Hi,
Okay the "kill 500 mobs" mission types are not so intellectually deep.
"Kill XY amount of this mob" is used in 11 mission lines, 100, 500, 1,000. 5,000 and 10, 000 each. 55 missions of the 80 we have now, add the 6 "Scouting before" missions, so 61 out of 80 missions are in pure grinding quest lines.
Killing 5,000, or even 10,000 of a single mob isn't only
"not so intellectually deep", it marks the current top in my book of "most sick ideas of lazy game developers". Even the most hard core fans of the laughed at Korean Free-to-play grinders will shudder when reading such!
And 75% of the new missions are like such, with rising numbers. In any other game even quests like "kill 10 of 'em" are laughed at and regarded as fillers. We kill 10K of 'em. What a fun, challenge and variety!
But I don't understand people complaining about them. Don't like them?
Exactly. This type of quests has been seen as most cheap, lazy and awful since the early days of MMO's, and are literally hated by a huge amount of people. Having some of them as "fillers", that you can do beneath other things might be acceptable, but 75% of the missions in such a way, going up to to the sick number of 10K kills marks a new record in messing around the participants. IMHO.
Grind? well, I like to make clothes and colour them. I need foul bones and molisk teeth and paint cans.
Wouldn't have MA had made some evil decisions in the past you'd be able to sell your colored clothes for an suitable markup. And you'd then be able to buy bones/ teeth, paint cans, hides and wool from me, for a suitable markup.
I have clothes I payed a lot for, but I'm no measure. I bought shades for insane money, spent more insane money to get them colored & texturized, then MA gave very similar looking shades away for free, to anyone - I rejoiced, for sure. And lost a huge amount of PED in this very moment.
What the ppl that had bought the BP for big PED have lost, I just don't want to know.
I have to (to some degree) grind on the mobs that drop what I want and it's cool to get an extra reward for doing it.
In a perfect game it should work that you don't need to go out to collect the materials. You'd buy them from me, for a markup, making me happy. Then you'd make your stuff, selling it, maybe even to me. For more markup, making you happy.
You'd sell and enjoy markup, as I'd do.
But it's not like this in this dreaded reality. There's no markup anymore, due to various reasons. No markup that would pass the auction fee if not in insane amounts. No vivid trade, no spending PED in vanity items, no room for anybody anymore that doesn't craft mining amps or big (L) guns.
But this all is not connected to missions, so let's go go back to topic:
There seems to be no penalty for taking time to finish a mission, so if you kill 696 merps and want to take a break from them, go ahead, you can get the other 304 when you want to.
This is actually positive about this, the only positive thing in it at all, IMHO - I'll accept all and any of these grinding missions, maybe one day I'd get them fulfilled anyway.
but the attributes, now you are talking reward.
This is my last point. We get attributes/ skill points as reward, let's forget these fragments whose MU has gone below cellar due to the giving as reward én masse.
There's a possibility now to get more attributes/ skills. This not only devaluates the previous skill gains, it also makes it mandatory to collect the new ones too - all others do, so not doing would put you into backlog.
And this is why I'm most angry with those grinding missions: Especially those shouldn't have yielded any attributes/ skills! Wouldn't had it been possible to give them an attractive, cosmetic award? Like a title? Or a possibility to dye a set of armor? Or a micro pet (not decaying) of the type you'd have slaughtered 10K of, implemented as soon as taming returns?
But giving attributes/ skills as reward for the grindiong missions means we all will have to do them sooner or later, just to get the reward, because we need it to be on par. Disgusting, IMHO.
The most evil grinding any MMO ever implemented (10K!), mandatory for us all!
Have fun, or get yourself a bot!