Info: 100 merp - lol!

Xandra

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Xandra "MadMaiden" Xandottir
Hi,

is this what you expected from the new missions?

Have fun ;-)))
 
just hope is a good spawn somehwere :D :D i want 100-200 merps in same place :rocket:
 
LMAO!!! YES MERPIES! :D :D :D lol

Vumpoor ready... and a BOOM :launcher:
 
As long as they influence Stamina and thus HP, I am prepared to take on every crap Mission they throw at us.
 
Actually yes I did expect missions like this :)
yep , this is because so many people said they liked the mission and didnt say "compaired to a normal boring day this was ok yes, heres how u should make missions though...." so they are gonna do the easiest thing to please all the easily pleased people:p
 
yep , this is because so many people said they liked the mission and didnt say "compaired to a normal boring day this was ok yes, heres how u should make missions though...." so they are gonna do the easiest thing to please all the easily pleased people:p

Not sure they will all be easily pleased, depends what the reward is for a 12 ped electro matrix.... :)
 
As long as they influence Stamina and thus HP, I am prepared to take on every crap Mission they throw at us.


yeha! im sooo there mate :yay:
 
Yes I expected this type of mission, and it's what I wanted. I'm a grinder :)

I expect the missions get harder as you go along, so perhaps killing 100 Merps opens up a mission to kill 200 Argonauts, then 300 Itumatrox, etc etc.

Last mission may be to kill 1000000 Daspletors :)
 
New switzerland now has a dense spawn of merps in the northern territory. Due to its small size the density should be extra good. The tezlapods previous inhabiting the region should be removed in todays patch.

More info coming soon
 
yeah i expected the missions to be that way... yeah i want the misstions that way... no i am not disappointed by what MA did in this patch... I know that`s rare, but it`s true for me. ty
 
so they are gonna do the easiest thing to please all the easily pleased people

The problem with the not easily pleased people is that it is not easy to please the not easily pleased people, so you have a lot of not easy work to try and please the not easily pleased people to realize in the end that it did not work and you did not only not please the not easily pleased people but also not even please the easily pleased people.

So its smart to concentrate on the easily pleased people :silly:
 
Yes I expected this type of mission, and it's what I wanted. I'm a grinder :)

I expect the missions get harder as you go along, so perhaps killing 100 Merps opens up a mission to kill 200 Argonauts, then 300 Itumatrox, etc etc.

Last mission may be to kill 1000000 Daspletors :)

And we all know who will finish that last mission ;)

Yes it was to be expected.
 
Well,

as we have learned meanwhile it goes up to "Kill 10K of mob X". :(
The other kind of mission is "Jump to coordinate XXX, YYY, when done jump to next on list". :(

Isn't there more possible today, beneath most stupid grinding and boringly hitting "P" over and over, until finally the quest is done?

Offering a bet: The next what will come are the commonly most hated "escort missions" - guard an NPC that constantly aggroes any mob in the area, and that is not healable ...

Isn't there more possible with this hyped new game engine but "missions" that had been considered most boring, dull and unimaginatively even in back in the days of old, when the early MMO's started to introduce such?

I know I'm stupid, but I had hoped for more. Seems playing other games beneath EU is spoiling, you'd see what'd be possible in 2010, even utilizing game engines by far inferior ...

Have fun!
 
Well,

as we have learned meanwhile it goes up to "Kill 10K of mob X". :(
The other kind of mission is "Jump to coordinate XXX, YYY, when done jump to next on list". :(

Isn't there more possible today, beneath most stupid grinding and boringly hitting "P" over and over, until finally the quest is done?

It is better than nothing :wise:

1st) Many ppl now get a reward for something they do anyways, and its nice to have a "counter" :D

2nd) I guess its not meant to be done by TP-ing..
It can be interesting to reach the spot when many mobs are around, but I would have prefered if there was a pole, signpost or something and not searching like crazy till the sound comes..

3rd) Isnt there also something with "finding" things (in loot) like robot parts, electro matrix etc?
 
3rd) Isnt there also something with "finding" things (in loot) like robot parts, electro matrix etc?

Fort Troy has some other types of quests too, like finding soil samples without dying (you have to look for them next to Eviscerator 7-10 :rolleyes:) and the camera quest etc..

These are just the first missions, I'm looking forward for more complex stuff :)
 
Hi,

is this what you expected from the new missions?

