There's no information here about success rates or totals with MV/MU.
Because it's irrelevant for the tt-return matter.....
There's no information here about success rates or totals with MV/MU.
Since april 28 2018 (start of new craft system):
TT spent 870912.2656
TT bck 822498.5026
TT% 94.44102869
Because it's irrelevant for the tt-return matter.....
I realize the title of the thread is a little generic but the OP was pretty clear on what his issue was.
As I found out the other day while you're ready to insult other people you're not interested in the profession of crafting in the EU economy at all. You just want to auto-click whatever's cheap and flush your results in the TT.
Since the thread since the OP is about actual item success rates in crafting, I thought it might be relevant to ask you about your item success rates in the crafting runs you posted.
Why are you crafting an item that has consistent high demand, with MV in the 150 - 175% range for the last decade, and then selling it to the TT?
Why are you crafting items with MU in the 1 - 2x CPC range pretty consistently and then selling them to the TT?
Why are you crafting your largest (# clicks) runs with on items with no sales history or sign of market for over 1 year anyways?
Your own numbers recently posted in another thread show that without regard to cost per click, run size, timing, BP QR or any specific profession, one year of moderate/casual crafting has brought you TT returns of 95%. This is pretty decent for a casual player in any EU profession. It sounds like even without any booth or shopkeeper you should be easily paying for your game play.
If you want crafting as a straight TT game there's EP for you. TT in TT out no (well, fewer) worries.
And what do all your false assumptions have to with MA having made crafting worse when they started tempering with crafting and return are usually shit now? I'll tell you, nothing.
Something like 4,4k clicks only 77,67% would never happen before they started tempering with crafting.
And yes, i can play thanks to all the MUs i get from selling my stuff, still, those shit returns over and over again are more frustration than anything else and made me already cancel some crafts i would have crafted if return would be 91+%...
Btw, your last 2 questions even show how inexperienced you are in crafting =)
What do you think where those winston table, shelves and so on BPs are coming from? Do you think people would just get them from the technician? =)
This is flatly not true.
I was dumping peds in the craft machine when you had to click every click and returns were still <50% on occasion. Especially on any run regardless of cost per click of under 50 - 100 clicks.
Right last time you told me to stick to hunting threads. I'm pretty sure I have more crafting successes than you have failures TBH. There's no real counter in game but my 100k success achievement lit up sometime in 2015 and I'm hoping to see that 500k light up soon.
Thanks for the lesson also on where BPs come from I always wondered how those discoveries got on my EL profile.
If you're actually doing so well what's with the endless complaints about how you want all volatility and/or subtlety removed from the profession?
Would you really sit down spending 500 years to sell all the nallo ceiling lamps and by this needing 500 years to loot the BP for a furniture that gets you 200-5000 PED MU?There are actually people who are paying attention to more of what's going on than just how fast they can shovel PED into the TT hoping for, what then, a rare loot?
Because TT return play a significant role when it comes to getting losses or break even or profit with MU....Is that why in the other thread you said you're not interested in TT profits, while you keep going on and on about TT returns?
It's not healthy if you got to spend 300 PED (@81%return) to make an item that gets you 200 PED MU...The questions that I'm asking you in this thread based on the numbers that you posted so far are relevant to the health of the crafting profession in the current economy.
it has always worked fine as long as the minimum return for a 1k click run was about 90% , once they've nerfed it to 81% it turned into a shitfest and killed quite many crafts and in the process ofc demand for hunted/mined materials. So their change did hurt the economy instead of helping it to grow. You need to see the bigger picture here.You're lumping together a bunch of separate avatar professions, all sizes of clicks, all everything just in a big mish-mash and then asking for MA to protect your bankroll and decrease volatility while you craft useless junk straight to the TT to fish for a silent global on a noob BP?
So the crafting META these days is crafting some thousand crafts of small junk craft and then switch to significantly bigger craft to get the bigger multis there and end up with 95% return?
Bad concept imo.
No, its go click EP on condition for a thousand clicks, then after click a limited BP on Quantity for 10-20 clicks and you will end up with around 80% of your limited clicks as items plus a few small globals/hofs.
Nothing wrong with crafting.
Ask again after 5-10K clix with your results and when you have the BP maxed + higher QR
If I put in 10k PED and has a average Blueprint, can I break even on Crafting?
Most crafting is done just to TT stuff created... at least as the system is currently...
crafted stuff sucks vs looted stuff of similar level, etc. There's a whole freaking line of Eamp blueprints that don't make crafters much since A101 type stuff is there that is so much better....
I did 1 click and failed...crafting is broken!!!!
Usually I craft EP 1, EP 2, simple I, leathers, stones BP... those are cheap and easy to find materials to craft.
I has been saving peds and materials to craft NeoPsion Kenetic Amp 1, took me 6 months before I start crafting during Christmas. 100x crafing, overall crafting lost -38 peds out total 285 peds spent. Only get two full TT 5 peds successfully craft.
At the end, sigh~~~ nothing bad about crafting, nothing bad at all... just me disappointed
If it took you 6 months to gather for a 285 PED run, this game is not for you, imo.
Depends if he plays f2p , i've started with fruits & stones and it took me several months as well to get some okay amount of peds for crafting (EP1).
You gather shit, sweat and fruits for 6 months, to do a 100 clicks run, 2.85 PED per click. What are your expectations? You gather shit for 6 months to gather an OK amount of clicks for EP1, you're getting a bit lucky and when you're running out of luck you blame it on the system. I hope this approach doesn't get too common among players in a strategy game like EU...
If it took you 6 months to gather for a 285 PED run, this game is not for you, imo.
Later Edit.
A clarification might be needed - f2p is perfectly fine, gathering resources is also perfectly fine, but, to get 285 ped worth of sweat (I had to ask an expert - ty zelda) in 6 months, it's like 3 hours a day and you should not waste that long hard work in 100 cliks!!!!
lol at that QR and u are wondering why such returns... rofl
QR means shit... you can have 50% CoS with low qr bp
QR means shit... you can have 50% CoS with low qr bp
LOL there is fairly big difference in a 50% CoS (QR0) and a 95% CoS (QR100).
Not on sib bp and not longterm, QR CAN mean shit on nonsib BPs, but QR (and skills) is everything on SIB bps