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    by Published on 03-28-2018 18:57
    1. Categories:
    2. Hunting,
    3. Robots



    Steadily decreasing robot excavation of DSUs (Data Storage Units) has been reported at the Hadesheim crater this year. Recently, this excavation came to a complete stop. It appears all DSUs have finally been extracted and depleted — there are simply no functioning DSUs left. Without information from the DSUs to guide us, the precious technology in the hidden RX caches is unreachable. For now.

    Instead, the CDF has a new plan of attack: tap into the heart of robot communications at Hadesheim - the Base Matrix.

    The Grid Theory formulated by Archibald Levetnik (A.K.A. 'Grid-Man') identified the significance of Base Matrix ‘node areas’. One of these node areas was secured by colonists via the successful repulsion of Steelbirds and Attackers. Once the general area was cleared the CDF established the node’s precise location.

    We now plan to deploy a specially designed communications array directly above the node’s location: a Data Interceptor. The Data Interceptor will tap into the Base Matrix network and gather intelligence data. The operation will begin immediately after the Data Interceptor has the been given the green light for deployment.

    Of course, the robots will return to eliminate it.

    Knowledge is power. We must know our enemy.

    That is why — when the time comes — we must defend the Data Interceptor.

    /Brig. General de Souza

    Event Dates

    • Mar. 29, 13:00:00 UTC - Easter Mayhem 2018 begins.
    • Apr. 09, 13:00:00 UTC - Easter Mayhem 2018 ends.
    • Apr. 17 - Final event results announced. Prizes awarded in the following days.


    Mayhem Divisions
    This Mayhem event offers two competition divisions: Solo Defense and Solo Annihilation.

    Event Entrance
    Instances for these divisions can be accessed via the Global Events List from any planet inside Entropia Universe. Browse the event list for the entrance applicable to your profession level.

    There is also a Mayhem Defense Training category where anyone, even newcomers, can try out this years Easter Mayhem Solo Defense division. Note that the Training grounds area does not give out rewards or prizes.

    Solo Defense
    • Defend an objective from increasingly powerful robot attackers. A round consists of 10 waves, with a short pause between rounds with access to temporary Trade and Repair Terminals.
    • Defense times are automatically recorded and displayed on the event leaderboard.
    • One Easter Strongbox is awarded for every completed round (10 waves).
    • Mayhem Tokens are awarded for every 5 completed waves, multiplied by the current round number. For example, completing 5 waves in round 4 will be rewarded with 4 Mayhem Tokens.
    • The top ten highest scorers (longest defense time) in each category win prizes.


    Solo Annihilation
    • A random number of points (1, 5, 10, 25, 50, 100, 250, 500, 1000, or 5000) is automatically awarded after destroying any of the event instance robots. There are no longer looted tokens.
    • A 20-hour event timer automates tracking of time spent in the Annihilation instances. Each participant’s final event score is automatically recorded once the 20-hour requirement is reached.
    • Participants activate a timer inside the Annihilation event instance to begin spawning robots; the timer pauses automatically when a participant exits the instance.
    • The top ten highest scorers (most accumulated points) in each category win prizes.


    Event Categories Cat1 Cat2 Cat3 Cat4 Cat5 Cat6 Cat7 Cat8 Cat9 Cat10
    Highest Combat Prof. <25 <35 <45 <55 <65 <75 <85 <95 <105 105+
    Health (Soft Cap) 120 130 160 175 190 220 260 300 340 UNL
    Max Base DPS 34 48 60 74 82 90 98 104 110 UNL

    Prizes
    Prizes in Easter Mayhem are awarded in the form of Mayhem Tokens, which can also be looted from event creatures in this and other Mayhem-style events. Mayhem Tokens can be exchanged for exclusive items via the Mayhem Token Trader, located in Cape Corinth, Port Atlantis and Twin Peaks.

    Mayhem Tokens can be accumulated over the course of several events to purchase more expensive items, allowing participants to make incremental progress toward their desired rewards.

    Mayhem Tokens are non-tradeable, but the items available for purchase in the Mayhem Token Vendor are tradable. Note that certain Mayhem Token Vendor items may also require special Placement Mayhem Tokens, awarded as event prizes, in order to be purchased.