Have fun ;-)))

access to gaining attributes quite easily, while grinding away at specific mobs - you betcha ! :thumbup: ( at least there's a counter to keep tabs for you ;))

LoL - ok so maybe I'm not so happy with the 'grinding' part of it - since I'm not a grinder; but you can open the missions all at once and just carry on your EU business. Then, eventually, you will start ticking off completed missions. ;)

I've only done a few of the kill 100 x mobs - but I'm stronger and more agile for it - so I like it. :D

If you don't like the missions and despise all they stand for - feel free to not participate.

I don't participate in those missions that are just for skills. :rolleyes: 'test the soil' - 'deliver robot parts' - etc. I can get skills anyday . Since I only like the attribute missions I only do those missions. (hence the link in my sig) ;)

As for me .. I like 'em - so far and look forward to more, complex not so grinding missions ! :thumbup:
 
The problem with the not easily pleased people is that it is not easy to please the not easily pleased people, so you have a lot of not easy work to try and please the not easily pleased people to realize in the end that it did not work and you did not only not please the not easily pleased people but also not even please the easily pleased people.

So its smart to concentrate on the easily pleased people :silly:

Would it please you to know that was pleasing? ;)
 
Fort Troy has some other types of quests too, like finding soil samples without dying (you have to look for them next to Eviscerator 7-10 :rolleyes:)

If I were standing next to an Eviscerator 7-10, I'd DEFINITELY have a soil sample, but it wouldn't be on the ground. :eek:
 
We were told there would be some 'typical' grinding missions, and their are, and some people like them. They are optional.

We were told there would be some missions that will move the story forward and engage us in the story, and there are, and some people like them. They are optional.

I've done some of each, and I've especially enjoyed the story missions. Overall they have been a positive addition to Calypso, and I look forward to more and better missions of all kinds.

As always, some people will be underwhelmed, unimpressed, unsatisfied, and unhappy. Same as it ever was.

:beerchug:

Miles
 
Hi,

the Genesis Missions - can I actually do them after conspirating against Genesis before, hacking their stuff & such? Strange. I'd guessed they'd shoot me on sight, but not offering jobs anymore ...

Anyway, I have learned to hate the jungle. Either I see close to nothing, because the vegetation effectively hides this nearby red dot even against my best scope (it's an Araneatrox Prowler then whose feet I'm stepping on, for sure ...), or I see absolutely nothing at all, because it's any time but high noon, and dark like in a rat's behind. Cool. Adjusting Gamma makes me see again, but gives a most ugly look. Bah - forget plz. I just hate this rat's ass feature, and it's off topic anyways ...

For the missions again:
It is better than nothing :wise:
You're so right, I agree!
And as mentioned, I'm stupid, I know.

Expected that in a game redesigned in 2010 the quests wouldn't be like the ones that would have been yawned at even in the early 90's.

Expected that in this brand new hyped game engine there would it be possible to create quests more interesting but the first ones in the beginning of the exploring of the meaning of "quests" at all.

Expected MA or its descendants would even once do anything in a way not disappointing, at least for me.

I'm stupid.

I had hoped (after the first few ones) that these quests would be more but most cheap ones just generating decay.

I had hoped for rewards making sense - other than that just supplying any participant with a set of stats improvements, thus making them worthless. Or with resources that dropped to zero in MU due to the flooding.

I had hoped for a mission system that would provide fun, challenge and entertainment for a while - instead we got some most crazy grinder highlights, and a few "run around" ones. Most participants will be done with the laters already, a week or two after implementation.

Is this what this game needed, or would it have been better to skip this at all & instead re-implement one of the areas we're still waiting for, and maybe have already spent quite some currency in?

Have fun!
 
Okay the "kill 500 mobs" mission types are not so intellectually deep. But I don't understand people complaining about them. Don't like them? Don't do them. Introduces decay? WTF, decay is what you get when you hunt with no mission. I have accepted several of the "grind kill many mob" missions and when I log in some friend may contact me and say "hey want to kill some argonauts?" and we go out and my mission gets closer to done. Or, I find out I can mine a resource for a BP I want to use, but it is in the thick of New Switz Merp territory. Kills 2 birds with 1 stone.:D:D(get it?)(Prize for best pun in this thread!)

Grind? well, I like to make clothes and colour them. I need foul bones and molisk teeth and paint cans. I have to (to some degree) grind on the mobs that drop what I want and it's cool to get an extra reward for doing it. I am with you on the fragments, no better than Dung, but the attributes, now you are talking reward.

There seems to be no penalty for taking time to finish a mission, so if you kill 696 merps and want to take a break from them, go ahead, you can get the other 304 when you want to.
 
