- Joined
- Oct 10, 2015
- Posts
- 2,265
So first of all i have to say i like the idea and i think the course itself is quite okay. It is funny, but i think there should be a few tweaks / changes. I think the course itself in its difficulty is okay, the timer for the different stages is long enough - short enough. The difficulty in a competitive time trial course isnt made by the course itself but rather by the other players competing over it anyway so this can stay the same.
Now to the bad stuff... Well... there is quite a bit that needs improvement. Ill start with the most important stuff first.
It is a time trial course that is aiming at players who like competitive fps stuff. Yes, the skills and equipment are the same and that is good but there is too much other stuff that makes luck a too big factor.
1. Remove evades and crits. This is by far the most annoying thing right now. you know you will most likely need 2 shots to kill a turret. i usually hit it 3 times and if i see an evade in there i do a 4th or 5th shot. but often enough i do 6 shots directly on target, got a good clearing speed overall just to see at the checkpoint, that one fucking turret at start is still alive with 1 hp because 2 hits werent enough and the other 4 shots were evades... this has nothing to do with competitive anymore and is just pure luck.
2. we are asking for hitboxes fixes since t he beginning of time. i often enough have a hard time hitting something that is very close to me, even those huge ass boss robots, because rockets just keep flying through the model into nirvana. make the box at least as big as the creep because its really fucking annoying when one of those things is on you and you shoot like 10 times just to see 5 evades and another 5 going through the model.
3. a competitive style gamemode needs clairvoyance. enemys should have some kind of marker on them when they are alive, like a red square or whatever which goes away when killed, or even better, just instantly remove the model when a mob is killed. especially in the last room with all those mobs i sometimes cant even see the other enemys because corpses are blocking the sight.
4. to remove luck even further, make all weapons do the same damage on each shot. this is not 100% necessary but it would add to a more skill based mode.
5. PLEASE MAKE JUMP ON SPACE AND NOT E. i cant stress this enough... there is not a single fucking fps that makes u jump on e... its the space key in basically 99% of games. so when pressing space out of habit it changes to cursor mode which fucks you over big time. or just let us remap the keys ourselves. also i dont know if i missed it or it just doesnt work but do you need to claim the loot chest with first changing to cursor mode and then clicking it? i havent found a key to activate it from aim mode and this should be changed if there is no key for it.
last but not least i forgot to mention the heal. i think its a good addition and i like that it is a little off the main path. for someone who tries to make a fast clear he cant take it because the time loss is too much. this leaves the heal for players who just wanne finish the course or for someone who sees that the run is already fucked up.
maybe im missing something but that is my opinion up until now after roughly 15 runs.
edit: dont know how correct this is but it seems that about 2.5 pec from each run go into the jackpot price pool. there were just about 62000 tickets sold and a price pool of roughly 1650 ped.
Now to the bad stuff... Well... there is quite a bit that needs improvement. Ill start with the most important stuff first.
It is a time trial course that is aiming at players who like competitive fps stuff. Yes, the skills and equipment are the same and that is good but there is too much other stuff that makes luck a too big factor.
1. Remove evades and crits. This is by far the most annoying thing right now. you know you will most likely need 2 shots to kill a turret. i usually hit it 3 times and if i see an evade in there i do a 4th or 5th shot. but often enough i do 6 shots directly on target, got a good clearing speed overall just to see at the checkpoint, that one fucking turret at start is still alive with 1 hp because 2 hits werent enough and the other 4 shots were evades... this has nothing to do with competitive anymore and is just pure luck.
2. we are asking for hitboxes fixes since t he beginning of time. i often enough have a hard time hitting something that is very close to me, even those huge ass boss robots, because rockets just keep flying through the model into nirvana. make the box at least as big as the creep because its really fucking annoying when one of those things is on you and you shoot like 10 times just to see 5 evades and another 5 going through the model.
3. a competitive style gamemode needs clairvoyance. enemys should have some kind of marker on them when they are alive, like a red square or whatever which goes away when killed, or even better, just instantly remove the model when a mob is killed. especially in the last room with all those mobs i sometimes cant even see the other enemys because corpses are blocking the sight.
4. to remove luck even further, make all weapons do the same damage on each shot. this is not 100% necessary but it would add to a more skill based mode.
5. PLEASE MAKE JUMP ON SPACE AND NOT E. i cant stress this enough... there is not a single fucking fps that makes u jump on e... its the space key in basically 99% of games. so when pressing space out of habit it changes to cursor mode which fucks you over big time. or just let us remap the keys ourselves. also i dont know if i missed it or it just doesnt work but do you need to claim the loot chest with first changing to cursor mode and then clicking it? i havent found a key to activate it from aim mode and this should be changed if there is no key for it.
last but not least i forgot to mention the heal. i think its a good addition and i like that it is a little off the main path. for someone who tries to make a fast clear he cant take it because the time loss is too much. this leaves the heal for players who just wanne finish the course or for someone who sees that the run is already fucked up.
maybe im missing something but that is my opinion up until now after roughly 15 runs.
edit: dont know how correct this is but it seems that about 2.5 pec from each run go into the jackpot price pool. there were just about 62000 tickets sold and a price pool of roughly 1650 ped.
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