You're more full of shit than a truck of pampers.
All this "I cracked the system" bullox and look at your tracker, your mouth is too big for your own (credibility's) good.
You cracked the system for mining (yet your "proof" is only proof of below par mining results) and apparently cracked it for hunting as you stated you know where/when the globals and minis are (your tracker is pathetic btw). So now go sit in your castle built of PED from all your success and cast your gaze on us pathetic non-delusional avatars - who don't lie or make up theories - in disgust... from your pampers padded room.
Attention whore.
There's no need to attack Legion with insults and profanity, please don't.
Legion's ideas are interesting, but they are generally not put in a way that is simple to prove or disprove. I have been keeping an eye out for evidence backing up one of his hunting theories he sent to me a while back. I haven't really seen anything to substantiate it yet, and hence I haven't embarked on a more rigourous test to attempt to prove it. Similarly I remain rather sceptical of his mining theory.
That doesn't mean he's wrong necessarily and his Tracker results have no relevance.
Having not read this thread in full, I'm not sure where Legion's theories came into it, and as they're unproven theories I don't really think they have much place in this discussion.
The basic ideas of Legion's portray his belief that there are ways you can systematically improve your chances of good tt loot, beyond simply being economical and hoping for the best. Personally I remain somewhat unconvinced of this, and generally concentrate my efforts on finding good markup which I can do sufficiently to turn a small profit fairly consistently when I have no other expensive distractions (such as WoF
).
However by his description, Witte's hunting method is somewhat different to mine and does in part rely on seeking out good tt loot which he makes work for him.
To me, there are some different scenarios worth looking at. I will base it on the question "Is hunting in EU gambling?" rather than making it a broader question about EU in general (certainly many aspects of EU have nothing to do with gambling at all).
(i) Whilst engaging in my hunting method, am i gambling?
When I go out for a hunt, I do not know what tt return I can expect. So yes, to me, it appears that on my tt returns there is a gamble. I can perhaps improve my chances by being more economical, but that doesn't remove the gamble. My average tt return is sufficient that I can turn it into a profit by looting more markup than the deficit. However, that also doesn't eliminate the tt-gamble.
So either I am gambling, or there is some mechanism which determines what my tt return will be.
Either way, I can use an element of skill/knowledge to mitigate my tt-loss and get enough markup to consistently cover the tt losses. So while there is likely a luck element in my play, there is also a skill element.
(ii) Let's consider Mr X who is an Atrax hunter, who only kills Atrax Alphas, and is very efficient. He kills 1000 Atrax Alphas a day. He selects which Atrax he kills completely at random.
Is he gambling?
He is only not gambling if there is no element of luck in his tt return.
A good way to test this would be to get ten noob avatars, and have them randomly kill 10000 Exarosaur Youngs with the same weapon and in the same manner, whilst doing nothing else in between. Would they come back with the same return?
My feeling is that they wouldn't. The amount of variation in their loots would be an indication of how much of a factor luck plays.
(iii) However, now assume that it is possible to systematically influence your tt loot beyond economy considerations. In other words by using clues provided by the environment to choose more carefully what you kill and where/when you kill it.
The perception theories, Legion's theories, Witte's method of seeking out good loot spots, all could be examples of such methods you could use.
If these theories work, then by selecting which particular mobs you kill you can influence your tt loot. So now it is much more an ability/knowledge based approach and not a random one based purely on luck.
(iv) Finally, suppose that (iii) is true and it is possible to systematically influence your tt returns, but that not everyone is aware of this possibility (as would be very much the case here).
Mr X continues to shoot his randomly selected Atrax Alphas since he knows no better. Surely he thus continues to gamble? The game would contain a way for him not to gamble, by choosing more carefully which Atrax Alpha to shoot and when, but he is unaware of that and continues pick Atrax Alphas randomly and thus continues to gamble.
So unless somehow the system ensures Mr X's random method actually produces a return free of a chance element, I fail to see how Mr X isn't gambling. However, you can take any skill-based game and turn it into one of chance. A snooker player could choose the direction of his shots by spinning a roulette wheel. That doesn't change the fact snooker is predominantly a game of skill.
Definitions of gambling im sure EU comes under these dont you think...
1, Gambling has a specific economic definition, referring to wagering money or something of material value on an event with an uncertain outcome.
2, An activity characterised by a balance between winning and losing that is governed by a mixture of skill and chance
3, money that is risked for possible monetary gain
4, play games for money "Play entropia win real money"
from these Definitions Entropia comes under the form of gambling or does it not?
Yes, so does banking
As usual, basically it is just down to definitions and context. And what is relevant is whatever definition Swedish law uses and the context in which they use it.