LA 55 = Exarosaur / Merp HEAVEN =

I added 1 Merp DNA today and 3-4 more in 5 days on LA 55
 
Hi,

Okay the "kill 500 mobs" mission types are not so intellectually deep.
"Kill XY amount of this mob" is used in 11 mission lines, 100, 500, 1,000. 5,000 and 10, 000 each. 55 missions of the 80 we have now, add the 6 "Scouting before" missions, so 61 out of 80 missions are in pure grinding quest lines.

Killing 5,000, or even 10,000 of a single mob isn't only "not so intellectually deep", it marks the current top in my book of "most sick ideas of lazy game developers". Even the most hard core fans of the laughed at Korean Free-to-play grinders will shudder when reading such!

And 75% of the new missions are like such, with rising numbers. In any other game even quests like "kill 10 of 'em" are laughed at and regarded as fillers. We kill 10K of 'em. What a fun, challenge and variety!

But I don't understand people complaining about them. Don't like them?
Exactly. This type of quests has been seen as most cheap, lazy and awful since the early days of MMO's, and are literally hated by a huge amount of people. Having some of them as "fillers", that you can do beneath other things might be acceptable, but 75% of the missions in such a way, going up to to the sick number of 10K kills marks a new record in messing around the participants. IMHO.

Grind? well, I like to make clothes and colour them. I need foul bones and molisk teeth and paint cans.
Wouldn't have MA had made some evil decisions in the past you'd be able to sell your colored clothes for an suitable markup. And you'd then be able to buy bones/ teeth, paint cans, hides and wool from me, for a suitable markup.

I have clothes I payed a lot for, but I'm no measure. I bought shades for insane money, spent more insane money to get them colored & texturized, then MA gave very similar looking shades away for free, to anyone - I rejoiced, for sure. And lost a huge amount of PED in this very moment.
What the ppl that had bought the BP for big PED have lost, I just don't want to know.

I have to (to some degree) grind on the mobs that drop what I want and it's cool to get an extra reward for doing it.
In a perfect game it should work that you don't need to go out to collect the materials. You'd buy them from me, for a markup, making me happy. Then you'd make your stuff, selling it, maybe even to me. For more markup, making you happy.
You'd sell and enjoy markup, as I'd do.

But it's not like this in this dreaded reality. There's no markup anymore, due to various reasons. No markup that would pass the auction fee if not in insane amounts. No vivid trade, no spending PED in vanity items, no room for anybody anymore that doesn't craft mining amps or big (L) guns.

But this all is not connected to missions, so let's go go back to topic:

There seems to be no penalty for taking time to finish a mission, so if you kill 696 merps and want to take a break from them, go ahead, you can get the other 304 when you want to.
This is actually positive about this, the only positive thing in it at all, IMHO - I'll accept all and any of these grinding missions, maybe one day I'd get them fulfilled anyway.

but the attributes, now you are talking reward.
This is my last point. We get attributes/ skill points as reward, let's forget these fragments whose MU has gone below cellar due to the giving as reward én masse.
There's a possibility now to get more attributes/ skills. This not only devaluates the previous skill gains, it also makes it mandatory to collect the new ones too - all others do, so not doing would put you into backlog.

And this is why I'm most angry with those grinding missions: Especially those shouldn't have yielded any attributes/ skills! Wouldn't had it been possible to give them an attractive, cosmetic award? Like a title? Or a possibility to dye a set of armor? Or a micro pet (not decaying) of the type you'd have slaughtered 10K of, implemented as soon as taming returns?

But giving attributes/ skills as reward for the grindiong missions means we all will have to do them sooner or later, just to get the reward, because we need it to be on par. Disgusting, IMHO.
The most evil grinding any MMO ever implemented (10K!), mandatory for us all!

Have fun, or get yourself a bot!
 
The most evil grinding any MMO ever implemented (10K!), mandatory for us all!

You havent played any other mmo dont you? 10k is absolute piece of cake, and lets left aside korean mmos :D

EDIT: just an example:

In one MMo, you had to collect 500 flags, the problem is that some were fake and you had to check the looted flag if its fake or not..

Now one flag dropped in like 5-10 mobs and like 9 from 10 flags were fake :D

This quest was in like middle of game and it was getting worse and worse :D
 
But giving attributes/ skills as reward for the grindiong missions means we all will have to do them sooner or later, just to get the reward, because we need it to be on par. Disgusting, IMHO.
The most evil grinding any MMO ever implemented (10K!), mandatory for us all!

Have fun, or get yourself a bot!

You have this backwards.

Giving attributes/skills as a reward means that there is no advantage to be gained by doing them that can not be gained elsewhere.

Once again - if you don't like it, don't do it.
 
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