[0] => Bicak Vix (L)
[1] => Brutal Rock n Roll Axe (L)
[2] => Camo Arms Marine Stalker (L)
[3] => Corrosive Attack Nanochip IX (L)
[4] => Herman LAW-404 (L)
[5] => Imperium Issue HK 800 (L)
[6] => Imperium Pilot Scorpion Rank 19 (L)
[7] => Isis BL200 (L)
[8] => Jashonich SIF-A (L)
[9] => Katsuichi Splendor Retro (L)
[10] => Kulokhar Glacier Sword
[11] => MAKO Dissolver 2 (L)
[12] => MarCorp Kallous-7 (L)
[13] => Omegaton Igni L1010 (L)
[14] => Shagadi Disintergration Sword
There once was a test suggesting, that mobs regen actually increases avg loot roughly with same value as the extra cost. The test wasn't conclusive iirc, but it indicated that this might be the case to some extend.
I think JimmyB (as usual) was involved in the test.
Anyway... With this in mind, it might be interesting with a check-box to ignore regen. If that makes sense at all.
Anyways, great job.
Yes, but since the regen cost is balanced (maybe) by extra loot, it might still be interesting to compare costs to kill for different guns without the regen.This just tell you the average cost to kill a mob, what you get in loot have nothing to do with that, the cost will still be the same
Yes, but since the regen cost is balanced (maybe) by extra loot, it might still be interesting to compare costs to kill for different guns without the regen.
There once was a test suggesting, that mobs regen actually increases avg loot roughly with same value as the extra cost. The test wasn't conclusive iirc, but it indicated that this might be the case to some extend.
I think JimmyB (as usual) was involved in the test.
Anyway... With this in mind, it might be interesting with a check-box to ignore regen. If that makes sense at all.
Anyways, great job.
Threat is calculated as Entropedia does is: HP/10 * damage.
yes, that is correct. stamina/10 = HP
[0] => Combustive Attack Nanochip I (L)
[1] => Electric Attack Nanochip IV (L)
[2] => Emik Enigma L4 (L)
[3] => Enkidd Fang S.2 (L)
[4] => EWE LC-240 Recon (L)
[5] => EWE LC-300 Ambush (L)
[6] => Isis CB27 (L)
[7] => Isis CB32 (L)
[8] => Isis Project Zero-Seven (L)
[9] => Jonah's Wiles Destroyer
[10] => Katsuichi Glory Retro (L)
[11] => Kilic Kwel (L)
[12] => MarCorp Kallous-5 (L)
[13] => Omegaton ASG-12 Fletcher (L)
[14] => Starkhov LPR-3 (L)
[0] => a large trout (L)
[1] => CalyTrek CR Soul MK.II MM Edition (L)
[2] => CalyTrek CR Soul Mk.IV (L)
[3] => CalyTrek CR Spirit MK.III MM Edition (L)
[4] => Camo Arms Marine Predator (L)
[5] => Camo Arms Marine Stalker MM Edition (L)
[6] => Castorian Pioneer EnBlade-6 MM Edition (L)
[7] => Combustive Attack Nanochip V (L)
[8] => Corrosive Attack Nanochip II (L)
[9] => Corrosive Attack Nanochip III (L)
[10] => Corrosive Attack Nanochip VI (L)
[11] => Cryogenic Attack Nanochip II
[12] => Cryogenic Attack Nanochip III (L)
[13] => Cryogenic Attack Nanochip IV (L)
[14] => Dehera Immolation Sword
[15] => DOA Boneshatter (L)
[16] => Electric Attack Nanochip II (L)
[17] => Electric Attack Nanochip VI (L)
[18] => Electric Attack Nanochip VII (L)
[19] => Electric Attack Nanochip X (L)
[20] => Embra Spectral EnBlade MM Edition (L)
[21] => Emik Enigma L5 (L)
[22] => Emik S60 (L)
[23] => Emik S60 MM Edition (L)
[24] => Enkidd Dire S.2 (L)
[25] => Enkidd Dire S.3 (L)
[26] => Enkidd Dire S.6 (L)
[27] => Enkidd Fang S.3 (L)
[28] => Enkidd Howler S.1 (L)
