargo + cockpit) exceeds 100kg, while warp capability becomes disabled once the total carried weight exceeds 150kg.


    Originally Posted Here
    by Published on 11-13-2014 12:18     Number of Views: 1254 
    1. Categories:
    2. Dev Notes


    In the upcoming Entropia Universe Version Update 15.1 (currently scheduled for early December), planet-specific auction sections will be removed. This change will result in a single unified auction, something that many participants have requested and something that MindArk believes will result in a more efficient and dynamic interplanetary economy.

    After VU 15.1, buyers will have three options when winning an auction that was listed from a planet that differs from that of the buyer:

    1. Pickup at Origin - Items won from auction will be placed into the buyer’s inventory on the planet of origin (the planet where the auction was created). Buyer must then travel to the planet of origin to retrieve the items from storage.
    2. Normal Delivery - Items won from auction will be transported to the buyer’s storage at the buyer’s current location after a specified period of time (TBD, approximately 1-4 hours). This option will incur a small transport fee, based on the weight of the items to be transported.
    3. Instant Delivery - Items won from auction will be transported immediately to the buyer’s storage at the buyer’s current location. This option will incur the same transport fee as Normal Delivery, along with an extra convenience fee.



    The transport fees collected for the Normal and Instant Delivery options will be held in a special transport fee pool. In a subsequent Version Update, transport missions will be made available that can be claimed by spaceship pilots via a queue system that incorporates the available transport fee pool, pilot skills, time limitations, and ship cargo capacities.

    Those missions will take the form of cargo boxes which must be delivered to a destination in return for a PED reward funded by the transport fee pool. Cargo boxes are at risk of being looted by other participants in cases where the transporting ship is defeated in space combat; the looted cargo boxes can then be delivered to the assigned destination by the looter to claim the original transport mission reward. Note that the cargo boxes will correspond to the value of the transport mission reward rather than the actual items traded via auction sales. In this way piracy of cargo boxes will not negatively impact interplanetary trade.

    It will still be possible to transport goods and resources through space in the current manner, though changes will be made in upcoming Version Updates to address currently existing issues and loopholes that allow for risk-free transport of goods and materials through space.

    MindArk believes that this new Galactic Transport system will result in increased activity and efficiency in the interplanetary market for goods and materials, along with more accurate and informative market history data that will benefit participants on all planets. It will also make for a much more exciting and engaging gameplay experience in space and pave the way for further development of space systems including combat, hunting, transport and resource gathering.


    Originally Posted Here

    Discussion Thread
    by Published on 09-03-2014 10:01
    1. Categories:
    2. Hunting




    Click on image above for the complete Final Eomon Migration comic

    Elvyn Vies, detained for several weeks for illegal collection of Eomon DNA samples, was found dead in his cell this morning. Simultaneously, the contraband DNA samples were stolen from a remote RDI storage facility. Four RDI and CDF employees were killed during the two assaults, which were captured by security cameras. Both men involved in these attacks are known associates of professor Charles Marvin. Elvyn Vies also appears to have been under Marvin’s influence before being arrested.

    Charles Marvin has been on the run ever since being declared a traitor to Calypso due to gross negligence during the Feffox crisis, leading to multiple deaths and large-scale destruction. His motivations for procuring these samples are currently unknown. However, the CDF is currently allocating additional resources to apprehend the men involved and recover the samples quickly.

    Further information about the fugitives cannot be released to the general public at this time. CDF believes that releasing the information may lead to a higher risk of violent confrontations between the suspects and colonists. Because of their apparent interest in Eomon DNA, we hope to apprehend these suspects as soon as possible. If this does not succeed, the CDF may consider releasing further information to ensure these criminals are brought to justice.
    Until then, be assured that CDF are doing all they possibly can to keep you safe.


    signed
    Brigadier General de Souza
    Major Ushakov


    RDI officials reports that Eomon pheromone levels have dropped considerably, indicating that the migration will end shortly after the weekend. Some pockets of Longtooth separated from the main herds can still be found in locations around Eudoria.

    Originally Posted Here

    Discussion Thread


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