girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,693
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
You have been introducing buffs and stacking of buffs, then actively marketing and selling the crit buffs over the last several years in strongboxes, event prizes and quests. People have been spending fortunes to acquire and stack the best of them.
Of course there was one historically introduced crucial stacking issue namely limited-unlimited armor EST which was used to the full extent causing best buff stackers to get consistent tt returns of 105% +. It was always apparent this was completely outbalanced
1. comparing to mk2 sight which decays and gives 3x less the buff then the never ending armor if used in the wrong way
2. with the normal stacking, it was not possible / easy to get such a tt% surplus, the advantage of 60% crit damage is just out of any balance
3. indirectly confirmed by stopping to offer new sets to drop in the token npc's
So what did you do to "fix" this? It seems you introduced a tt return penalty for using crit buffs. This seems apparent from the mass sales of crit items by ppl who were swearing to never sell them even for cosmic prices just before, and from current stats of others and myself - after acquiring the easter 2016 ring (1.8fb and 8% crit% extra) my tt return went from 94% to 92%. Suppose the actual implementation is more complex, but this is how it looks like, around 1% tt return less for one fb or correspomding crit%.
Consequences of this "fix"?
0. you clearly showed that dmg/pec doesn't mean a lot anymore as related to returns (as it can be changed independently), which was an urban legend and a major selling point for high dpp equipment
1. the majority of the tt profiters just stopped playing and sold assets
2. people that you sold the buffs to over the last years have lost trust in buying items that you advertise
3. the ones already on 95% tt return before like me got double-screwed, by tt return dropping by additional 3-5% (and yea support is good with dark humor in response to my claim that 92% is quite far from the loot 2.0 statisticians claimed 97% for large turnovers:
Honestly?
You clearly don't seem/want to understand what a cut-down of 5% tt return as done to me means for high turnover. 400000 per month turnover which previously had 97% tt return = 12000 peds to recover from MU which is already close to impossible. With 92% that makes 32000 peds - which is indeed completely impossible.
4. the ones recently acquiring recent prizes / quest items that include a crit buff got double-screwed as well as they don't have a real choice to switch - the price of the item is devaluated and the buff cannot be disabled.
So why did you play with such a delicate balance as returns based on buffs instead of nerfing the one buff that was the actual issue? And/or introducing the already hinted decay of rings? Could you please do something to restore any value to the buff items that you are still selling in strongboxes among other things?
Of course I will get a shitstorm about being the one to bring this nerf in effect. But to be clear, I did not introduce the imbalance just highlighted it's existence. And never exploited it myself. Other than that, let it come - clearly the forum trolls love me
P.S. Obviously this is whining - but imho nobody deserves a long term tt return of 92%. It is not a game but milking pure and simple.
Anyway, actual feedback from MA wanted on these points:
Of course there was one historically introduced crucial stacking issue namely limited-unlimited armor EST which was used to the full extent causing best buff stackers to get consistent tt returns of 105% +. It was always apparent this was completely outbalanced
1. comparing to mk2 sight which decays and gives 3x less the buff then the never ending armor if used in the wrong way
2. with the normal stacking, it was not possible / easy to get such a tt% surplus, the advantage of 60% crit damage is just out of any balance
3. indirectly confirmed by stopping to offer new sets to drop in the token npc's
So what did you do to "fix" this? It seems you introduced a tt return penalty for using crit buffs. This seems apparent from the mass sales of crit items by ppl who were swearing to never sell them even for cosmic prices just before, and from current stats of others and myself - after acquiring the easter 2016 ring (1.8fb and 8% crit% extra) my tt return went from 94% to 92%. Suppose the actual implementation is more complex, but this is how it looks like, around 1% tt return less for one fb or correspomding crit%.
Consequences of this "fix"?
0. you clearly showed that dmg/pec doesn't mean a lot anymore as related to returns (as it can be changed independently), which was an urban legend and a major selling point for high dpp equipment
1. the majority of the tt profiters just stopped playing and sold assets
2. people that you sold the buffs to over the last years have lost trust in buying items that you advertise
3. the ones already on 95% tt return before like me got double-screwed, by tt return dropping by additional 3-5% (and yea support is good with dark humor in response to my claim that 92% is quite far from the loot 2.0 statisticians claimed 97% for large turnovers:
)Just as a note, +/-5% discrepancy from a listed number is however a quite close number in that aspect
Honestly?
You clearly don't seem/want to understand what a cut-down of 5% tt return as done to me means for high turnover. 400000 per month turnover which previously had 97% tt return = 12000 peds to recover from MU which is already close to impossible. With 92% that makes 32000 peds - which is indeed completely impossible.
4. the ones recently acquiring recent prizes / quest items that include a crit buff got double-screwed as well as they don't have a real choice to switch - the price of the item is devaluated and the buff cannot be disabled.
So why did you play with such a delicate balance as returns based on buffs instead of nerfing the one buff that was the actual issue? And/or introducing the already hinted decay of rings? Could you please do something to restore any value to the buff items that you are still selling in strongboxes among other things?
Of course I will get a shitstorm about being the one to bring this nerf in effect. But to be clear, I did not introduce the imbalance just highlighted it's existence. And never exploited it myself. Other than that, let it come - clearly the forum trolls love me
P.S. Obviously this is whining - but imho nobody deserves a long term tt return of 92%. It is not a game but milking pure and simple.
Anyway, actual feedback from MA wanted on these points:
- stats and behavior of high turnover hunting indicate that crit buffs lower the tt return % and point out that the loot 2.0 averages for high turnover have a major deviation in real application cases (97% vs 92%) - why? - and "they should not" is not an answer
- explain the scammy nature of having sold and still selling crit buffs and then nullifying their dpp effects / or even screwing them beyond null
- why when returns don't work for you, you are on your own - as supposedly the return system knows best and is bug free - the fact that there are crazy consistent losses does not matter
- why did not go the hinted way of introducing decay for the rings?
- why crit buff items did not get included in the efficiency calculation?
- why imk2 got special treatment on loot 2.0 in terms of efficiency while newer thus more relevant and many times more expensive items got nullified?
- why every unlimited buff had to be terminated if the main imbalance was a limited armor introduced before buff stacking?
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