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    by Published on 01-12-2018 15:56
    1. Categories:
    2. Dev Notes

    Developer Notes #15



    In the latest release of Entropia Universe (15.15.7) a persistent issue related to lag and connectivity that had affected an increasing number of Entropia players was resolved.

    The Entropia community reported their experience of lag in support cases and on community forums. These reports helped our developers to pinpoint the causes of the problem within the many layers of IT-technology that constitutes the core of the Entropia Universe platform.

    What makes Entropia stand out among other MMOs are, among many other things, the highly secure Real Cash Economy and its borderless server architecture that provides a seamless and immersive virtual universe. Events such as economic transactions should be visible to all affected participants instantaneously, no matter where they are located within Entropia Universe.

    For players within visible range of each other even more information needs to be shared. This includes the smallest things such as avatar movement, clothing or armor equipped by avatars or the firing of weapons. Some events such as creature attacks will also include calculations of varying complexity within various systems.

    All game events that occur between Entropia Universe clients around the world and the Entropia Universe data centers are securely transmitted over the internet. To achieve a smooth and reliable Entropia Universe experience, all components in the client-internet connection-server chain must themselves perform smoothly and reliably.

    When an unexpected and intermittent behavior such as lag begins to occur, developers need to examine when and where it started and then work to isolate the possible causes of the problem. In a complex environment such as Entropia Universe there are many layers of software that can be involved. Further, a number of services provided by 3rd parties such as Internet Service Providers can also be part of the experienced problem.

    As both our datacenter engineers and developers worked through the layers of the infrastructure and software that could be contributing to the lag problem of the past few months, a number of issues were addressed in patches during the final months of 2017. We also measured the effect of those patches and received valuable feedback from community polls and support channels.

    After weeks of hard work the developers found that changes to certain underlying parts of the server software dramatically decreased the incidence and severity of lag experiences. Extensive testing of the new software was performed over Christmas and New Years, and on January 5, 2018 a patch was ready for release.

    The developers wants to express their gratitude to all players who reported valuable information about their experience of the lag situation. While all at MindArk are dedicated to continually improving the Entropia Universe experience in the years to come the feedback from the people behind the avatars that essentially are the Entropia community are simply priceless.

    If you still encounter lag-related issues please review the System Requirements and make sure that your computer and internet equipment have the latest updates. A router restart can also sometimes help with problems on your local network.

    The Entropia Universe support team are always available at https://account.entropiauniverse.com...t-faq/contact/ if you need any further assistance or want to report an issue.


    Originally Posted Here
    by Published on 06-08-2017 20:24     Number of Views: 6111 
    1. Categories:
    2. Dev Notes,
    3. General

    Developer Notes #11 - Loot 2.0

    Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distributed. Many of the features and systems added over the past few years have gradually led to this update, which will significantly improve overall loot returns for the vast majority (upwards of 98%) of participants.

    The information in this Developer Notes article is intended to inform participants of the upcoming changes and to gather initial impressions and feedback to help ensure a smooth implementation of this exciting update. Please bear in mind that the changes described below are still being finalized and tested, so some specific details may be changed upon release, while other changes may require additional refinement or testing and therefore may not appear in the initial Loot 2.0 release, but instead in subsequent patches or Version Updates.

    Loot Changes
    • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
    • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
    • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
    • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
    • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
    • Ammunition will be removed from hunting loot. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
    • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.


    Also in the Loot 2.0 Version Update will be a range of improvements to various other systems with a eye toward lowering costs and increasing enjoyment for all Entropians. An example of such are the following planned changes to armor:

    Armor Changes
    • Armor now decays significantly less per point of damage absorbed.
    • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
    • Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.
    • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
    • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.
    • A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.


    Our design and development teams have been working very hard on these important changes for many months now, and MindArk looks forward to incorporating valuable feedback from our wonderful and passionate community leading up to the release of Loot 2.0!

    Discussion Thread

    Originally Posted Here
    by Published on 02-16-2011 09:52   
    1. Categories:
    2. Maintenance

    Attention Colonists! Looking to impress your friends and enemies with the amazing feats and stats you’ve earned in game? Today, we are bringing an all-new update to Planet Calypso, launching the first batch of over 100 achievements that will allow you to boast about your accomplishments in various areas such as hunting, exploration, manufacturing, mining, completing storyline missions, and more.

    Friends and enemies in the surrounding areas will see each time you earn an achievement, highlighting which one was gained. These will also be recorded in the personal Achievements Interface for all to see and admire. Some of the achievements include: “Bad Hair” for visiting Fort Medusa, “Sunday Driver” for driving one kilometer in a land vehicle, and “Blessed” for completing the Mad Prophet mission chain, but be sure to check out the Achievements Interface to discover even more.

