its often debated about the involvment of randomness, or gambling, in the Entropia loot system.
we have now two perfect examples of randomness used, ironically where they arent even needed.
first we had the tier upgrade system. originally it was pure gambling, you put your items in the machine, threw a dice and hoped to get both back. having overhauled the process they still insist on having gambling element: 13% chance of salvage. why? its simply unnecessary to return any salvage, but there it is a probability or return material value.
secondly we have the shared loot. the clarification thread clearly states "The probability of obtaining..." twice, for each of item share and stack share. the normal team loots dont say this, so one concludes they've added a random element to the shared loot, one that was totally unnecessary. it could simply have been dmg decides, not dmg decides probability of.
unless, the normal loot is already probability based and it is intrinsic to the underlying systems, with this not mentioned in the normally team loot text. i leave the reader to draw their own conclusion there.
so, next time theres a debate if the system is random or gambling round these parts, just consider these blatant examples that prove it is.
we have now two perfect examples of randomness used, ironically where they arent even needed.
first we had the tier upgrade system. originally it was pure gambling, you put your items in the machine, threw a dice and hoped to get both back. having overhauled the process they still insist on having gambling element: 13% chance of salvage. why? its simply unnecessary to return any salvage, but there it is a probability or return material value.
secondly we have the shared loot. the clarification thread clearly states "The probability of obtaining..." twice, for each of item share and stack share. the normal team loots dont say this, so one concludes they've added a random element to the shared loot, one that was totally unnecessary. it could simply have been dmg decides, not dmg decides probability of.
unless, the normal loot is already probability based and it is intrinsic to the underlying systems, with this not mentioned in the normally team loot text. i leave the reader to draw their own conclusion there.
so, next time theres a debate if the system is random or gambling round these parts, just consider these blatant examples that prove it is.