Divinity
Marauder
- Joined
- Jun 1, 2010
- Posts
- 5,157
- Location
- India
- Society
- Freelancer
- Avatar Name
- Divinity Deth Undefined
Firstly, allow me to thank whoever @ MA HQ agreed to move ahead with this project which has been suggested by a lot of us ( especially those running funds) earlier.
However, it would have been great if MA took some advice in terms of how things need to work to make this a major success before moving ahead with the project.
Anyways hopefully am not too late and i hope some thought is given to features that need to be there to make this work on a broader scale.
***1. Feature of Reducing Costs Associated ( Events/Fertilizers/Advertising) from the tax should be available for Assets under the Company. This is unlike the CLD/AUD etc deed system but will be intrinsic if active LA's/fund managers need to use the share system. ***Critical According to Me. Without this MA might as well not waste there time with this project.
**********2. Feature of Adding Revenue ( Banks especially ) : Currently Banks are in such a decrepit state in terms of UI and functionality that I cannot even describe in words. Also the fact that there are 2-3 Banks active ingame means I cannot expect MA to put it on a priority list in terms of UI ( There are plenty more mass scale requirements and as such I would not expect Bank UI to be a priority) . Getting back to my point currently a lot of loans are done outside of the game mechanics because a flat rate for an LA loan is not possible and similarly with tiered/non tiered gear. With banks there is also the added revenue from resale of gear that is lost to the bank ( Sometimes at a loss to the bank) which needs to be factored in. All of this necessitate having a way to add revenue to the share system to make it work as intended. ********* TO BE MARKED AS IRRELEVANT FOR NOW
3. A voting system which would enable control of the asset via majority holdings needs to be in place. Things like majority control % should be user defined to prevent hijacking of the *Company*( typo) by malicious entities. Some rule sets with flexibility given as provision here would mean better control can be maintained.
Without these 3 features, I for one would be unable to use the system at all, so I am speaking from my own personal point of view here. Others could agree/disagree on the same. I understand that there is cost associated with this and I am sure everyone who creates "Company Share" using the system would not mind paying a fee for it. I certainly would not mind (subject to how much it is).
Irrespective of what you decide to include or not, I am extremely happy about the fact that this was considered as something which needs to be worked on. While trust will still remain a factor ( especially if above features are implemented) it will go a long ways in making EU into more then just a game with currency conversion possibilities.
PS : I would appreciate if others share there point of view here and we can discuss to make this more feasible for MA and helpful for EU.
However, it would have been great if MA took some advice in terms of how things need to work to make this a major success before moving ahead with the project.
Anyways hopefully am not too late and i hope some thought is given to features that need to be there to make this work on a broader scale.
***1. Feature of Reducing Costs Associated ( Events/Fertilizers/Advertising) from the tax should be available for Assets under the Company. This is unlike the CLD/AUD etc deed system but will be intrinsic if active LA's/fund managers need to use the share system. ***Critical According to Me. Without this MA might as well not waste there time with this project.
**********2. Feature of Adding Revenue ( Banks especially ) : Currently Banks are in such a decrepit state in terms of UI and functionality that I cannot even describe in words. Also the fact that there are 2-3 Banks active ingame means I cannot expect MA to put it on a priority list in terms of UI ( There are plenty more mass scale requirements and as such I would not expect Bank UI to be a priority) . Getting back to my point currently a lot of loans are done outside of the game mechanics because a flat rate for an LA loan is not possible and similarly with tiered/non tiered gear. With banks there is also the added revenue from resale of gear that is lost to the bank ( Sometimes at a loss to the bank) which needs to be factored in. All of this necessitate having a way to add revenue to the share system to make it work as intended. ********* TO BE MARKED AS IRRELEVANT FOR NOW
3. A voting system which would enable control of the asset via majority holdings needs to be in place. Things like majority control % should be user defined to prevent hijacking of the *Company*( typo) by malicious entities. Some rule sets with flexibility given as provision here would mean better control can be maintained.
Without these 3 features, I for one would be unable to use the system at all, so I am speaking from my own personal point of view here. Others could agree/disagree on the same. I understand that there is cost associated with this and I am sure everyone who creates "Company Share" using the system would not mind paying a fee for it. I certainly would not mind (subject to how much it is).
Irrespective of what you decide to include or not, I am extremely happy about the fact that this was considered as something which needs to be worked on. While trust will still remain a factor ( especially if above features are implemented) it will go a long ways in making EU into more then just a game with currency conversion possibilities.
PS : I would appreciate if others share there point of view here and we can discuss to make this more feasible for MA and helpful for EU.
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