You are too busy to check my attitude and you don't focus on what I'm saying.This is how I check what's your main focus in this game.Improving is not one.
First thing.You go first person, equip fap, stick target into the hunter's ass and HOLD mouse1 until it fap that person, if its full hp you keep mouse1 until next hit, if it avatar is 400 hp + and he miss 10-15% hp , you release mouse 1 and wait for the mob to hit next time and then you fap again.If mob's attack animation tends to go past avatar's body and interact with your fap, you target the feet or you move sideways and this way you have full focus.
Nothing new here!
Thats actually how we already do it!
Beside that, those with 400 HP is a handful, most my customers have way less HP!
Most times its hunters that cant stand a crit of the mob of choice and often cant stand a second hit if heal doesn´t come in time.
Those who can stand a crit/second hit, are really easy to heal, even without HP bars
How do know which target gets attacked? simple, you line your team and you check mob animation and where he face and you go in that direction as well.You assume that main hunter who have the highest dps will have the mob 80% of the time on him (hint, you scan all avatars in question prior to start the job or learn what avatar items and so on) you mouse1 main hunter, if you are so called professional fapper you should know top 100 hunters what tools they have before you start the job and you should not have any surprises.If mob is facing other direction and you still have mouse1 on main hunter and he is full hp it automatically means the mob hit other target and you must swap and get information from where the mob is facing and you immediately swap.
Well, if mob animations would work properly and mobs would actually face their target, it would work, but I have seen mobs that even hit players behind them without even turning or without any animation, that indicated that. I also have seen hits without a mob attack animation at all. Very often the mob animations is out of sync with actual attacks hitting, the animation sligthly delayed. The HP bar always was much more accurate, than relying on this visible things.
If the hunters stay close side by side in front of a big mob, there will not be any visible movement/animation at all that indicates that mob switched the target.
Whats left is, that if HP of the hunter you aim onto does not decrease mob hit someone else (well it could also be an evade or missed).
In that case I have to start hovering over the other hunters in team (instead already knowing who received the hit by seeing the HP bar), which takes time (even if its only milliseconds). While now I have to hover over every member of the team to
seek who gots hit, the mob may hit again and still dont know whom this mob hits.
Speak I lose time hovering force and back through the team, sure I will find the hunter who got hit and heal him, but this many milliseconds delay can sum up to a second so that my FAP (even with 15% reload) may stuck in reload in a critical situation, speak hunter dies! Especially when mob swicthes targets after every, which happens fairly often if all the hunter have nearly same level and DPS, this is a great anoyance not having the healthbars.
You simply don't need hp bars.Yeah you got used with it but its not needed, make the difference.
I totally agree when healing a solo hunter, its absolutely not a problem.
For teams considering the glitches with mob animations and big mobs that simply dont give any hint by animations whom they actually attack its not really practicable.
Sure its doable, but its a lot less quality healing than it used to be befor with the healthbars visible!
I suspect they removed this feature because many bots and 3rd party software was based on click to move and drag bars and do stuff.Now you know that 99% of the actions are done manually by a fucking human person.
Healing service might be harder for some but at least now people that can do it don't use auto clicker and 3rd party software and based on that fact you can step up and charge more (guess what this is a competitive field too)
Well I dont think there ever have been many autoclicker healers in the upper class of healers, as autouse is simply not good for healing jobs. As hunter would notice who is autobot and who is real healer. Never would hire the autobot again, while adding the real healer to my friendlist. Most my jobs come over friendlist requests and rarly over my advertising in FAP channel.
Seriously I doubt that increasing my hour fee would help to get more customers, and yes its a competitve field, but lately there come more high end FAPs into game and competiotion gets harder.
Instead of complaining find ways to improve because Mindark won't change what they just implemented.
Be ahead of the pack.
Well, I surely wont give up and still will try to offer good service and be one of the upperclass good healers.
Still like to complain if MA decides to make my EU live harder.