Entropia Universe 18.2 Release Notes

so i think there are a number of different possible scenarios that will play out possibly all at once

  1. some crafters continue to craft with diminished real returns because they just enjoy doing it
  2. some crafters go mine or hunt and mine for the materials they need to craft, which means they are both competing with existing hunters and miners for spawns and also are now not buying loot from hunters and miners, making hunting/mining MU worse
  3. some hunters/miners that didn't craft because of the time required now decide they'll get into this crafting thing, and start crafting when they didn't before to make (inefficiently) their own guns/amps/whatever instead of buying them

The BIG burning question is whether this shift will end up breaking the mine-hunt-craft cycle of the economy into every player being their own silo. the more easily you can do self-sufficiently the less you need other people and thus the less you value their output....what happens to MU then

in the short term i expect to see mining MU jump and some of the more popular BP's become more valuable as players try to buy them to take advantage of auto-con. but i think mu will generally slump afterwards
 
The BIG burning question is whether this shift will end up breaking the mine-hunt-craft cycle of the economy into every player being their own silo. the more easily you can do self-sufficiently the less you need other people and thus the less you value their output....what happens to MU then
Unfortunatelly that trinity economic cycle was broken long time ago, but this change will not help making it good again.
 
Damn, I may actually start to craft now then. When the bugs are fixed that is. This is a great VU in terms of quality of life I'd say better even than the shrapnel VU to auction. Good job! Now add pills to auction too please :)
 
I would think players especially miners would be excited about this. Loot events is key. And having events while out burning holes in the carpet...that seems pretty great to me.
 
My predictions:
~all recycle blueprints down in price dramatically
~ all armatrix blueprints down in price moderately, some armatrix that are currently not in trash tier will soon be in trash tier ( less than 1000% MU)
~ most mining materials up in price marginally
~ electronic, mechanical, and metal components that don't come from extinct bps will have few or no options that don't lose money.
~hunting mats up marginally
~ UL enhancer bps up marginally
~ rare UL bps up marginally
~fewer players able to profit, most heavily invested players marginally higher profit
~less trade between players per ped cycled
~overall economic decline
 
Auto-Construction is not a good idea, it reduces opportunities for players. It's only good for ubers that do not want to buy anything from others, and maybe for MindArk too. Bye-bye to one more profession in this game :wave:

Soon it will be only a Hunting game.
 
or let me say this another way

MU is comprised of essentially only one of two things, a willingness to pay above TT for items that are desirable and which are....

1. Items you cannot obtain, either due to skills/difficulty or because the item simply isn't available otherwise (rare items)
2. Items you could obtain, but don't want to because of the time investment required

Auto-construct is even worse than botting. At least with botting your avatar has to actually be indisposed during the event.

Auto-anything threatens to destroy the only meaningfully accessible source of markup in the game.

Once the markup is all gone there is no difference between this and a casino, where all value is measured in currency and there is no markup.
Got news for you. Can make far and away more money in a casino than entropia.
 
New Features

  • Auto-Construction
Auto-Construction is a new feature accessible via a dedicated tab in the Construction Window. It allows players to initiate extended construction sessions without the need to stay at the terminal or remain online. When the session is started, any required ingredients are stored in the construction service, and the player can freely go off to engage in any other activity they wish or even go to other planets to start Auto-Construction sessions there. Players can run one Auto-Construction session per planet.

When an Auto-Construction session finishes, players will be notified through the Message Center to let them know their items are available to be retrieved. To retrieve these items and any Skill progress earned during the session, players can visit any Construction Terminal on the planet where the session was performed.

Important:
- Auto-Construction Sessions do not provide mission progress
- You cannot perform Auto-Construction and regular Construction simultaneously on the same planet

My Question is simple ->
If you can craft simultaneously on all Planets, on a short example -> I have a Level 8 Blueprint 100% QR (Can be any other BP dosent mater)

I`m going to Calypso and I start clicking 5k Clicks (All materials are reserved and crap),
What about I`m flying to Toulan or to Next Island -> I will be able to craft again on the Level 8 Blueprint with 100% QR ? If yes, Why is like this?

I do feel the BP`s should be "Stuck" on the Machine with the Crafting process.
So atleast Force people to start flying on all Planets crafting separate Other items. (Hopefully the WARP owners will see some benefits of this silly update)

5k Clicks on Weapon Damage Enhancer 1 -> Calypso
5k Clicks on Weapon Damage Enhancer 2 -> Next Island
5k Clicks on Weapon Damage Enhancer 3 -> Arkadia
and so on.

Hopefully you can understand my Question !
 
Auto-Construction is not a good idea, it reduces opportunities for players. It's only good for ubers that do not want to buy anything from others, and maybe for MindArk too. Bye-bye to one more profession in this game :wave:

Soon it will be only a Hunting game.
There was no market for this feature except to add more "money" in mindarks pocket. It's the only reason they did it. Unless there was a "not enough time to do everything" issue to solve, this only destroys a segment of the game where few exist. Crafter supply hunters because hunters are busy. And so forth.

Mindark lacks the understanding to continue to balance or rebalance the game they created.

