mirrors

mastermesh

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Apr 21, 2007
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Maria Mesh
The shiny part of the storage terminal is highly reflective, etc. Why not introduce mirrors as a new type of furniture, and/or just add an option in the PC/ad background type of thing to put mirror as a background on a sign, displays and screens? Seems like the tiny apartments might look a little bigger if there were some mirrors on the walls?
 
The storage terminal reflective surface seems to be quite random (as in simply reflecting a random predetermined indoor location) just as the shiny reflective armor parts always reflects the same thing no matter where you are :silly2:

"Real" mirrors would probably cause too much lag to be a viable addition :dunno:
 
"Real" mirrors would probably cause too much lag to be a viable addition :dunno:

Well, looks like indoors and such stuff implemented in EU as "portal" approach.

So, if "real" mirrors can be made, then just restrict them for indoor use, and there will be no lags.

But if mirror will be against other mirror, then

oh, wait...
 
The storage terminal reflective surface seems to be quite random (as in simply reflecting a random predetermined indoor location) just as the shiny reflective armor parts always reflects the same thing no matter where you are :silly2:

"Real" mirrors would probably cause too much lag to be a viable addition :dunno:

Thats true! Also not easy to code.
 
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