dentx
Provider
- Joined
- Jul 3, 2006
- Posts
- 150
- Location
- Latvia
- Avatar Name
- Draco dentx Denty
Hello,
TLDR: Massive silent ubers with ESI are unreliable and not as "fun" as 100`s of decent-good regular loots. "No more ESI in loot, instead craft it, and let the ingredients be found in loot". I do not have any accurate data as a proof other than my own emotions from when i began playing PE.
(Stupid thing to remind, but in case you disagree so badly that you really want to write a reply read the whole thing and write why you disagree instead of start flaming)
On to the topic
There have been several threads asking for MA to increase markup on hunting, but, unless they introduce a completely new and genius item that everyone would need, "increasing markup" is close to impossible. What I propose, is splitting the big and massive silent ubers/ATH into lots of small silent globals or cool little cookie-loots.
Asking markup from crafters, so that they start making new items that mostly use materials acquired from hunting requires that the the new items have a very high demand. New L weapons have quite low demand because ppl are used to the old ones(and new ones are not much more economic if at all), because there are loads of possibly too good L lootable weapons and because IMO there are already too many UL SIB weapons and every guy/girl with an UL SIB is not buying neither looted nor crafted weapons removing them from the demand in general.
The days of crafters spending millions of PED to gain skills and hoping for blueprints just to tt the results are over. Even if there are few of those crafters left the prices of all minerals and animal oils(or i guess just minerals since oils have always been 101-105%) are dropping, even miners have a hard time selling resources at more than 110-115% (as opposed to some areas having 150-200% average markup in the days when i started mining)
However, I believe that hunters already have quite high markup, but sadly it is given out in large chunks(high tt ESI and UL SIB weapons). UL SIB weapons and my full dislike for them is a different matter but my proposal today is - make ESI craftable.
Why would hunters give away the best and most reliable markup item in the lootpool to crafters? Because making them craftable doesn't mean you are giving them away, not if 100% of the materials needed to make them come from hunting, and because its far from reliable. Some guys are getting several of them every year and at high tt while some others never see any of them. ESI after the change where they were given a tt value(and the old ones were replaced with 12 ped ESI) are too damn rare to be a reliable hunting markup.
But its a chance at silent uber...
Yes, and its a chance that you will never see one in your entire life.I am sure a lot of new ppl quit because everything seems to be close to tt value and they quickly find out that unles you spend 50k$ on gear you will never profit on tt (hell... even that might just be a myth created by imk2 holders to drive up the price). I personally never have felt the need for a "silent uber" in general. Maybe if i had gotten one i would protect them, but i seriously doubt that a 2k PED silent uber feels better than 20x 100PED silent globals(and I do know how regular silent globals feel, from back before the ESI change)
Assuming that the idea might have a small bit of point hidden somewhere... How would it work? Should MA somehow get old ESI back?
NO. the new ESI make a lot of sense and they make chiping out or in a lot easier than before.To chip out a lot of skills you needed 300x ESI and to chip out small amount of skills you still used up a full ESI(12ped esi to get 1 ped of skills).
Like i said the ESI should be crafted and hunters should instead get 5-7 diferent ESI parts spread across diferent kinds of mobs.
Some of the smaller parts like 0.25-0.5 PED TT worth items are found on weaker mobs
0.5-1 PED parts on the average 1-2 PED mobs
Some of the bigger parts could be a rare-ish find on all of them but quite common on the big 10-20+ped/kill mobs. So that it seems more real make live mobs drop biologic pieces like neural strings and intact brain cells while robots drop mechanic pieces
Maybe you could even have drop% different on other planets but that would remove a lot of hunting markup due to planetary traders taking a share of it and not just crafters.
An important note: it must not be the BP`s that are limited, they need to be easy obtainable. Otherwise MA can and most likely will choose the easier version to control the markup and the crafters get all the profits while hunters end up with nothing.
The result would leave us with quite a few new high markup items and with a bit of balancing all of them would be 400-1000% markup. This way ESI is not about a massive find once a year(with you feeling horrible from bad runs all year and happy for 1 day) and instead about reliable markup, about hunting diferent mobs based on current demand for that particular ESI part and lots of small cool cookie-loots .
Maybe in the ultimate long run hunters would get less as crafters would take a share of the profits, but there would no longer be months without anything decent to sell or in some unlucky cases even years.
I am sure that my proposal still needs tons of polishing, and since I am not really a crafter there are probably things I have not thought about, but I hope it got you thinking about possible options how to make EU a better game to play. Add something more if you think of something and I will try to edit this post.
edit: I just noticed that there is a wishlist section. If possible, than this probably should be moved there. Sorry, for wrong forum.