    Solo Annihilation Prizes
    Category 1
    • 1st Place - 1 Placement Mayhem Token + 2000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 1000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 500 Mayhem Tokens
    • 4th Place - 1000 Mayhem Tokens
    • 5th Place - 750 Mayhem Tokens
    • 6th Place - 500 Mayhem Tokens
    • 7th Place - 400 Mayhem Tokens
    • 8th Place - 300 Mayhem Tokens
    • 9th Place - 200 Mayhem Tokens
    • 10th Place - 100 Mayhem Tokens


    Category 2
    • 1st Place - 1 Placement Mayhem Token + 4000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 2000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 1000 Mayhem Tokens
    • 4th Place - 2000 Mayhem Tokens
    • 5th Place - 1500 Mayhem Tokens
    • 6th Place - 1000 Mayhem Tokens
    • 7th Place - 800 Mayhem Tokens
    • 8th Place - 600 Mayhem Tokens
    • 9th Place - 400 Mayhem Tokens
    • 10th Place - 200 Mayhem Tokens


    Category 3
    • 1st Place - 1 Placement Mayhem Token + 6000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 3000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 1500 Mayhem Tokens
    • 4th Place - 3000 Mayhem Tokens
    • 5th Place - 2250 Mayhem Tokens
    • 6th Place - 1500 Mayhem Tokens
    • 7th Place - 1200 Mayhem Tokens
    • 8th Place - 900 Mayhem Tokens
    • 9th Place - 600 Mayhem Tokens
    • 10th Place - 300 Mayhem Tokens


    Category 4
    • 1st Place - 1 Placement Mayhem Token + 8000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 4000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 2000 Mayhem Tokens
    • 4th Place - 4000 Mayhem Tokens
    • 5th Place - 3000 Mayhem Tokens
    • 6th Place - 2000 Mayhem Tokens
    • 7th Place - 1600 Mayhem Tokens
    • 8th Place - 1200 Mayhem Tokens
    • 9th Place - 800 Mayhem Tokens
    • 10th Place - 400 Mayhem Tokens


    Category 5
    • 1st Place - 1 Placement Mayhem Token + 10000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 5000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 2500 Mayhem Tokens
    • 4th Place - 5000 Mayhem Tokens
    • 5th Place - 3750 Mayhem Tokens
    • 6th Place - 2500 Mayhem Tokens
    • 7th Place - 2000 Mayhem Tokens
    • 8th Place - 1500 Mayhem Tokens
    • 9th Place - 1000 Mayhem Tokens
    • 10th Place - 500 Mayhem Tokens


    Category 6
    • 1st Place - 1 Placement Mayhem Token + 14000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 7000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 3500 Mayhem Tokens
    • 4th Place - 6000 Mayhem Tokens
    • 5th Place - 4500 Mayhem Tokens
    • 6th Place - 3000 Mayhem Tokens
    • 7th Place - 2400 Mayhem Tokens
    • 8th Place - 1800 Mayhem Tokens
    • 9th Place - 1200 Mayhem Tokens
    • 10th Place - 600 Mayhem Tokens


    Category 7
    • 1st Place - 1 Placement Mayhem Token + 18000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 9000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 4500 Mayhem Tokens
    • 4th Place - 7000 Mayhem Tokens
    • 5th Place - 5250 Mayhem Tokens
    • 6th Place - 3500 Mayhem Tokens
    • 7th Place - 2800 Mayhem Tokens
    • 8th Place - 2100 Mayhem Tokens
    • 9th Place - 1400 Mayhem Tokens
    • 10th Place - 700 Mayhem Tokens


    Category 8
    • 1st Place - 1 Placement Mayhem Token + 22000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 11000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 5500 Mayhem Tokens
    • 4th Place - 8000 Mayhem Tokens
    • 5th Place - 6000 Mayhem Tokens
    • 6th Place - 4000 Mayhem Tokens
    • 7th Place - 3200 Mayhem Tokens
    • 8th Place - 2400 Mayhem Tokens
    • 9th Place - 1600 Mayhem Tokens
    • 10th Place - 800 Mayhem Tokens


