dbelinfante
Elite
- Joined
- Sep 24, 2005
- Posts
- 3,596
- Location
- Magrathea
- Society
- Freelancer
- Avatar Name
- Sage
This has been discussed a number of times before, but I haven't seen the following suggestion, so here goes.
Yesterday I tried to put an X5 in auction instead of a T10 (they look identical), but the auction refused it, because the X5 had a Dante on it.
Now I probably would have seen it in time, but it was nice to be warned this way.
And it's the solution to TT'ing stuff you never meant to TT:
Make ALL items ready for attachments. I know this would be an easy thing to do, as items are objects, and objects all come from a basic object (don't wanna get too technical but that's how it works).
So all items already have the option to take an attachment. And an attachment will prevent selling to the auction, the TT or another player.
A second step would be to create generic attachments, which don't do anything but decay everytime the item to which it is attached is equipped. It's just there as a form of insurance. And it's not for free (MA needs an incentive after all ).
It can't be limited, because then you'd have to detach it in order to repair the item, and that would defeat its purpose.
You wouldn't need to use for items that already have an amp, laser or scope attached, as they are already safe, but you could still do it in the case of an (L) gun, so you'd be sure it could never be accidentally sold.
Also, it would perhaps open the way for amps for FAP's and Melee weps.
Decay would be minimal of course, and you'd only use it for valuable items. And pricing would also be in a range where anyone would be able to buy them (think Implant tool, but with way way better decay).
So. Would you use this Generic Attachment?
Please vote.
Yesterday I tried to put an X5 in auction instead of a T10 (they look identical), but the auction refused it, because the X5 had a Dante on it.
Now I probably would have seen it in time, but it was nice to be warned this way.
And it's the solution to TT'ing stuff you never meant to TT:
Make ALL items ready for attachments. I know this would be an easy thing to do, as items are objects, and objects all come from a basic object (don't wanna get too technical but that's how it works).
So all items already have the option to take an attachment. And an attachment will prevent selling to the auction, the TT or another player.
A second step would be to create generic attachments, which don't do anything but decay everytime the item to which it is attached is equipped. It's just there as a form of insurance. And it's not for free (MA needs an incentive after all ).
It can't be limited, because then you'd have to detach it in order to repair the item, and that would defeat its purpose.
You wouldn't need to use for items that already have an amp, laser or scope attached, as they are already safe, but you could still do it in the case of an (L) gun, so you'd be sure it could never be accidentally sold.
Also, it would perhaps open the way for amps for FAP's and Melee weps.
Decay would be minimal of course, and you'd only use it for valuable items. And pricing would also be in a range where anyone would be able to buy them (think Implant tool, but with way way better decay).
So. Would you use this Generic Attachment?
Please vote.