Wow
-CUHOF Dungeons strictly give a 100% return based on MU data, so TT+MU=100% return
I don't know anything specific to CUHOF (it sounds almost like the loot is fixed), but this is a normal function of a market, it's not even in the game at all. It's going to break down along these lines:
The benefit of performing the desired activity on average, is going to come down to a value level where the output of the activity no longer feels profitable. This specifically is EU so it's hard numbers on cash value ofc. And it will balance to nearly zero because some people really just want to sustain their play.
Since the output of this activity is tangible and somewhat variable the expected breakdown should develop with the "normal" loots being whatever they are, and the "unique" loot of the activity will take trend in price according to the overall cost of performing the activity.
No need to program this. People will do it. MV (thus MU) is a function of the market.
So is the broad 95% return statement for the whole game instead of individual?
Right. As far as I can tell, of course. Making the rest of that paragraph basically true.
Has Mindark ever truly stated the system doesn't track personal losses and balances you back out?
Yeah I double checked - there's a link in the OP.
Now let's say there isn't a personal pool and MA doesn't track what to give anyone it is all just RNG and luck. Where does the ped factor in from loss on LA taxes?
Also a guess (I'm no dev here lol):
- Loot Event Occurs
- TT Input to Mob Is Calculated
- Multiplier is Calculated
- Taxes are removed
- Remaining Amount is Filtered Through the Loot Table
- You Get Loot
If you don't have a personal pool isn't every loot more of a "being in the right place at the right time" thing? Would you have gotten the same global/hof that day anywhere you went? Was it destiny or does the location factor in?
Three questions.
- Mostly. Yes. As much as you can control.
- Maybe. I'm not aware of a hard statement on how mob-specific loot pools are.
- Surely the location is a factor, all part of the algorithm. It could still be destiny
Does LA tax with 2.0 loot mean you can never achieve your 95% are you stuck at 92% if you only hunt at a LA or is it factored in different? Does LA tax actually directly rob your avatar's wallet or is if just taken off something you randomly got from being there anyways?
Since I'm babbling (I've been deleted for off-topic before) I just want to point out there's an alternate theory here. That in the list above, at the point of "taxes are removed", there is
always a tax taken. And usually theorizing that the tax on "untaxed" land is (was?) 5%. So when MA sells an LA they're not selling the right to tax it, so much as selling the right to control the rate of
existing taxes.
At the current time, or in the current system, the 5% could be wildly inaccurate. This could be part of what loot 2.0 returns modify. But in the end it would also mean there's a price point where an LA can actually have lower taxes than what is called "untaxed" land.
None of this conflicts with the quote from Charlie just posted, but it's definitely just another loot theory heh.