Actually, based on the results in my thread on skill gain ratio, we can assign a "hp factor" to the different combat professions.
Laser Sniper:
1+4 (Agi and Ser) from (Dmg)
+ 3 (Agi) +3*5 (Cour)+3*2 (Dex) + 2 (Perc) + 1 (Ser)+ 3 (CR) + 4*4 (coolness) + 5*2 (CS) + 3*8 (commando) + 39 (Rifle) + 8 (WH) from (Hit)
=
132
Whipper:
7 (Agi) + 5*3 (MC) + 4 (Ser) from Dmg
+ 2 (Agi) + 3 (Str) + 3 (CR) + 4*2 (CS) + 10*3 (MC) + 8 (WH) + 3*5 (Cour) + 2*2 (Dex) + 2 (Perc) + 1 (Ser)
=
102
Whipper has 6 Bravado, so if Bravado contributed a whopping 5 hp/1600 (same as courage), Whipping would give the same ultimate HP as Laser Sniper.
Interesting.
On the other hand, the 24 hp factor contributed by Commando to Sniper isn't really accessible to most players... so if Bravado contributed 1/1600, it would be about equal IMO.
Swordsman:
7 (Str) + 5*3 (MC) + 4 (Ser) from Dmg
+ 2 (Agi) + 4 (Str) + 5 (CR) + 4*2 (CS) + 3*8 (Commando) + 9*3 (MC) + 5*4 (Coolness) + 4*5 (Cour) + 2*2 (Dex) + 2 (Perc) + 1 (Ser)
=
137
Swordsmen (and women
) use rather different skills, adding Coolness and Commando to the skillset, but losing Weapons Handling. It also includes 7 Bravado, so giving Bravado health benefits would put it rather above sniper.
This assumes the volume equivalent for attributes is 40 as my tests seem to indicate, rather than the 20 that the Pro Standing formula requires. It also assumes that the relative volume gain for the two types of combat are the same.
I think i will submit a support case about the bravado issue. Alertness is a bit different because it's only used in defense, but Bravado not giving HP seems to be an oversight that negatively impacts melee or, at least, whipper. Actually, whipper missing Coolness and Commando both is rather odd. Perhaps that's the error.