I told ou keep the economy out of it
Ok, I completely understand that time is money, and by saving you time, I shoudl thereby charge you more money. Makes complete sense to me. And, on the opposite hand, your time is worth money, so hunting for adv. scanning sensors take your time, therefor, you should charge me as well.
But, I value my time, and you value your time. Does either of us have an arguement where either's time is worth more than the others?
But, you miss the 'mood' of my points, or possibly just what I believe to be true hasn't been communicated enough (I know, "Faith" isn't in an economists vocabulary). So, I will communicate it here, and then once again in that other thread (later today or tonight with the appropriate documentation).
Mindark provides us both with a service. The service is twofold; 1) entertainment and 2) security of our 'funds' in game.
I know that if I put $1000 into the game, I will be able to get that $1000 out of the game minus the service fee(s). These fees are fees I'm willing to accept to secure my money. I could pay a bank to secure my money, but they won't provide me with naked monsters to kill
I could pay Blizzard my money, but I know they're not going to give it back at the end of the day.
I also know, that without regards to actually doing anything, I can put $1000 into their service, and not do a thing except chat, which is entertaining, and not be charged any sort of fees. I know that I can put that $1000 in, buy an Opalo, spend another 90 ped on ammo, and still have roughly $990 to pull out, minus fees. I know I can use that gun and ammo, and pay a 'fee' on how much I use it, with my ammo being returned back to me in the form of other items, while the decay on the gun will not be returned. These items that get given to me in leui of ammo are exactly what I what I'm talking about. So, why don't we charge a markup on ammo then? Because it could be bought at the TT. I know that anything and everything can be dropped (don't make me find the quote), it's a matter of knowing the particular variables in which to get the item you're looking for to drop.
So, I propose that the markup you're paying for is simply a matter of paying for someone's knowledge.
Now, knowledge is directly related to time, because you need time to gain knowledge.
But, I'm the type of person that believes that knowledge should be shared, so we all get farther, faster.
So, argueng to me that the reason I should pay markup on an item because you have the knowledge to get the item is just plain greedy (a.k.a. capitalism).
Give a person a fish, they eat for a day. Teach them to fish, they eat for a lifetime.
So, someone will inevitable argue that you can hunt allo for days and not find a shopkeeper (I just use this, because I was just in a thread about the shopkeepers). So, finding a shopkeeper has nothing to do with knowledge. I would argue back, yes, it does. You must 1) know that allo drop shopkeepers, 2) know the other variables. Without knowing the variables, it's just plain luck. Much like how pencilin was found
oh, I could go on and on, but I do have some work to do, and I need food
So, I'll be back in a bit to read your next response, and respond appropriately
~Red
ps. sorry for the typos, didn't have time to edit, and this KB is older than dirt, and my G15 won't be here until Monday
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