Thank you!
TLDR: Massive silent ubers with ESI are unreliable and not as "fun" as 100`s of decent-good regular loots. "No more ESI in loot, instead craft it, and let the ingredients be found in loot". I do not have any accurate data as a proof other than my own emotions from when i began playing PE.
(Stupid thing to remind, but in case you disagree so badly that you really want to write a reply read the whole thing and write why you disagree instead of start flaming)
On to the topic
There have been several threads asking for MA to increase markup on hunting, but, unless they introduce a completely new and genius item that everyone would need, "increasing markup" is close to impossible. What I propose, is splitting the big and massive silent ubers/ATH into lots of small silent globals or cool little cookie-loots.
Asking markup from crafters, so that they start making new items that mostly use materials acquired from hunting requires that the the new items have a very high demand. New L weapons have quite low demand because ppl are used to the old ones(and new ones are not much more economic if at all), because there are loads of possibly too good L lootable weapons and because IMO there are already too many UL SIB weapons and every guy/girl with an UL SIB is not buying neither looted nor crafted weapons removing them from the demand in general.
The days of crafters spending millions of PED to gain skills and hoping for blueprints just to tt the results are over. Even if there are few of those crafters left the prices of all minerals and animal oils(or i guess just minerals since oils have always been 101-105%) are dropping, even miners have a hard time selling resources at more than 110-115% (as opposed to some areas having 150-200% average markup in the days when i started mining)
However, I believe that hunters already have quite high markup, but sadly it is given out in large chunks(high tt ESI and UL SIB weapons). UL SIB weapons and my full dislike for them is a different matter but my proposal today is - make ESI craftable.
Why would hunters give away the best and most reliable markup item in the lootpool to crafters? Because making them craftable doesn't mean you are giving them away, not if 100% of the materials needed to make them come from hunting, and because its far from reliable. Some guys are getting several of them every year and at high tt while some others never see any of them. ESI after the change where they were given a tt value(and the old ones were replaced with 12 ped ESI) are too damn rare to be a reliable hunting markup.
But its a chance at silent uber...
Yes, and its a chance that you will never see one in your entire life.I am sure a lot of new ppl quit because everything seems to be close to tt value and they quickly find out that unles you spend 50k$ on gear you will never profit on tt (hell... even that might just be a myth created by imk2 holders to drive up the price). I personally never have felt the need for a "silent uber" in general. Maybe if i had gotten one i would protect them, but i seriously doubt that a 2k PED silent uber feels better than 20x 100PED silent globals(and I do know how regular silent globals feel, from back before the ESI change)
Assuming that the idea might have a small bit of point hidden somewhere... How would it work? Should MA somehow get old ESI back?
NO. the new ESI make a lot of sense and they make chiping out or in a lot easier than before.To chip out a lot of skills you needed 300x ESI and to chip out small amount of skills you still used up a full ESI(12ped esi to get 1 ped of skills).
Like i said the ESI should be crafted and hunters should instead get 5-7 diferent ESI parts spread across diferent kinds of mobs.
Some of the smaller parts like 0.25-0.5 PED TT worth items are found on weaker mobs
0.5-1 PED parts on the average 1-2 PED mobs
Some of the bigger parts could be a rare-ish find on all of them but quite common on the big 10-20+ped/kill mobs. So that it seems more real make live mobs drop biologic pieces like neural strings and intact brain cells while robots drop mechanic pieces
Maybe you could even have drop% different on other planets but that would remove a lot of hunting markup due to planetary traders taking a share of it and not just crafters.
An important note: it must not be the BP`s that are limited, they need to be easy obtainable. Otherwise MA can and most likely will choose the easier version to control the markup and the crafters get all the profits while hunters end up with nothing.
The result would leave us with quite a few new high markup items and with a bit of balancing all of them would be 400-1000% markup. This way ESI is not about a massive find once a year(with you feeling horrible from bad runs all year and happy for 1 day) and instead about reliable markup, about hunting diferent mobs based on current demand for that particular ESI part and lots of small cool cookie-loots .
Maybe in the ultimate long run hunters would get less as crafters would take a share of the profits, but there would no longer be months without anything decent to sell or in some unlucky cases even years.
I am sure that my proposal still needs tons of polishing, and since I am not really a crafter there are probably things I have not thought about, but I hope it got you thinking about possible options how to make EU a better game to play. Add something more if you think of something and I will try to edit this post.
edit: I just noticed that there is a wishlist section. If possible, than this probably should be moved there. Sorry, for wrong forum.
Thank you!
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