    Category 9
    • 1st Place - 1 Placement Mayhem Token + 26000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 13000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 6500 Mayhem Tokens
    • 4th Place - 9000 Mayhem Tokens
    • 5th Place - 6750 Mayhem Tokens
    • 6th Place - 4500 Mayhem Tokens
    • 7th Place - 3600 Mayhem Tokens
    • 8th Place - 2700 Mayhem Tokens
    • 9th Place - 1800 Mayhem Tokens
    • 10th Place - 900 Mayhem Tokens


    Category 10
    • 1st Place - 1 Placement Mayhem Token + 30000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 15000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 7500 Mayhem Tokens
    • 4th Place - 10000 Mayhem Tokens
    • 5th Place - 7500 Mayhem Tokens
    • 6th Place - 5000 Mayhem Tokens
    • 7th Place - 4000 Mayhem Tokens
    • 8th Place - 3000 Mayhem Tokens
    • 9th Place - 2000 Mayhem Tokens
    • 10th Place - 1000 Mayhem Tokens


    Solo Defense Prizes
    Category 1
    • 1st Place - 1 Placement Mayhem Token + 1500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 750 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 375 Mayhem Tokens
    • 4th Place - 500 Mayhem Tokens
    • 5th Place - 375 Mayhem Tokens
    • 6th Place - 250 Mayhem Tokens
    • 7th Place - 200 Mayhem Tokens
    • 8th Place - 150 Mayhem Tokens
    • 9th Place - 100 Mayhem Tokens
    • 10th Place - 50 Mayhem Tokens


    Category 2
    • 1st Place - 1 Placement Mayhem Token + 3000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 1500 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 750 Mayhem Tokens
    • 4th Place - 1000 Mayhem Tokens
    • 5th Place - 750 Mayhem Tokens
    • 6th Place - 500 Mayhem Tokens
    • 7th Place - 400 Mayhem Tokens
    • 8th Place - 300 Mayhem Tokens
    • 9th Place - 200 Mayhem Tokens
    • 10th Place - 100 Mayhem Tokens


    Category 3
    • 1st Place - 1 Placement Mayhem Token + 4500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 2250 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 1125 Mayhem Tokens
    • 4th Place - 1500 Mayhem Tokens
    • 5th Place - 1125 Mayhem Tokens
    • 6th Place - 750 Mayhem Tokens
    • 7th Place - 600 Mayhem Tokens
    • 8th Place - 450 Mayhem Tokens
    • 9th Place - 300 Mayhem Tokens
    • 10th Place - 150 Mayhem Tokens


    Category 4
    • 1st Place - 1 Placement Mayhem Token + 6000 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 3000 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 1500 Mayhem Tokens
    • 4th Place - 2000 Mayhem Tokens
    • 5th Place - 1500 Mayhem Tokens
    • 6th Place - 1000 Mayhem Tokens
    • 7th Place - 800 Mayhem Tokens
    • 8th Place - 600 Mayhem Tokens
    • 9th Place - 400 Mayhem Tokens
    • 10th Place - 200 Mayhem Tokens


    Category 5
    • 1st Place - 1 Placement Mayhem Token + 7500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 3750 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 1875 Mayhem Tokens
    • 4th Place - 2500 Mayhem Tokens
    • 5th Place - 1875 Mayhem Tokens
    • 6th Place - 1250 Mayhem Tokens
    • 7th Place - 1000 Mayhem Tokens
    • 8th Place - 750 Mayhem Tokens
    • 9th Place - 500 Mayhem Tokens
    • 10th Place - 250 Mayhem Tokens


    Category 6
    • 1st Place - 1 Placement Mayhem Token + 10500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 5250 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 2625 Mayhem Tokens
    • 4th Place - 3000 Mayhem Tokens
    • 5th Place - 2250 Mayhem Tokens
    • 6th Place - 1500 Mayhem Tokens
    • 7th Place - 1200 Mayhem Tokens
    • 8th Place - 900 Mayhem Tokens
    • 9th Place - 600 Mayhem Tokens
    • 10th Place - 300 Mayhem Tokens