[29] => EWE EP-53 Submission MM Edition (L)
[30] => EWE LC-100 Frontier
[31] => EWE LC-240 Recon MM Edition (L)
[32] => Fireforge FF43 (L)
[33] => Genesis ArcSpark (L)
[34] => Genesis Icerage MM Edition (L)
[35] => Genesis Sparkbite (L)
[36] => GeoTrek H42 Demonic (L)
[37] => GeoTrek LP34 Whirlwind (L)
[38] => Geotrek LR34 Aves (L)
[39] => GeoTrek LR47 Ursus (L)
[40] => Herman RAW-303 Smuggler
[41] => Herman RAW-404 Smuggler
[42] => Herman RAW-505 Smuggler
[43] => Herman SIR-30 Smuggler
[44] => Herman SIR-40 Smuggler
[45] => Herman SIR-50 Smuggler
[46] => Imperium Issue HK 700 (L)
[47] => Imperium Issue HK 1300 (L)
[48] => Imperium Officer XT
[49] => Imperium Pilot Scorpion Rank 4 (L)
[50] => Imperium Pilot Scorpion Rank 6 (L)
[51] => Imperium Pilot Scorpion Rank 13 (L)
[52] => Isis CB20 (L)
[53] => Isis HL4 (L)
[54] => Isis LC-35 MM Edition (L)
[55] => Isis Project Zero-Five (L)
[56] => Isis Project Zero-Three MM Edition (L)
[57] => Isis Project Zero-X(L)
[58] => Jester D-7 (L)
[59] => Katsuichi Destiny Retro (L)
[60] => Kinetic Attack Nanochip VII (L)
[61] => Kinetic Attack Nanochip X
[62] => Lacerating Attack Nanochip I
[63] => Lacerating Attack Nanochip I (L)
[64] => Lacerating Attack Nanochip II
[65] => Lacerating Attack Nanochip X (L)
[66] => Lacerating Attack Nanochip XI (L)
[67] => MacMahon Vengeance (L)
[68] => Maddox IV GDC (L)
[69] => MarCorp Kallous-5 MM Edition (L)
[70] => MarCorp Kallous-6 (L)
[71] => Omegaton Igni L1011 (L)
[72] => Omegaton Igni L1011 MM Edition (L)
[73] => OmegaTrek P46 (L)
[74] => PEDPINCHER ECO P18(L)
[75] => PEDPINCHER ECO R22(L)
[76] => Prosecutor M5 (L)
[77] => SmallFry-2 Laser Rifle (L)
[78] => Starkhov LPR-20 (L)
Could I ask you to add B101 amp?
[0] => Block Rocker BLP Amp Mk II (L) (29 dmg)
[1] => Hotfoot 10 (L) (10 dmg)
[2] => Hotfoot 20 (L) (24 dmg)
[3] => Low Rider BLP Amp Mk I (L) (20 dmg)
[4] => Low Rider BLP Amp Mk II (L) (44 dmg)
[5] => Omegaton B101 (L) (1 dmg)
[6] => Rage 10 (L) (9 dmg)
[7] => Rage 20 (L) (22 dmg)
[8] => Roadie BLP Amp Mk I (L) (2 dmg)
[9] => Roadie BLP Amp Mk II (L) (5 dmg)
[10] => Road-Monkey Laser Amp Mk I (L) (2 dmg)
[11] => Road-Monkey Laser Amp Mk IV (L) (13 dmg)
[12] => Shack-A-Lacka Laser Amp Mk II (L) (10 dmg)
[13] => Teenie Weenie Laser Amp Mk II (L) (7 dmg)
Hi Scorch! Glad to see you're still enhancing this fantastic tool!
Take a look at this THREAD. Would it be possible to add in a toggleable layer (ie [x] Display BOND's theory columns) to show "theoretical possible" Min/Max and Multipliers values as well?
Might make for an interesting development for future data extrapolation.
Thanks.
Have now added an option to include "The Bond Theory". You can change the DPP and min loot values, but I recommend that the DPP is kept at 3. The min loot value is, as Bond said, not really verified, but seems close enough. Have also included a "profit" column in the result which will tell you how much you're wasting when you're hunting (if you get NO multipliers/globals).
Have now added an option to include "The Bond Theory". You can change the DPP and min loot values, but I recommend that the DPP is kept at 3. The min loot value is, as Bond said, not really verified, but seems close enough. Have also included a "profit" column in the result which will tell you how much you're wasting when you're hunting (if you get NO multipliers/globals).