Recent content by kira-red

  1. kira-red

    Planets distance

    yeah, it would be nice to know why, but I somehow think I wouldn't like the answer. after discussing it a length, over lunch two days before release, we thought that it would make it more interesting to the community to use a 2-d map to navigate 3-d space as it would promote the use of more...
  2. kira-red

    Planets distance

    while I agree that all planets, for the sake of fairness, should be the same distance from all other planets, this isn't possible within 3-d space. at some point, a new planet will not "fit" into the equidistant geometry. I think, though, a larger issue is using a 2-d map to express the 3-d...
  3. kira-red

    How long should it take to finish a beacon mission?

    while beacons were an interesting diversion, a few years back, I always thought that "level clearing", timers, and a "boss creature" was reminiscent of some 1990 arcade video game. I had always hoped that in a modern, immersive universe this sort of instanced mission would be a little more...
  4. kira-red

    Day-month-year

    ISO 8601 says that the standard date format is year-month-day-hour-minute-second. pretty logical, to me. but when speaking, many people say month-day, year. I'm often confused when it's just the month and day in numbers. I never know if the intention is day-month or month-day. I blame those...
  5. kira-red

    Achievement: Reached 70 Psyche!

    certainly. that's very impressive for one year's work.
  6. kira-red

    The Hangar Owners

    MA's implementation of space is resistive. this is to say that "space" has drag and requires continual "force" to traverse. of course, this is completely unrealistic. in real space, time to reach velocity is a function of acceleration which is a product of engine capacity (force) over mass...
  7. kira-red

    Question: How to skill telepathy

    sure. however, outside of sounding cool, telepathy doesn't really do anything useful. perhaps, that will change.
  8. kira-red

    The Class system

    I like EU because it doesn't have restrictions and limitation such a 'class' systems and predefined and required progression and story paths. I find games that are built in that manner to be incredibly boring and not a challenging mental exercise. as for 'hunt the thing', I didn't really...
  9. kira-red

    Robot Beacon Preview Video

    if I didn't already know what a beacon mission is and knew what they use to be like, I'd find the video to be completely void of any useful information. even knowing what I know, it still doesn't convey anything particularly meaningful. would it have been that hard to show a bit of what...
  10. kira-red

    Do you want some faster space transport?

    I had originally thought that space would be implemented with jump gates which would be restricted to larger ships. anyways, that didn't happen. as for the privateers, the original hangar ships had a trade terminal value of 2K ped. further, they had a fuel storage capacity of 500 ped of oil...
  11. kira-red

    new Wave Spawn areas SUCK

    this is a really good assessment. originality and creativity is noramally an excellent selling point.
  12. kira-red

    new Wave Spawn areas SUCK

    in all fairness, kim, this scenario actually illustrates why the concept of a "boss" creature is a poor design choice for EU. "kill stealing" has always been an issue, within EU, and certainly adding content to further promote is is not helping matters. the "boss" concept was okay on beacon...
  13. kira-red

    TT any non-EU items

    it's true that there was a note made saying, vaguely, that it could make a difference. although, many people tested this and noticed no significant difference. perhaps, all it did was toss a couple of extra ped into larger globals.
  14. kira-red

    TT any non-EU items

    yeah, that's the usual argument. however, there has never been any concrete evidence that the statement is fact.
  15. kira-red

    TT any non-EU items

    these things are licensed. licensing usually works the other way around. the licencee pays the license holder for the right to use elements of the aforementioned intellectual property - such as the names, likenesses, themes, etc. the idea is that by using a known brand you can draw attention...
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