The biggest issue with space and the planet partners, in my opinion, is that it feels rushed into the universe.
We went from having Calypso and CP to 4 new planets in the course of 2 years and then Toulan 2 years after that.
It should have been a slow introduction into the universe to see how...
Aside from glitches or exploits, it seems like the addition of lootable pvp in space and the size of the map was intended to try and make players choose a "home planet" so to speak vs constantly jumping from planet to planet. Each planet should have it's own economy while traveling from planet...
I've been considering returning as an active player also. Thanks for starting this thread, it's been extremely helpful :)
Welcome back and good luck with the new avatar!
This isn't a typical MMO.
Most of the cookie cutter MMOs now have the same formula. Free to play > Cash shop for nifty looking items and clothing that sometimes give you an edge over the competition but not really anymore > a story with missions that fit in the story line > an end game > level...