    Category 7
    • 1st Place - 1 Placement Mayhem Token + 13500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 6750 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 3375 Mayhem Tokens
    • 4th Place - 3500 Mayhem Tokens
    • 5th Place - 2625 Mayhem Tokens
    • 6th Place - 1750 Mayhem Tokens
    • 7th Place - 1400 Mayhem Tokens
    • 8th Place - 1050 Mayhem Tokens
    • 9th Place - 700 Mayhem Tokens
    • 10th Place - 350 Mayhem Tokens


    Category 8
    • 1st Place - 1 Placement Mayhem Token + 16500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 8250 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 4125 Mayhem Tokens
    • 4th Place - 4000 Mayhem Tokens
    • 5th Place - 3000 Mayhem Tokens
    • 6th Place - 2000 Mayhem Tokens
    • 7th Place - 1600 Mayhem Tokens
    • 8th Place - 1200 Mayhem Tokens
    • 9th Place - 800 Mayhem Tokens
    • 10th Place - 400 Mayhem Tokens


    Category 9
    • 1st Place - 1 Placement Mayhem Token + 19500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 9750 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 4875 Mayhem Tokens
    • 4th Place - 4500 Mayhem Tokens
    • 5th Place - 3375 Mayhem Tokens
    • 6th Place - 2250 Mayhem Tokens
    • 7th Place - 1800 Mayhem Tokens
    • 8th Place - 1350 Mayhem Tokens
    • 9th Place - 900 Mayhem Tokens
    • 10th Place - 450 Mayhem Tokens


    Category 10
    • 1st Place - 1 Placement Mayhem Token + 22500 Mayhem Tokens
    • 2nd Place - 1 Placement Mayhem Token + 11250 Mayhem Tokens
    • 3rd Place - 1 Placement Mayhem Token + 5625 Mayhem Tokens
    • 4th Place - 5000 Mayhem Tokens
    • 5th Place - 3750 Mayhem Tokens
    • 6th Place - 2500 Mayhem Tokens
    • 7th Place - 2000 Mayhem Tokens
    • 8th Place - 1500 Mayhem Tokens
    • 9th Place - 1000 Mayhem Tokens
    • 10th Place - 500 Mayhem Tokens


    Rules & Notes
    These events are intended for solo hunters. Any attempt at abusing team mechanics or any other Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

    Bypassing or attempting to bypass any of the event instance entry or item restrictions will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

    All events are restricted to one avatar account per person. Anyone found using multiple accounts to gain an unfair advantage or to win prizes in multiple categories or divisions will forfeit all prizes and risk additional sanctions on their Entropia Universe account(s), including potential account termination.


    Happy Easter!

    The Planet Calypso Team


    Extra, Extra!!
    Easter Bunnie infestation!

    True to their nature, Corinthian Kanins have been breeding...well, like rabbits! They've been sighted around Atlantis Archipelago, Cape Corinth and Half Moon Bay.

    So if you want to tame your very own Easter Bunny, crack out your whip and get going on Thursday, April 13, 1400 UTC!


    Head over to the Easter Mayhem 2018 event page for full event details, prizes, rules and info.


    Originally Posted Here

    Discussion Thread
    by Published on 02-02-2018 14:36



    Tame, hunt and PvP all at once in another glorious Hogglo Diablo Mash Up taking place right now! These rare Hogglo breeds are event-exclusive, with loot being both shared and non-shared.!
    Locations:

    • 79666, 94076 (PvP Zone East of Fort Argus)
    • 79515, 93944 (PvP Zone East of Fort Argus)

    Hogglos:

    • Gigantic Hogglo Diablos don’t die easy, so come and strengthen the group’s firepower.
    • Tame + take home your own Hogglo — if you can find it! Elusive Hogglo Pygmies and prized Hogglo Blacks are sometimes found sheltering under the big bellies of their Diablo defenders.

    Happy hunting!

    Hogglo Diablo Mash Up Tame Hunt PvP!
    by Published on 01-12-2018 15:56
    1. Categories:
    2. Dev Notes

    Developer Notes #15



    In the latest release of Entropia Universe (15.15.7) a persistent issue related to lag and connectivity that had affected an increasing number of Entropia players was resolved.

    The Entropia community reported their experience of lag in support cases and on community forums. These reports helped our developers to pinpoint the causes of the problem within the many layers of IT-technology that constitutes the core of the Entropia Universe platform.

