Rocket192
Elite
- Joined
- Nov 16, 2012
- Posts
- 3,063
- Location
- Michigan
- Society
- Classified
- Avatar Name
- Sean Rocket Connors
Basically.. this is and expanded Slithered test, but amplified across tens of thousands of kills
Setup is as follows:
Mod Ares, imp athenic, no armor/plates, adj chip for heals (so no defensive decay). Ozpyn chon + a101 used as a finisher in both setups.
Weapon 1: EWE LC-120 (L) + RDI Alpha (3.026 dpp)
TT in: 10450.45
TT out: 10478.80
Return %: 100.27%
Largest Loot: 117 ped
Number of globals: 43
Weapon 2: Piron PBR-20 (UL) + Beast (2.56 dpp)
TT in: 18474.13
TT out: 18366.17
Return %: 99.42%
Largest Loot: 267 ped
Number of globals: 93
Observations while testing
1) My average loot per mob increased when using the Piron PBR-20. What I mean by this is that my average loot, without a multiplier, on a kerb alpha was around 2.3 ped.... vs. only 1.8 ped for the lc-120.
2) Frequency of globals is dramatically increased when you're using a shitty dpp weapon.
3) I think the return with the piron would be closer to 98% if I continued to shoot for a few more days.. with that low dpp it might take even longer than anticipated to get a normalized return.
4) Shockingly, I never hit a "big" global with the piron.. This could be a mechanism of the low dpp.. where I would normally get a 100-200 ped kickback with the lc-120, I'm not getting that with the piron after 5k+ kills.
Conclusions from this data
1) un-multiplied mob loot appears to be a direct reflection of your base dpp
It is easy to view the low dpp increasing the global rate, but really, it was just kicking the 15-20 ped mini-globals into full 25-35 ped globals. multiplier frequency remained constant between both weapons only the size of the loot changed.
2) DPP MATTERS
Whether in terms of raw-tt return in the long run, or a short 500 ped run, dpp clearly made a difference, not just in my overall returns, but in the kind of loot i got
I received far more ammo/shrapnel with the piron than I did with the Lc-120... in comparison to the rest of my loot. I got more weapons, wools, hides, components, and oils with the lc-120 than with the piron.
Whatever other conclusion you wish to draw from this that's fine... but I'm thoroughly convinced that dpp makes a difference, despite my initial contention that it would operate primarily as a condition slider. DPP seems to make a difference in how much "loot" you pull from the available loot on the server through your multipliers. My suspicion is that every player gets an equal portion of the pool, but higher dpp setups result in a lower input cost, and thus better returns.
This is why I think imk2 and other such high-dpp weapons are so valuable. With that rate of dpp, you're able to "steal" more community loot pool peds for a lesser cost.
How rings, EST, and pills affect loot is still a mystery and far too hard to calculate.. but when i removed my ares ring my loot per mob didn't change as it would have if i changed to a lower dpp weapon. So my guess is that buffs which raise dpp lower input costs further, allowing more ped to be taken from the pool after multipliers. AKA Easter ring is boss AF.
Setup is as follows:
Mod Ares, imp athenic, no armor/plates, adj chip for heals (so no defensive decay). Ozpyn chon + a101 used as a finisher in both setups.
Weapon 1: EWE LC-120 (L) + RDI Alpha (3.026 dpp)
TT in: 10450.45
TT out: 10478.80
Return %: 100.27%
Largest Loot: 117 ped
Number of globals: 43
Weapon 2: Piron PBR-20 (UL) + Beast (2.56 dpp)
TT in: 18474.13
TT out: 18366.17
Return %: 99.42%
Largest Loot: 267 ped
Number of globals: 93
Observations while testing
1) My average loot per mob increased when using the Piron PBR-20. What I mean by this is that my average loot, without a multiplier, on a kerb alpha was around 2.3 ped.... vs. only 1.8 ped for the lc-120.
2) Frequency of globals is dramatically increased when you're using a shitty dpp weapon.
3) I think the return with the piron would be closer to 98% if I continued to shoot for a few more days.. with that low dpp it might take even longer than anticipated to get a normalized return.
4) Shockingly, I never hit a "big" global with the piron.. This could be a mechanism of the low dpp.. where I would normally get a 100-200 ped kickback with the lc-120, I'm not getting that with the piron after 5k+ kills.
Conclusions from this data
1) un-multiplied mob loot appears to be a direct reflection of your base dpp
It is easy to view the low dpp increasing the global rate, but really, it was just kicking the 15-20 ped mini-globals into full 25-35 ped globals. multiplier frequency remained constant between both weapons only the size of the loot changed.
2) DPP MATTERS
Whether in terms of raw-tt return in the long run, or a short 500 ped run, dpp clearly made a difference, not just in my overall returns, but in the kind of loot i got
I received far more ammo/shrapnel with the piron than I did with the Lc-120... in comparison to the rest of my loot. I got more weapons, wools, hides, components, and oils with the lc-120 than with the piron.
Whatever other conclusion you wish to draw from this that's fine... but I'm thoroughly convinced that dpp makes a difference, despite my initial contention that it would operate primarily as a condition slider. DPP seems to make a difference in how much "loot" you pull from the available loot on the server through your multipliers. My suspicion is that every player gets an equal portion of the pool, but higher dpp setups result in a lower input cost, and thus better returns.
This is why I think imk2 and other such high-dpp weapons are so valuable. With that rate of dpp, you're able to "steal" more community loot pool peds for a lesser cost.
How rings, EST, and pills affect loot is still a mystery and far too hard to calculate.. but when i removed my ares ring my loot per mob didn't change as it would have if i changed to a lower dpp weapon. So my guess is that buffs which raise dpp lower input costs further, allowing more ped to be taken from the pool after multipliers. AKA Easter ring is boss AF.
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