Hijacker27
Marauder
- Joined
- May 14, 2007
- Posts
- 5,406
- Location
- Mississauaga Ontario, Canada
- Society
- Crimson Devils
- Avatar Name
- hijacker Hijacker27 inferno
Intro
Well, I don't think anybody has ACTUALLY ever tested whether SIB gives more skill gains than non-SIB (on the same weapon, with the same set-up, on the same mob). So I'm going to test it.
I will be in SIB for hit for this rocket launcher in a few more hunts (dmg is nearly maxed, and will be by the time hit is in SIB), and will do many runs with it on merp, tracking my skill gains for explosive projectile weaponry and support skills until it is maxed. I will then repeat the same amount of runs after it is maxed to see how my skill gains have differed, if at all.
Pending on the decay being correct on entropedia (not sure if it is), each run will be 65.65 PED of decay and 252.5 PED of ammo.
Edit: Decay is less than was listed, making each run 65.68406 PED decay and 257 PED of ammo.
Starting Skills:
3971.90 Explosive Projectile Technology (66.58 TT)
3618.29 Support Weapon Systems (51.29 TT)
41.08 Grenadier (dmg)
36.00 Grenadier (hit)
Run Data
See the next post
Conclusion
Small mobs give more skills per PED spent than larger mobs, and SIB gives a very small skill boost (~15%)
Well, I don't think anybody has ACTUALLY ever tested whether SIB gives more skill gains than non-SIB (on the same weapon, with the same set-up, on the same mob). So I'm going to test it.
I will be in SIB for hit for this rocket launcher in a few more hunts (dmg is nearly maxed, and will be by the time hit is in SIB), and will do many runs with it on merp, tracking my skill gains for explosive projectile weaponry and support skills until it is maxed. I will then repeat the same amount of runs after it is maxed to see how my skill gains have differed, if at all.
Pending on the decay being correct on entropedia (not sure if it is), each run will be 65.65 PED of decay and 252.5 PED of ammo.
Edit: Decay is less than was listed, making each run 65.68406 PED decay and 257 PED of ammo.
Starting Skills:
3971.90 Explosive Projectile Technology (66.58 TT)
3618.29 Support Weapon Systems (51.29 TT)
41.08 Grenadier (dmg)
36.00 Grenadier (hit)
Run Data
See the next post
Conclusion
Small mobs give more skills per PED spent than larger mobs, and SIB gives a very small skill boost (~15%)
Last edited: