I once had a 185 click run with 0-10% return on condition, try getting such low return on that click amount on full quantity crafting, then you may be right that the volatility is the same.
Well, he said that 500 clicks is to small sample, and now you come with a 185 clicks run LOL
He is absolutely right, on long runs (10k+ clicks) the outcome in TT is nearly the same.
Tested this with basic filters aswell with standard dampers.
You get less products on condition but much more multiplyers that drop fair amount residue, covering the many failures.
100 failures in row happens at full condition as success rate is somewhere 2-4% (can´t remember exact number), but you can find it somewhere in this forum as it has been already tested by others who shared their knowledge.
If you do 100 clicks on full condition, you should not be surprised when you end with 0% return.
I thought you are experienced crafter, but actually it doesn´t really look like it.
Full Quantity has low volatility, thats right, but low volatility means low number of multiplyers, which is the main complaint you bring in most of your threads.
I rarly ever craft full quantity, because this is just bad. Even if you want to get max products out of run, its rarly with full quantity, as you wont get enough multiplyers.
If you move the slider, that a success gives a 2x multiplyer as lowest result, you do a lot better.
Especially with bluprints where TT value of materials is huge different, it is important to move the slider.
Example a BP uses 2 resources, one is 80 pec the other is 10 pec (hypthetical numbers).
A near success is around 50-80% so you will nearly never get the 80 pec resource in near success.
Moving the slider to the position where lowest success is 2x multiplyer, a near success is around 90-140 pec, which gives you the higher value material much more often. Beside that the 2x multiplyer in a success often is pure product, which will give you more products compared to full quantity crafting.
Try it, do it on long crafts with 10k-20k clicks, and you maybe will notice the difference yourself.
And yes its higher volatility, you will discover more failures, but you will also discover more multiplyers and higher max multiplyers.
Another thing about moving the slider towards condition, nothing to do with volatility but:
more often BP drops, more skillgains even on BPs you are maxed on, than doing full quantity where I get nearly no skillgain on maxed BPs.
Some things are so obvious, I don´t know why people are not able to use this knowledge to their advantage.