in response to the post of lugzan
L items already have sockets now so thats not needed to implent
i will not be using ther tier system until they remove the RANDOM decay.
those. many will risk, some of them will lose, but the house will always win if gambling is involved and that is the main point behind the socketing - new level of gambling in hunting and mining section
why am I having the feeling that the more gambling possibilities has been added to this "product" or project, the less people believe in it and the more it turns the ship's bottom up...
J.
Great... melee people get screwed yet again!!! I was hoping the tiers would act sort of like amps for melee, but it sounds like they are nothing but ped drain.Because Melee cost is entirely decay, the price you pay putting an Enhancer on a Melee Weapon is uneconomic at any price. It's also irrelevant what level you put it on - it's a straight loss whatever you pay.
Any new items introduced in to the game ALWAYS have higher markup at first than later once people's interest in them goes down...
This is happening with tier stuff now...
In the past it happened with...
introduction of SIB items...
introduction of Sib mellee item blueprints (man I got screwed on buying that rustic slo bp when it first came out - lost an entire ghost armor to the TT after one too many drinks and seeing that bp haunt me in the auction)...
even resettlement containers are not cheaper than when they first appeared...
It's not abnormal. It's a trend. If you ever loot something new, get rid of it in 48 hours or it'll go down in value!
Too expensive.
Limited usability.
Random consumption.
Gambling (for UL items).
This is why I will never tier anything as the system currently stands.
Does people even want to tier up their items?
Has MA made a system that is of no interest to the community at all?
The fact that enhancers are stackable indicates they are intended to be used in quantity, so whenever we talk about them one at a time we miss a part the picture. The low tt value and stackability are central to their design, quite the opposite of plates and amps. The stackability leads to two truths (one stacked on the other).
- To be stackable, each unit must be identical.
- To be stackable and to not be consumed on first use, each unit must decay randomly.
(It must be identical upon each use.)
To have specific decay instead of random decay, they would need to be items. They are not and thinking of them as such is a mistake. This is not to say that this is right or wrong, good or bad, it's just a statement of fact.
Miles