    Colonists, start achieving and bragging!

    And More...
    The FOMA Stadium has been built, a playground for your vehicles, hunting and events!
    New Iron Challenges are here for you to enjoy.
    Rent Reimbrusement is scheduled for Friday February 18th.

    Read the full Content Release notes here.

    MindArk's Version Update included a new payment provider, Neteller and the movement system have been tweaked, as well as other fixes.

    Read the full Version Update notes here.
    by Published on 02-02-2011 08:55   

    MindArk Version 11.6 were released today with the much sought after step 2 of the Dynamic Content distribution. You should now have a much smoother download experience, with prioritized downloading and manual handling of what planetary systems you want installed. You're now able to log in while the rest of the game downloads and you can pause and start the download at your will.

    Logging in for the first time should be a little easier for newcomers now. Account creation have been simplified and integrated in the download process. And Genesis have been introduced. Genesis is Entropia Universes' new start room; this is where all newcomers will pass through before moving on to another planet. Character customization is now done in this area, and there are some small tutorial-quests which can be done here while the planet of choice downloads in the background. The new account holders can also try different garments on and chat with other avatars.

    Following are some pictures of Genesis:



    We ask you kindly not to make new accounts in order to just see the start room.

    Read and discuss the full Version Update notes here.
    by Published on 12-08-2010 10:40   
    1. Categories:
    2. Announcements



    In Planet Calypso's 2010.7 update the point of focus is the Medusa's Head property, the new grand oppertunity at Planet Calypso. The area features eight Landareas with two DNA's of the very popular creatures Sumima and Scipulor, in addition to a number of indigeous species. In addition, there's two Iron Challenges, 24 shops, 24 apartments, a Hangar, landingpad, huntinglodges and a mansion for the proprietor to delegate.

    The auction for this estate will start at December 13th and continue on to January 3rd.

    For many though, it seems like FPC's decision to remove rent from all shops, apartments and banks on Planet Calypso, is the most welcomed change.

    Read the full Content Release Notes here.

    For further details about the Medusa Auction visit the Medusa Info Page.


    In addition to our release, MindArk have released some platform fixes, including some small, welcomed changes like indicators in the HUD showing if the Auto-Use Tool function is in use:

    Read the full Version Update Notes here.

    And, last but certainly not least, our neighbor-planet Next Island is launched today! Welcome to the Universe from Planet Calypso, we wish you well!
    by Published on 11-09-2010 10:06
    1. Categories:
    2. Mining,
    3. Hunting,
    4. Robots


    And so it beings. The Steelbirds were only the beginning. The robots seem to have refitted and retooled the War Titan Typhon that crashed into Hadesheim six years ago.

    Satellite surveillance was blanked momentarily by electro-magnetic pulses from Hadesheim, and as they came back online, infrared photography revealed new structures under the cloud cover of the crater. Some of them were active, launching objects in suborbital mid-range trajectories on Eudoria.

    Colonel Briers in Port Atlantis has confirmed that CDF and CFA will cooperate to take the fight to the Steelbirds. He also hinted that CDF is developing a strategy to investigate the crater and the mysterious drops over Eudoria, but as they are unfinished, CDF does not want to reveal them at the moment.

    New Features
    include both seasonal and permanent Iron Challenges, story missions and a mining challenge. And last but not least, Shared Loot! Our new feature allows us to share loot from event mobs. The feature, if activated, splits loot among everyone that inflicted damage on the mob similary to the rule "Damage: Stack Share". Team loot rules are ignored for these mobs. We have activated shared loot on Steel Bird Elite spawns for this event.

    Read the full release notes here.
    by Published on 10-05-2010 13:11



    Port Atlantis have finally become a proper metropolis. With sleek skyscrapers, a fancy marina and plenty of places to just relax and enjoy the view, Port Atlantis may now very well be deserving of the title Capital of Calypso.

    In this Content Release you will find new missions easing out the threshold for newcomers leaving the Gateway and entering Calypso. Here you'll learn about mechanics, economics, social life and other concepts of living on Planet Calypso through missions and tutorials.

    Port Atlantis trade terminals now offers New Arrivals Equipment. Why not try them out on the Puny Mobs at the remade and atmospheric new Swamp Camp area!

    The release also brings a brand new vehicle with room for no less then 8 people. The Omegaton Pitbull is a beast of a machine with built-in ABC protection and great off-road capabilities.

    Of course there's also plenty of new missions to get your hands on!

    For FPC's full Content List 2010.5 click here

    For MindArk 11.3.3 Patch list click here


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