They are clearly listening to players, if any, that they shouldn't be.
 
My Question is simple ->
If you can craft simultaneously on all Planets, on a short example -> I have a Level 8 Blueprint 100% QR (Can be any other BP dosent mater)

I`m going to Calypso and I start clicking 5k Clicks (All materials are reserved and crap),
What about I`m flying to Toulan or to Next Island -> I will be able to craft again on the Level 8 Blueprint with 100% QR ? If yes, Why is like this?

I do feel the BP`s should be "Stuck" on the Machine with the Crafting process.
So atleast Force people to start flying on all Planets crafting separate Other items. (Hopefully the WARP owners will see some benefits of this silly update)

5k Clicks on Weapon Damage Enhancer 1 -> Calypso
5k Clicks on Weapon Damage Enhancer 2 -> Next Island
5k Clicks on Weapon Damage Enhancer 3 -> Arkadia
and so on.

Hopefully you can understand my Question !

Based on what support said ,since this morning bug people had locked their BP's, the unique BP is locked per session. So you will need 5 BP's if you want to set up 5 sessions on 5 planets.
 
There was no market for this feature except to add more "money" in mindarks pocket. It's the only reason they did it. Unless there was a "not enough time to do everything" issue to solve, this only destroys a segment of the game where few exist. Crafter supply hunters because hunters are busy. And so forth.

Mindark lacks the understanding to continue to balance or rebalance the game they created.

They are clearly listening to players, if any, that they shouldn't be.
faster skilling of crafting professions, more goods produced on non-calypso planets, more transport of goods around the universe can be good for transport bussiness as well as availability of cheap flights at off hours, players can run a range of low value crafts around the universe which they otherwise would try to avoid increasing supply for more advanced crafts, more demand for mining supplies off-calypso, potentially more auction orders on other planets
 
There was no market for this feature except to add more "money" in mindarks pocket. It's the only reason they did it. Unless there was a "not enough time to do everything" issue to solve, this only destroys a segment of the game where few exist. Crafter supply hunters because hunters are busy. And so forth.

Mindark lacks the understanding to continue to balance or rebalance the game they created.

They are clearly listening to players, if any, that they shouldn't be.
Agree with you on that they kinda failed selling stuff to people / people got wise now they try to squeeze in other areas and reduce outflow further.

Most crafter's only start at certain times anyways when they think theirs a wave for better returns so I don't see them using it tbh.
 
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faster skilling of crafting professions, more goods produced on non-calypso planets, more transport of goods around the universe can be good for transport bussiness as well as availability of cheap flights at off hours, players can run a range of low value crafts around the universe which they otherwise would try to avoid increasing supply for more advanced crafts, more demand for mining supplies off-calypso, potentially more auction orders on other planets
Seems this is your first time playing?
 
There was no market for this feature except to add more "money" in mindarks pocket. It's the only reason they did it. Unless there was a "not enough time to do everything" issue to solve, this only destroys a segment of the game where few exist. Crafter supply hunters because hunters are busy. And so forth.

Mindark lacks the understanding to continue to balance or rebalance the game they created.

They are clearly listening to players, if any, that they shouldn't be.
Bingo. The people who are okay with this are the ones who either don't understand or who think they will benefit from this. Mindark knows this year is a horrible year for them, so they need to milk it and have it look better than it actually was for shareholders and going into UE5.
 
Ok, so the first bugs hit pretty much straight away and opinions have been rapidly exchanged.
Personally I think we need some combined player power to do some tests that are now easily doable. For example, people do two runs of 500 basic filters, one at an agreed time for everybody and one more randomly, using maxed bps. Then compare results ...
 
Once again MA proves me right and shows they are only interested in keeping only the big guy happy and piss everyone else off. I do not agree with walk away crafting one bit and I think there are many others that agree with it too. This just goes to show how little they give a toss about the average player which, lets face it, without the game does not survive. Big NO from me and bye bye further spending here.
 
There was no market for this feature except to add more "money" in mindarks pocket. It's the only reason they did it. Unless there was a "not enough time to do everything" issue to solve, this only destroys a segment of the game where few exist. Crafter supply hunters because hunters are busy. And so forth.

Mindark lacks the understanding to continue to balance or rebalance the game they created.

They are clearly listening to players, if any, that they shouldn't be.

There could be other reasons e.g. they may be releasing this to gauge player response to other changes. If this is part of some other changes I think they may have released it in the wrong order. Without knowing what their bigger picture is or gameplan it's difficult say though.
 
There was no market for this feature except to add more "money" in mindarks pocket. It's the only reason they did it. Unless there was a "not enough time to do everything" issue to solve, this only destroys a segment of the game where few exist. Crafter supply hunters because hunters are busy. And so forth.

Mindark lacks the understanding to continue to balance or rebalance the game they created.

They are clearly listening to players, if any, that they shouldn't be.

Never thought I would agree more with this comment right here. Well said @atomicstorm. 👏
 
Im sitting here, trying to express how i view all this... but i dont think i can add anything to what have been said already.

By lethal about devaluation of MU of all the limited BPs.
By Legends about overall state crafting is left at.
By Atomic about how the new managment doesnt understand the product.
By countless other threads and people.

