[*]Normal Delivery - Items won from auction will be transported to the buyer’s storage at the buyer’s current location after a specified period of time (TBD, approximately 1-4 hours). This option will incur a small transport fee, based on the weight of the items to be transported.
how did we end up with 12 hours?
The transport fees collected for the Normal and Instant Delivery options will be held in a special transport fee pool. In a subsequent Version Update, transport missions will be made available that can be claimed by spaceship pilots via a queue system that incorporates the available transport fee pool, pilot skills, time limitations, and ship cargo capacities.
Those missions will take the form of cargo boxes which must be delivered to a destination in return for a PED reward funded by the transport fee pool.
Originally Posted Here
Nearly 4 years of Mindark 'saving' transport fees in a pool...
its been just 4 years. give em some time man. i mean you can program a full AAA title in that time frame but we are talking bout MA here. in maybe another 5 years we will have a basic version of this
wonder why some of these aaa titles turn out to be total shit even with 4 years of development time then
Copying the eventterminal system and making some lootable transport tokens for space with value taken from a pool would be something i could program with access to the source code regardless of used program language confidently in a week.
Anything on top of that could be done in continuous development.
We are talking basics here that seem to take decades...
Maybe we're not considering something here. Maybe the direction MA took over the past 5 years has changed so substantially that this is no longer their highest priority.
To me, it seems as if the whole universe thing hurt many of their planet partners (Arkadia being the exception) such to the point that the revenue streams are so miniscule that it's not a high priority to do anything more with space. It looks like they've doubled down on getting things right for the playerbase over the past 1.5 years. Examples of this are:
- Attempts to sort out the major events to be more equitable (mayhem etc)
- Attempts to improve the playerbase economy (introduction of Armatrix weapons and Loot 2.0)
- Improvements to system stability (remember the lag?)
Now I know it's not all perfect but I also believe this is because it's a much smaller development team working there. I reckon that they're under the kosh at the best of times. They've probably had to reduce the size of the team considering the exodus of the playerbase. There's a limit to WIP and priorities don't include space.
Don't get me wrong, I'd love to see space improved into something meaningful (especially now that I have a mothership myself) but I understand why this can't be the case right now.
Copying the eventterminal system and making some lootable transport tokens for space with value taken from a pool would be something i could program with access to the source code regardless of used program language confidently in a week.
Anything on top of that could be done in continuous development.
We are talking basics here that seem to take decades...
What if it's Erlang?
What if it's Erlang?
I wonder if MA has been using the transport fees for some other purpose?
If not, maybe they can us how much is in the fund.
But yeah i wouldnt wonder if the published numbers one day will be way lower...
Or why not just makes us TP from 1 planet to another (like it was in the good old days or like on foma now) and pay for that.
Back in the day when the game was awesome, there may have only been one 'planet', but that means everyone was on it - so everywhere was packed with people and there were active socs and trading going on everywhere.
Time to consider removing space and just open the TPs anyways to see if the game can come to live again. No worries about the transport fees then