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  1. DaisyColdFinger

    Entropia Universe 18.15.0 Release Notes

    Run Animation could have been worse but Good Job otherwise :tiphat: .
  2. DaisyColdFinger

    The Mentoring Spamming Problem

    By George i think you might be onto something here. ( that's a phrase right ?) Ideal Combination 1. Thule : Why Thule Should be a Full Minigame ( framework exists, complex but crucial for retention ) 2. Pop up on exiting Thule " Would you like you make yourself available for further Mentorship...
  3. DaisyColdFinger

    The Mentoring Spamming Problem

    At level 50 + new starters would probably see a significant decrease is scammy mentorship spamming. However, it also risks creating a mentorship shortage as most players at that level + have their head in the grind with no real interest in the low value rewards and may well mostly be a little...
  4. DaisyColdFinger

    Why Thule Should be a Full Minigame

    A no loss Thule pvp environment might do well to prep them for special zones in the main game and another layer of built in user generated no loss ( maybe credits ? ) content / excitement. PS tnx for the title correction mods :thumbup:
  5. DaisyColdFinger

    Why Thule Should be a Full Minigame

    Right, we would not want them to be in there forever so it needs a ceiling but a high enough ceiling to allow them enough time to build trust and familiarity with the systems. A consequence of that eventual level of comfort and confidence would likely also translate in higher average min...
  6. DaisyColdFinger

    Why Thule Should be a Full Minigame

    The Psychology behind it : Thule, as a full mini freemium model, leverages/capitalises on new player psychology ( obviously ) by allowing new players to invest more time because they see tangeble early progress for effort, but free ( They are not mislead because they are remined the main game...
  7. DaisyColdFinger

    Why Thule Should be a Full Minigame

    Thule could better educate and excite new players about the game’s depth while preparing them for the main game. Here’s a condensed plan to enhance Thule as a robust, engaging, non-exploitable mini-game with non-transferable rewards: A. Thule Academy & Graduation Require players to immerse...
  8. DaisyColdFinger

    Is possible make money un entropia universe?

    I guess yes. How about .... playing for fun ?
  9. DaisyColdFinger

    Entropia Universe UE5 reveal/release on 2025-06-03?

    As big a deal as it is there was no mention of UE5 in the Socrates interview which says quite allot :) Unless i missed that part in the interview :scratch:
  10. DaisyColdFinger

    The Mentoring Spamming Problem

    We already discussed Mentorship should be far more visible and accessible early game ( Icon in the UI ) One other way could be a check a box "Mentor Me" in their profile with hover text explaining what it is. So scammy mentors cant spam unless the prospect checked the box and is expecting an...
  11. DaisyColdFinger

    The Mentoring Spamming Problem

    One possible way whether MA disables "Add Disciple" or not ( They should ! ) could be to base the reward value on the disciples final ( graduation day ) rating of your usefulness as a mentor. They would ideally rate you just before they get caught up in the excitement of the graduation swirly...
  12. DaisyColdFinger

    The Mentoring Spamming Problem

    Mentoring is a new player's first real taste of the gaming community. Beyond seeing other avatars, that mentor relationship shapes their initial impression of the game's "people" and whether they can see themselves fitting in and becoming a regular like all of us. Josh’s series reviews various...
  13. DaisyColdFinger

    Info: Entropia Community Town Hall

    So not entirely clear on how you were/are already working hard on a pre-emptive public poll after already confirming in an earlier post what "we can" focus on and then to be sure, followed it up with a definitive "we will be focussing on" in the same post. ^^ That said, to each their own, carry...
  14. DaisyColdFinger

    The Mentoring Spamming Problem

    Right, and it is such a waste to run a highly successful "big" money spent marketing campaign only to loose 98% of your just gained new players within maybe 5 days worth of play over two weeks on average to a ineffective onboarding experience of which mentoring is meant to be a big part with...
  15. DaisyColdFinger

    Info: Entropia Community Town Hall

    Pre-emptive public polls are usually a great way to quickly and accurately capture the broad or wide strokes of player sentiments. ^^
  16. DaisyColdFinger

    Info: Entropia Community Town Hall

    I would suggest you prioritize 2-3 key topics to deep dive into rather than so broadly skimming everything which will almost certainly lead to repetitive or unfocused discussions. Depth is what makes it productive and you cant get deep with broad coverage ! Just a thought
  17. DaisyColdFinger

    The Mentoring Spamming Problem

    I was not aware they could enter Thule. Totally agree though, it needs to be much easier for new players to not only be aware of the mentorship system from the get go ( easier access), but also to kick a Mentor as you suggested without loosing their progress once they realise they have been had.
  18. DaisyColdFinger

    The Mentoring Spamming Problem

    Easier still , move the request mentor icon to the UI
  19. DaisyColdFinger

    The Mentoring Spamming Problem

    After a discord convo with one of my early soc members, she shared that upon entering Camp Icarus, an invitation immediately appeared on her screen. Flustered and assuming it was a game-related prompt, she clicked "Accept," quickly thinking it might be a time-sensitive opportunity. Unbeknownst...
  20. DaisyColdFinger

    A Newb Beginning (The Spawn Challenge)

    Back when i did it i found Puny tree dragons had a higher bones drop rate than arrets ( puny , not weak ) GL
  21. DaisyColdFinger

    TP Trek Rewards for Newbies

    To keep new players engaged and break early-game monotony, how about gamifying the exploration process for them so it comes across as a type of informal reward based "levelling" ! What i am suggesting here is a small, one-time Universal Ammo reward (5-10 PECs) for each Teleport (TP) they...
  22. DaisyColdFinger

    Interview with Socrates- Director of Marketing - your questions asked!

    Below is a list of Socrates' personal opinions expressed during the interview, based on the provided transcript. These are opinions or subjective viewpoints statements or company positions, and they reflect his personal perspective as the Director of Marketing at MindArk: On the Role of...
  23. DaisyColdFinger

    Interview with Socrates- Director of Marketing - your questions asked!

    Some Key takeaways based on the discussion: New Starter Packs: Redesigned starter packs are expected to launch in July 2025, following feedback from the community (e.g., switching the included knife to use Universal Ammo). These aim to improve the onboarding experience for new players and...
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