But, in the end, who cares? Real crafters (people who mained that profession), not gamblers and hunters (enhancer andies), didnt make any difference before, we wont make any after.
Why bother then?
Peace.
 
All hail the one and true king player of Entropia! Our very own Adm. Gen. Alladeen!

The one with a sixth sense for happy hours, the one who gets the worse proposals accepted everytime.. even if it benefits only him.

So fuck all the other players. Entropia is now a pay to play game.. no more RCE.. Only issue is the game mechanics are not fun enough to make it pay to play.
Without the RCE aspect really running and current mechanics being preety much press "F" the game does not suit me anymore.

... goes back to play a game where the playfield is even to ALL players.. and it is actually possible to play a game and expect to win at least a few times out of 10 try...

Thats all most low/mid budget players want. We mostly dont give a fuck about buying an expensive unL tool/gun. We focus on playing the economic game, make sense of the loot we own. We will, would at this stage, cycle a fuckton of peds, craft a lot of our own guns/gear etc. All we ever asked for was a level playing field.. a fair game... but nope.. lets the deliver the game even more to the ransackers who exploited their way to the top...

Greed will kill us all!
 
It's cool add, but... "Auto-Construction Sessions do not provide mission progress"

So will have zero impact on potential daily travel to planets, no quests no extra skill's, no need.
Second part, buff's work on avatar "action", so for craft grinders on pill's its a loose situation,
if will use that form of automatic play.

But its good for 24/7 drill macro rider's, and no more need for construction alt's.

So what?
Explo grinder's now can jump to instance on Sgt. drill bots, to farm own nanocube's.
Cool. Circle is closed.

But looking from "Shrek and Fiona" type of players it's ok.
"The more layers the onion has,
the harder it is for new players to figure out how not to get sucked out at the beginning."

There is only one plus. Off line craft ready for next day play.
So bye bye to Entropia Virtual Tycoon App.
 
you can have autocraft running simultaneously on all planets plus hunting/mining - thats far more then doubling ped cycle if one wants to max it out
True!

Tho my current balance atm can hardly handle one full cycle! 🤔🤣
 
With the backlog of bugs they have yet to fix... i dont understand why they added new features that we don't need yet.
Sure the sitting down and stuff is something alot of players requested for years cause it was bugged in the past and MA did not like the way it looked ( buttslide bug ).

Autocrafting... sure... interesting feature but compared to the ever growing list of bugs that MA does not feel like fixing or what ever the reason may be... did we really need to release these features now instead of fixing the bugs that are driving people nuts as things are?

I'm starting to feel that there is a serius case of ADHD going on or something broken in how things are reported from the forum ( since support is not able to process bug reports as they should ) and then presented to the devs.
Valid points! 👍

Good post! 👍
 
  • Sit and Lie down
Reimplemented Sit and Lie down emotes. They can be accessed through ‘Actions’ under ‘Control’.
@Ludvig|MindArk
This is a very good example why the visual keyboard layout (formerly F10) makes a lot of sense. Right now I don't know to which keys I should assign those two as I want them next to each other. With the action library I'd now have to test each key and see what the game tells me about the current assignments.

For those who want to support my idea (please do even if those threads seem to have been for our pleasure only):
 
With the backlog of bugs they have yet to fix... i dont understand why they added new features that we don't need yet.
Sure the sitting down and stuff is something alot of players requested for years cause it was bugged in the past and MA did not like the way it looked ( buttslide bug ).

Autocrafting... sure... interesting feature but compared to the ever growing list of bugs that MA does not feel like fixing or what ever the reason may be... did we really need to release these features now instead of fixing the bugs that are driving people nuts as things are?

I'm starting to feel that there is a serius case of ADHD going on or something broken in how things are reported from the forum ( since support is not able to process bug reports as they should ) and then presented to the devs.
not meaning to come off as rude, but you must be new here.
This is MA's bread and butter - change mob looks, change sounds, change armor looks, change the map, and so on. One could argue they are continuing to keep the game fresh, but I side with what your reaction is ... where is their priorities? They either refuse or can't fix bugs that are driving people crazy.
 
Once again MA proves me right and shows they are only interested in keeping only the big guy happy and piss everyone else off. I do not agree with walk away crafting one bit and I think there are many others that agree with it too. This just goes to show how little they give a toss about the average player which, lets face it, without the game does not survive. Big NO from me and bye bye further spending here.
It makes sense in a game where crafting is essential or the economies are more connected. In another MMO I play you have workers that gather, refine etc and you then "feed" them with food or beer. The player crafts the food and this takes time and repetitive cooking action so just creates a time consuming task.
Ex. I want this gun, but it needs 1000 "widgets" so it would be nice once I get the material to turn on the crafting and walk away.
That scenario is almost nothing like how EU runs. I think for SOME people they craft their own items, but it's got to be very very low. Crafting mats tend to be sold to other crafters with probably the exception of mining amps and enhancers.
I've tried mining mats I want to craft with or same with hunting and it leads to horrible horrible returns.
Who didn't just think of BLP when they saw this function?
 
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