This whole set up is pretty stupid.
Why would people wait with buying the plots? They can just buy a plot for 27 deeds, sell the X deeds & buy new deeds... It's going to result in some people having an enormous amount of plots.
And I'm a player holding quite some deeds, so I'm not saying that this situation sucks, because I can't do it. I could probably buy a whole city this way if I'd want to. But it sucks balls...
No offense, but making the X deeds tradeable was stupid, as people might end up with 30 plot deeds even though they'll have possessed maybe 50 land deeds at max at some point.
I understand that MA has thought about this issue too, but probably thought 'if we make X deeds untradeable, people will be mad, because they can't recover the money invested in the deeds'.
But there actually is a simple solution, which would make it fair for everyone to have a decent chance of getting a plot, as well as making people able to recover a plot of someone else, as well as trading deeds, and yet giving MA even more chances of getting money, so they'd be happy too:
Make an X deed untradeable, but let a player be able to convert an X deed back to a normal deed. When doing so they need to choose which plot deed they want to give up. This means, if they have a plot that they got for 15CLD's for example, they can give up the plot, making 15 CLD(X) become CLD, which are tradeable again.
This would mean:
1. The game won't end up with some players having more lands than they actually were able to afford
2. People can sell their CLD's later if they want to, by giving up a property
3. This means that other people can take over a property that has been given up
4. MA can (again) get money from the resources needed to rebuild something on the plot.
I guess this solution was too hard, and MA just decided to unbalance their game completely...
Oh well