Explosive bp drop too much residue right now and that sure will affect market of hunters and miners since it use just trade terminal nanocube , need to be fixed
Explosive bp drop too much residue right now and that sure will affect market of hunters and miners since it use just trade terminal nanocube , need to be fixed
I am pretty sure that is the intended effect ( at least on of the intended effects ).
BR
Explosive bp drop too much residue right now and that sure will affect market of hunters and miners since it use just trade terminal nanocube , need to be fixed
The portion of TT food gets progressively higher based on the size of the loot, from around 50% up to a maximum of somewhere around 90-95%.
I greatly dislike this change. It shows MA trying more and more to become an active participant in the ped turnover process, instead of just a passive participant. It goes along the same likes as the cash shop stuff and really undermines the hole economic setup. So far the only saving grace is that III and IV bps are very rare.
Use of only TT materials removes a huge chunk of mining turnover. Cheaper res means cheaper amps, lower material demand means lower MU. MU on many mining materials will take a pretty big hit.
90% of hunters use looted weapons. It might result in a small decrease in armor/fap costs but not much. Very few use explosive weaponry as their main gun. Oils will take a hit as fewer gamblers click plastic components and regular crafters that do now get less for their res. Overall very little net effect for hunters.
Use of only TT materials removes a huge chunk of mining turnover. Cheaper res means cheaper amps, lower material demand means lower MU. MU on many mining materials will take a pretty big hit.
TT only materials also means gamblers can feed their addictions much easier. This is a pretty bad thing. At least with limited mined material supply they have a chance to sit back and thing about what they are doing. Now its full steam ahead for click click click OH GOD HOW DID I LOSE 50Gs IN THIS GAME? Cue more bad mouthing and casino accusations across the net.
I greatly dislike this change. It shows MA trying more and more to become an active participant in the ped turnover process, instead of just a passive participant. It goes along the same likes as the cash shop stuff and really undermines the hole economic setup. So far the only saving grace is that III and IV bps are very rare.
i agree completely
Ok, EU is dynamic. Adapt or die!
Seems not to many know a lot about game design in here. This change is mostly good, sure it might need some tweaks on how much residue is dropping. But cheaper res means cheaper gear for the rest of the community, ie amps will go down in price most likely and thus more will use them and thus more resources are gathered and can be used in manufacturing more amps and weapons. So maybe weapons will be crafter more now so i can find the guns i need to use at my skill level.
You seems most Knolageable™ one.
Open graph for metal res. Meditate on nice price plummet in the middle of current year. Explain, why there was NO guns crafted anyway during that period?
Seems not to many know a lot about game design in here. This change is mostly good, sure it might need some tweaks on how much residue is dropping. But cheaper res means cheaper gear for the rest of the community, ie amps will go down in price most likely and thus more will use them and thus more resources are gathered and can be used in manufacturing more amps and weapons. So maybe weapons will be crafter more now so i can find the guns i need to use at my skill level.
Never said i was the most knowledgable one, but i am an educated game designer although i have been more focused on the CEO/project management part.
It will crash residue,
as peeps have no idea what to sell their residue at to breakeven. This has been the case for crafting for a VERY long time. 95% of crafters craft at a loss, even those that think they dont. (the maths really isnt that difficult).
So cheap amps results in cheaper ores markups = cheaper all crafted stuff.
Cheaper limited hunting will mean cheaper loot.
95% of players will lose more peds overall.
It is possible, however unlikely, that some stackable items may become too difficult to obtain and if that happens we would take action to counter it. The reason I find this unlikely is that the market has a tendency to adjust itself, if some stackable is becoming scarce chances are someone will try to find the best mob to grind for that particular item. We also haven't restricted the stackables to just one creature, each stackable is shared among a couple of different creatures.
It will crash residue, as peeps have no idea what to sell their residue at to breakeven. This has been the case for crafting for a VERY long time. 95% of crafters craft at a loss, even those that think they dont. (the maths really isnt that difficult).
So cheap amps results in cheaper ores markups = cheaper all crafted stuff.
Cheaper limited hunting will mean cheaper loot.
95% of players will lose more peds overall.
Rgds
Ace
EDIT: didnt mean to quote drew then
With a 100 QR Explosive BP I, what is the most efficient way of crafting it. 100% Condition or 100% quantity.
Terms of skill gain wise and MU wise.
Usually people give the "opposite advice" in order for personal gain...
Quantity... Only do quantity with the I and II
Please explain why...
I'd rather not in an open forum
PM me then...
Usually people give the "opposite advice" in order for personal gain...
Yes, and now others are PMing me too.
Here is what I will say to all of you. A major element or EU is discovery and in order to do that you need to click, a lot of clicking... Explosive BPs are new and there is a very limited and very short lived opportunity with them, so short it may have already come to pass. It's nothing ground breaking, relax... But in this game we play against each other just as much as we are playing against MindArk.
Explosive BP I costs 0.02 PED per click and for Explosive II, it's 0.20 per click. The cost per click is very low and as a result the risk is low as long as you don't play with that slider. Whether you do Quantity or Condition, I recommend a high QR BP.