Calypso Vehicle Concept by Arokh

Arokh

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Arokh Arokh Cindar
Well I had nothing to do for the last two days, so designed a multi-purpose vehicle for EU. It’s sort of a futuristic heavy industrial design. Unfortunately the model isn't optimised for games all, running in at around 150,000 triangles (partially thanks to all the tubes and hydraulic lines) and taking two minutes to render with Mental Ray.

So here it is, the Omegaton Mule MPV (Multi-Purpose Vehicle). Originally developed to haul cargo containers from the ships arriving on Calypso to storage, colonists discovered the Mule could be adapted to serve additional tasks.

[br]Click to enlarge[/br]

[br]Click to enlarge[/br]

For scale I shoved in a few bipeds:

[br]Click to enlarge[/br]

The engine doesn’t directly power the wheels, instead it drives a large hydraulic pump. Each wheel is turned by a hydraulic motor, so whilst it doesn’t have a great top speed (35Km/h), the wheels have immense torque thus allowing it to drive up even the steepest hill. To steer the front four wheels turn. Also by default it carries one driver and one gunner.

The open back allows the Mule to carry a variety of loads – so it’s a jack of all trades rather than a specialist vehicle. You buy the empty vehicle as shown above, and then if you want, can purchase different (crafted) containers for it. You simply drag and drop the container attachment onto the vehicle in inventory to outfit it however you want. I built four examples:

Cargo Container:
Increases the item carrying capacity up to 150 with a max weight of 1500Kg, so ideal for miners or traders who haul a lot of items. Basically it’s a giant mobile storage box, and if deployed whilst extracting a claim, minerals are placed in the vehicles inventory rather than the avatars. A variant of this could have either a TT or Repair Terminal installed instead of storage.

[br]Click to enlarge[/br]

Personnel Transport:
Additional 4 avatar transport capacity, so quite good for deploying teams at landgrab, touring Calypso, or getting a hunt/swunt party to a location.

[br]Click to enlarge[/br]

Satellite Uplink:
Two functions – only one can be active at once and only works for avatars in the vehicle. Furthermore due to the extra power shunted to the uplink systems, the vehicle loses speed and reduces it to a measly 20km/h.

[br]Click to enlarge[/br]

Localised Short Range Scan: Re-enables the radar in PVP zones, since all scanning systems are focused on the local area, cutting through the interference and detecting mobs/avatars.

Long Range Activity Heat Mapping: Basically shows movement on your map for 2Km as a series of vague fuzzy blobs ranging from blue through to red (See: http://www.steampowered.com/status/tf2/death_maps/cp_dustbowl_deaths.jpg ) Red indicates high activity, blue low, so this helps spot mob spawn clusters (useful if you’re looking for a spawn, or even to avoid if you’re TP running) and perhaps avatars heading towards you. The map doesn’t update real-time – each time you open your main map a static overlay is placed over it showing the current activity. So you have to keep opening/closing your map if you want updates.


Fire Support:
Allows two additional mounted guns. Pretty much self explanatory.

[br]Click to enlarge[/br]

Additional images/angles are in my gallery here: https://www.planetcalypsoforum.com/forums/members/arokh-albums3485.html


EDIT:
Some requested me to make an aircraft. So here it is:
https://www.planetcalypsoforum.com/...ropia-aircraft-concept-arokh.html#post2498057


Hope you like ^_^
 
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That thing is a beast! Nice work :)
 
ok you did a super great job, graz +rep
 
Awesome job on the concept vehicles! It looks fantastic!

:yay:
 
woot!

I'd certainly like one of those...


+rep:D
 
What a nice piece of art :D
 
Dear MA/FPC,

For future vehicle ideas please forward them to Arokh for approval.

Thank you, Eron





**note this is a round about way of saying brilliant job that exceeds the devs current implemented ideas**
 
can it detect where loot is :D

seriously though very nice models, quite imaginative.
 
Hehe, thanks all. :3

One thing I forgot to point out is the variant for carrying more avatars is shown above with what looks like black holes for windows. It actually has proper glass with correct reflections etc, however since the model is currently in a flat grey box with minimal lighting, there's nothing for the glass to reflect properly. So it appears mostly as matt black. :/

Seems one or two people wanted to see an aircraft or an equivalent non-wheeled vehicle too... fair enough. If I'm not busy in the next few days, will make one of the designs currently floating around in the space between my ears. ;)
 
A variant of this could have either a TT or Repair Terminal installed instead of storage.

