Yes, I understand. But noone forced them to buy them for that price either.
It's the same as the stock market, really. Noone ever forces anyone to buy when everything is on top either. It's up to the individuals themselves.
But taking this attitude will not lower the price either. Someone in the upper-class with a lot of wealth will come and nab such items, the downfall is, it kills motivation and aspirations for the greater majority 90%+ of the participant base whom can not afford to acquire such things.
This will eventually lead to an exodus of the participant base, leading to stagnation then eventually decline (which is where we are at now) where GPD outweighs growth, hence market trashing occurs.
But on the other hand, if all uber items dropped to next to nil in market value... what would the dreams of all hunters be? To loot something practically worthless?
Your not seeing the picture clearly nor understanding growth and GDP which is consumed through continued growth.
Do you appease 10% of your populous as leader of your economy/country whom can afford such things and ignore the rest of which then you find your population diminishing as they migrate to new countries and economies looking for new opportunities ?
Or you appease the other 90% also and bring things into the reach of 90+ % of your economy (I should say 100%, but in every economy there are those who are reliant upon others, ie. Sweaters, fruit, dung, stone collectors);
Keeping them all motivated and happy, promoting growth (internally from new clients and externally from other worlds/games/rce platforms), generating continued wealth and prosperity for all.
With this growth your GDP output can increase, hence any additional uber items as you put it will be continually consumed by the growing economy.
This is where MindArk up until this point (Hopefully a stop is put to it soon) has lacked in properly leading/guiding an economy in-directly and allowed, the dwellers upon Calypso, being left to their own devices (human apsirations) for the most part to trash that economy as it continues to decline.
There would be no issue in dropping 1 unlimited item for every 2500 (L) that drop vs the current estimated 1 unlimited for every 10,000 or more (L)s that currently drop.
The same thing to be applied with an adequate ratio in crafting, which will push up the demand for gathered resources (hence their value) but in turn providing a reasonable and sensible offset to have a greater chance in having UnLimited recipes drop (1 click only) for all (L) based consumable crafted items.
Both restricting hunters to 1 successful drop, and crafters, 1 successful combine of an UnL recipe per X amount of time (eg. 24 months), whilst also limiting recipe bp drops of a crafted UnLimited item to 2 or 3 within this same time period, hence promoting activity diversity, keeping opportunities open for all and to stop any excessive devaluation from farming of UnLimited items by any one participant.
Through motivating activity in the economy via addressing people's inner ambitions and desires, whilst placing the achievement to do this within the affordable range (removing the carrot on the stick element altogether) of both the lower class through continued activity, the middle class through both continued activity or the option to purchase such items, your economy will be inspired and driven to achieve and thus leaving you with a powerful economy with real grunt to it.
** An economy that is both viable and worth investing into by ALL **
That way you will be able to easily support the high-end large-amp miners, and a whole lot more of them too, without trashing resource value, as there will be demand present for it's consumption.
People are so fed up with, the carrot on the stick, I will never get one of those routine, EU is gambling, it is like playing lotto ... and the rest of testimonies people put forward about Entropia Universe.
Even those who have received nice drops have been here forever in a day, and after the fact are in such a mindset upto the point it does happen to them.
Example :
Doom and I have been talking about that UNL HL15 for ages now.
When there was a big HOF (last week I think) with an UNL Assassin R150 I sighed yet again: not for me. But hey, I was getting used to it
!
Nexia eventually did get a nice item, two actually, but after how many years ?
This is no way to motivate a populous, or keep them happy and active. It is however a great way to downsize and have revolts in the process.
The ones not like Nexus who come to that point of 'The Line in the Sand' usually leave disgrunted and usually leave some form of negative trail of carnage with them in the real world hurting Entropia's reputation.
It might be small, but they all add up to a consensus, which when such things start to appear on premium industry websites, deters future growth and development of MindArk's business;
Acting much like a negative handicap upon MindArk which is very hard to shake. Or better stated by the saying, Pushing Shit Up Hill.
Which brings me back to the previously posted,
Ideology of Wealth and the Working Class.
I feel this would be a positive step forward in stimulating continued participation growth & activity for FPC overall whilst retaining it long term in the newly established competitive environment.
Placing achievements outside of the average persons' reach will prove to encourage a delicine or withdrawl of participants to a competitor who eventually one day will meet these needs.
Taking a leaf out of World of Warcraft's book of active account's success ...
Growth and prosperity is never achieved through making life too difficult for the average person, challenging yes, but never too difficult.
Ideology involving wealth and the working class
Those whom are wealther will tend to purchase expensive toys and come online to dick around and play with those toys, hunt some large mobs have some fun and then off again;
Hence more-so periodic participants.
The not so wealthy middle class and lower class participants in society in the real world are more the working class, yes they have a lesser budget to work with, but you are sure that they will invest wisely and work longer and harder to make progress and achieve goals.
These participants are your real income stream, the ones who will spend what they have available in decay with the goal of obtaining something nice as a reward for their hard work;
They do not simply buy stuff, chip in or just dick around, they work at it to achieve success through rewarded progression.
More participants online increase the demand for resources including those mined and the use of these resources in items to be crafted.
These participants are the ones you must capture and retain.
The rich will always be around, the working class/workhorse engine of any economy (and FPC's decay/time online earnings) are the ones you must cater for to
make FPC a ROARING success and a pilot example for all other co-competitors interested in developing a world within the platform
^^ And a special note Bolded for Marco to take special note of ^^
Anyhow, I think Marco is more than informed of this.
I don't think he got the role because of his good looks
Just Kidding Marco
Time will tell in what plans he has for us.
Hopefully addressing 'The State of the Economy' as a primary (not an overnight thing) as I know for sure it will come back to haunt him long term, once the honeymoon eye candy and any other new distractions grow tiring for people.
Even on these forums the same message (drum being beaten) can be found through-out history.
I think I have added enough Sparkz to the mix on how to make this happen, let us see what comes about.
Cheers,
Sparkz