    What makes Entropia stand out among other MMOs are, among many other things, the highly secure Real Cash Economy and its borderless server architecture that provides a seamless and immersive virtual universe. Events such as economic transactions should be visible to all affected participants instantaneously, no matter where they are located within Entropia Universe.

    For players within visible range of each other even more information needs to be shared. This includes the smallest things such as avatar movement, clothing or armor equipped by avatars or the firing of weapons. Some events such as creature attacks will also include calculations of varying complexity within various systems.

    All game events that occur between Entropia Universe clients around the world and the Entropia Universe data centers are securely transmitted over the internet. To achieve a smooth and reliable Entropia Universe experience, all components in the client-internet connection-server chain must themselves perform smoothly and reliably.

    When an unexpected and intermittent behavior such as lag begins to occur, developers need to examine when and where it started and then work to isolate the possible causes of the problem. In a complex environment such as Entropia Universe there are many layers of software that can be involved. Further, a number of services provided by 3rd parties such as Internet Service Providers can also be part of the experienced problem.

    As both our datacenter engineers and developers worked through the layers of the infrastructure and software that could be contributing to the lag problem of the past few months, a number of issues were addressed in patches during the final months of 2017. We also measured the effect of those patches and received valuable feedback from community polls and support channels.

    After weeks of hard work the developers found that changes to certain underlying parts of the server software dramatically decreased the incidence and severity of lag experiences. Extensive testing of the new software was performed over Christmas and New Years, and on January 5, 2018 a patch was ready for release.

    The developers wants to express their gratitude to all players who reported valuable information about their experience of the lag situation. While all at MindArk are dedicated to continually improving the Entropia Universe experience in the years to come the feedback from the people behind the avatars that essentially are the Entropia community are simply priceless.

    If you still encounter lag-related issues please review the System Requirements and make sure that your computer and internet equipment have the latest updates. A router restart can also sometimes help with problems on your local network.

    The Entropia Universe support team are always available at https://account.entropiauniverse.com...t-faq/contact/ if you need any further assistance or want to report an issue.


    Originally Posted Here
    by Published on 07-07-2017 12:12     Number of Views: 3940 
    1. Categories:
    2. Hunting,
    3. Crafting



    The annual Eomon migration period is here! Take part in a spectacular piece of Calypsian history and watch the majestic Eomon migrate over the plains of the Eudorian continent.

    The Eomon migration has been a popular seasonal hunting event for many years on Calypso. Predators follow in the wake of the mighty Eomon herd, such as Atrox and Mulmun mutants.

    For 2017 there are extra spawns of Longtooth Adolescents for newer hunters with less experience and more basic equipment. There is also a thrilling special extra mission and a Video Competition!
    For full details please see the Eomon 2017 Intel page: http://www.planetcalypso.com/events/...2017/index.xml


    Originally Posted Here
    by Published on 06-08-2017 20:24     Number of Views: 5781 
    1. Categories:
    2. Dev Notes,
    3. General

    Developer Notes #11 - Loot 2.0

    Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distributed. Many of the features and systems added over the past few years have gradually led to this update, which will significantly improve overall loot returns for the vast majority (upwards of 98%) of participants.

    The information in this Developer Notes article is intended to inform participants of the upcoming changes and to gather initial impressions and feedback to help ensure a smooth implementation of this exciting update. Please bear in mind that the changes described below are still being finalized and tested, so some specific details may be changed upon release, while other changes may require additional refinement or testing and therefore may not appear in the initial Loot 2.0 release, but instead in subsequent patches or Version Updates.

    Loot Changes
    • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
    • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
    • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
    • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
    • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
    • Ammunition will be removed from hunting loot. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
    • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.


    Also in the Loot 2.0 Version Update will be a range of improvements to various other systems with a eye toward lowering costs and increasing enjoyment for all Entropians. An example of such are the following planned changes to armor:

    Armor Changes
    • Armor now decays significantly less per point of damage absorbed.
    • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
    • Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.
    • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
    • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.
    • A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.


    Our design and development teams have been working very hard on these important changes for many months now, and MindArk looks forward to incorporating valuable feedback from our wonderful and passionate community leading up to the release of Loot 2.0!

    Discussion Thread

    Originally Posted Here


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