Reminds me of some other games that had a mobile command vehicle where once deployed it acted as a respawn point and had equipment terminals so you could kit out before heading back into the fight. It also had a cloaking system that hid the vehicle and troops inside a cloak sphere, could possibly add another angle to mass pvp battles.

Really cool design I hope it someday makes it into the game.
 
Unbelievable talent socmate... I'll catch up with you in chat bout it.

Gratz and +rep




JEHU


> Someone forward this thread to marco's inbox.

> Better yet... MA, cut this guy a check and get him on your design team.
 
wow mate awesome...I want one!! :yay:

Marco...pay attention...lol
 
Mate can you design a tactical attack chopper, like something from Avatar or Aliens. Awesome skills there! I agree with other post, Marco look at this guy!

PS How do I award EFD to this post?
 
I'll take one!!! :D
 
Great work Arokh :yay:

I would like to add to the topic by this:

http://www.formulaoffroad.net/bestof2006by_jch.wmv

MORE POWER!!!! (watch the video...it would also fix the river crossings)

Oh... and better sound MA my vehicle sounds like a cow????
I'll lend you my mod. XR8 for the soundtrack:wtg:
 
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stunning ! I cant even think of a constructive criticism .
 
Mate can you design a tactical attack chopper, like something from Avatar or Aliens. Awesome skills there! I agree with other post, Marco look at this guy!

PS How do I award EFD to this post?

Hmmmm....there's a contest in there ;)

~Cough cough~ Marco? Hanne? :D

Design a vehicle......

and so far this has my vote! :D
 
Very good work with that :).
 
Hehe, thanks all. :3

One thing I forgot to point out is the variant for carrying more avatars is shown above with what looks like black holes for windows. It actually has proper glass with correct reflections etc, however since the model is currently in a flat grey box with minimal lighting, there's nothing for the glass to reflect properly. So it appears mostly as matt black. :/

Seems one or two people wanted to see an aircraft or an equivalent non-wheeled vehicle too... fair enough. If I'm not busy in the next few days, will make one of the designs currently floating around in the space between my ears. ;)
Nice models there. :)
Btw, can't you render it with a backplate using a screen from EU/PC?
(If you do, don't forget to put a text in the picture so some don't think it's
a picture from the excisting EU/PCs vehicles. ;))
 
Awesome work. I'll take one in black with gold stripes and trim please! :cool:

Now where do I need to sign in order to take delivery? :deal:
 
Really nice work!!!
 
excellent idea and illustration of it. +rep for the good work on this
 
Quite amazing how a player can do a fast mockup for an vehicle in matter of a week when MA manage to release 2 vehicles where one is a out of the box design. Shouldn't they have put a little bit more efort on creating there vehicles?
I think this looks awsome and fits in to the calypso environment much better than the old relig hog Saerimner.
 
Quite amazing how a player can do a fast mockup for an vehicle in matter of a week when MA manage to release 2 vehicles where one is a out of the box design. Shouldn't they have put a little bit more efort on creating there vehicles?

MA team isn't too creative. When they add new armor it's just a retexture of an old model ...


MA should give you some money ( or at least PEDs ) for this model, lower it's poly-count and put it in the game.
 
MA, cut this guy a check and get him on your design team.

I second that.

This concept is very impressive... well designed, with outstanding player-modification capabilities built in for a wide variety of tasks.


MA, please implement a vehicle like this ingame and put me on the wait list for purchase. :popcorn:
 
If it could climb any slope I imagine mining socs would want one as a soc claim-reacher ;)
Possibly a nice little earner too.
 
inform our Community Director Hanne :D
 
Quite amazing how a player can do a fast mockup for an vehicle in matter of a week when MA manage to release 2 vehicles where one is a out of the box design. Shouldn't they have put a little bit more efort on creating there vehicles?
I think this looks awsome and fits in to the calypso environment much better than the old relig hog Saerimner.


To be fair, probably it's more difficult to make an "ingame" vehicle design to work with the game compared to this. But nice work, hopefuly FPC will make similar effort in the future.
 
That's pretty awesome! Nice job! :thumbup:
 
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