jwestonmoss
Alpha
- Joined
- Sep 13, 2021
- Posts
- 646
- Avatar Name
- Francis Merlinfire Sureshot
so i think there are a number of different possible scenarios that will play out possibly all at once
The BIG burning question is whether this shift will end up breaking the mine-hunt-craft cycle of the economy into every player being their own silo. the more easily you can do self-sufficiently the less you need other people and thus the less you value their output....what happens to MU then
in the short term i expect to see mining MU jump and some of the more popular BP's become more valuable as players try to buy them to take advantage of auto-con. but i think mu will generally slump afterwards
- some crafters continue to craft with diminished real returns because they just enjoy doing it
- some crafters go mine or hunt and mine for the materials they need to craft, which means they are both competing with existing hunters and miners for spawns and also are now not buying loot from hunters and miners, making hunting/mining MU worse
- some hunters/miners that didn't craft because of the time required now decide they'll get into this crafting thing, and start crafting when they didn't before to make (inefficiently) their own guns/amps/whatever instead of buying them
The BIG burning question is whether this shift will end up breaking the mine-hunt-craft cycle of the economy into every player being their own silo. the more easily you can do self-sufficiently the less you need other people and thus the less you value their output....what happens to MU then
in the short term i expect to see mining MU jump and some of the more popular BP's become more valuable as players try to buy them to take advantage of auto-con. but i think mu will generally slump afterwards