Yes, it would take 10 times longer, but the ammo spent would be the same.
Doesn't change a thing though, imo this dilutes the "achievement" character of such missions.
Though, is it an achievement to have a mod merc/simular fast+relatively eco weapon, or to be in a soc where you can borrow one without any problems? If you have a fast weapon, you can do way more spiders/hour (it's a double factor: the less time you spend shooting, the less time you spend fapping, the less the spider regens, and again the faster it will take).
The obvious problem I have with the iron missions is the time constraint. Because of odd rules, I have to wait until next year to take any longer vacation, so I can pretty much only do missions evenings+weekends. And by the next summer (when I hopefully will get some real time off), the missions, as they are today, will be gone.
(Also I get too easily distracted lol, I can't do more than 50 longteeth before going to something else...)
I read it, thanks. Now, what were the answers to Jehu's questions? Maybe I'm being dense, but I don't see them answered there.
I can see your point, but I'd argue people choosing not to team hunt because of preferring to do solo missions for the skills and then potentially getting bored of the grind and quitting would be worse.
I see that's a problem right now: Low-level (relatively lesser-level) people want to join the fun, maybe they even enter teams on longtooth and eomons - but they quickly get disappointed that they never gets any mission points. After all, right now half of the population is proably doing the (migrational) iron missions to get as far as possible before the change kicks in.
At the end of the day, there are many missions; there's no real point in doing the spider mission when you're level 10 since you can do the daiki/traesk/rippersnapper/corn/etc missions instead.
I guess that will change with the new system: Let's say 10 000 daikiba won't give any stamina gains at all (seeing the nusul mission on Arkadia apparently doesn't give stamina). 10 000 traeskerons will maybe give 0.5 stamina points. 10 000 Atrox 1 stamina points. 10 000 spiders 2 stamina points. From MAs point of view, more "balanced". From players point of view, maybe fewer people will care with the missions after the change - maybe doing 10 000 small mobs for a small reward feels like a waste of time, and doing 10 000 spiders will either be a very long term goal (with the risk of further risk longer ahead) or something for the well equipped players who can save on armor decay by using a faster gun and doesn't have to pay % on that fast gun.
But back again to the other point: Giving fractions of points for killing in a team I don't think will make beginners go through the 10k spider mission. And again, I don't think it (practically) would be possible to implement it before the VU where the missions are changed anyway so it wouldn't be applicable on the current mission rules and during the current migration.
Let's say a beginner with opalo teams up with an uber. The uber will grind through up to 10k spiders, and the beginner will at that point be at 1k spiders (if doing 10% of the damage). Unless the beginner, staying with opalo, will find 9 other ubers to hunt with, it will be very tough to complete the entire chain. More likely, after the beginner have reached the 1000 level, he might have good enough skills to use let's say a korss, and then he might team up with some medium level players and kill another thousand(s). Maybe the next thousand(s) will take him to a level where he's abel to use apis - and now he's at least theoretically able to do the rest by himself (if he survives financially).