A young driller's story

Sharyn

Driller
Joined
Sep 22, 2005
Posts
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~ Church of Lootius ~
Avatar Name
Sharyn Sieg
Well, as the title says I will try to sumarise my "drilling" experience in PE down bellow...
I always liked to try everything possible in PE and eventually I got up to mining. I decided that mining for en-matters would be more interesting (and the finds are more interesting....oil comes in a barrel etc). When I started, I wanted to have and use a medium tool, so I bought a MF-103. I used that for some time, quite with some succes I might add, skilling as much as I could and aiming for a global, as a reward for my struggle. Well, the global didn't come at that time, but this mining VU came along....I was socked to see that the MF-103 was not proper for my skills when the VU arrived, so I switched to the 102.....I was a little bit downed by that, but I decided to skill up fast and to reach the skills proper for the MF-105...I drilled for 2 weeks, everytime I could....to cut a long story short, now I posses and I am able to use a MF-105 with succes...and the pictures below will prove it :)

The only question that rises now is when would I unlock "Drilling Expertise"??

[br]Click to enlarge[/br]
[br]Click to enlarge[/br]
[br]Click to enlarge[/br]
 
congrazt, it's nice to see skills *do* help,

i was bored, so created a character and rose the 160 skills required in surveying in a little under 8 hours, was a lot of fun actually, and while i lost ~130 ped, i could see my skills rising considerably.

Perhaps i'll move back to mining when i get my character back! :eek:
 
Aio said:
it's nice to see skills *do* help,


Well, I hope they do...;)
I can't yet figure a definite connection between skills and the tool used, but I suspect there really is one....

Any comments on this one might prove helpfull...
 
there is.

over 160 surveying and 150 drilling skill, i moved from TT matterfinder to MF102, at 70% efficiency
 
Aio said:
there is.

over 160 surveying and 150 drilling skill, i moved from TT matterfinder to MF102, at 70% efficiency


Only thing to add: 160 surveying and 150 drilling skill...this is sick...survey skill greater than drilling...am i the only one that dissaproves?it`s like "you`re a marvelous surveyor but...u found squat telling by the amount of drilling)...over&out

Greets,
Panther
 
Panther said:
160 surveying and 150 drilling skill...this is sick...survey skill greater than drilling...it`s like "you`re a marvelous surveyor but...u found squat telling by the amount of drilling

I knid'a agree...there should be a significant difference between "surveying" and "drilling", as long that one keeps them on a 'natural flow' (no implants)...

The implant is not the question here, but the one I am quoting:

Could I be a person with some knoledge in finding good spots, but when getting to one, could I've been soooo wrong and only find a "very poor"???
 
nope - the reason for that is that i was only finding good enmatter ;) (or at least, high TT - lyta, garc, angel, growth mol. etc) :)

edit:

before you say 'but you shouldnt be able to do that, you have 0 skills' - i know, its less likely for me to find things, but i was surveying in areas i know only have certain materials.
 
Aio said:
nope - the reason for that is that i was only finding good enmatter ;) (or at least, high TT - lyta, garc, angel, growth mol. etc) :)

Which again is not ok...as mindark says..bla bla...skills matter...so how come someone can have this little drilling because he finds only "rare" types?
Aio, came into my mind: don`t take this skill-analysing as something against you :silly2:
 
well i must admit, i found *VERY* little enmatter (i lost 130 ped / 155 ped spent)

but you cant base it all on skills.. a lot of it is knowledge of where to get these ores..

example:

area has Lyst / Ruga

noob gets lyst, uber gets ruga. easy, simple. works.

area has ruga only, knowledge to mine here takes years of playing

noob gets ruga, uber gets more ruga

get the picture? ;) mindark cant make some areas a noob no-go - i could go out in the real world, and if i tried enough times, and spent enough cash, i could find oil with 0 skill at all ;)
 
Aio said:
well i must admit, i found *VERY* little enmatter (i lost 130 ped / 155 ped spent)

but you cant base it all on skills.. a lot of it is knowledge of where to get these ores..

example:

area has Lyst / Ruga

noob gets lyst, uber gets ruga. easy, simple. works.

area has ruga only, knowledge to mine here takes years of playing

noob gets ruga, uber gets more ruga

get the picture? ;) mindark cant make some areas a noob no-go - i could go out in the real world, and if i tried enough times, and spent enough cash, i could find oil with 0 skill at all ;)


I know what you say.damn well even. After some en-mining had my places to go en to find.meteor thingie goes boom...now i have 2-3 NEW places where i can make at least 50% with peaks at 200%...ol` places?EMPTY...noobah or not that was a field with x-y en to be found...

later edit: for Sharyn
Noobah get ingame and play damn it!!..i`m at work and can`t :)
 
Last edited:
what about 8-900 prospecting/surveying, 750 geology, and 1.5k mining/drilling and finding no deposits?

and my skills were built before VU, when u would get prospect/geology only in fields, not according to number of bombs dropped...
 
Kerham said:
what about 8-900 prospecting/surveying, 750 geology, and 1.5k mining/drilling and finding no deposits?

and my skills were built before VU, when u would get prospect/geology only in fields, not according to number of bombs dropped...

1.You don`t get prospect/geo/surv by number of bombs dropped. Noticed that after dropping 50 ped bombs and noticing after the trip was over the increase in skill was WAY smaller than it should have been.
2.What do you mean by no deposits?maybe no ath but findings?small pockets..that kind of stuff?
 
Kerham said:
what about 8-900 prospecting/surveying, 750 geology, and 1.5k mining/drilling and finding no deposits?


Maybe you'll have to find new spots. As Panther said, he had to change also.
From my "noobah" experience (thx Panther for the credits) I can say the same thing. I had some spots myself, pre VU, which are now reduced to 0% - one of them, and the other (maybe 20-30%). The last one I use as a "roll of the dice". Whenever mining is bad for me in one area, I keep the last probes for a little gambling in that field with a 20-30% chance.


About playing all time long.....cannot if the ISP goes bannans from time to time :(
 
Kerham said:
what about 8-900 prospecting/surveying, 750 geology, and 1.5k mining/drilling and finding no deposits?

and my skills were built before VU, when u would get prospect/geology only in fields, not according to number of bombs dropped...

I posted in the other thread :

there are 3 factors, and only 3, which should govern whether or not you profit:

Skill
Knowledge
Luck

2 or more of these, and you profit...

oh, and each one should be taken as a factor from 0-1. Therefore, maybe you have 3000 mining skill (average). This should be about 0.6-7 on the mining skill, then maybe you know how to mine and where deposits are, that should be 0.8. so from those two, you have 1.4-1.5. So you need to make 0.5 luck or more, to profit :D

Maybe, you only have some Skill, little Knowledge, and no Luck.
 
Aio said:
Maybe, you only have some Skill, little Knowledge, and no Luck.


You spoke the word of the wise !!! :)
 
Using that same methodology, with someone such as strakkan:

Skill - 1
Knowledge - 0.9

His luck just needs to be 0.1 or higher to profit..

Now i hear you say, well, how come noob X gets a 1000 ped hof with 0 skill and 0 knowledge?

Well - i would say that if they play for long enough, they will eventually drop into loss.

And sometimes MA fucks theories up by bloating luck :D
 
Aio said:
Using that same methodology, with someone such as strakkan:

Skill - 1
Knowledge - 0.9

His luck just needs to be 0.1 or higher to profit..

Now i hear you say, well, how come noob X gets a 1000 ped hof with 0 skill and 0 knowledge?

Well - i would say that if they play for long enough, they will eventually drop into loss.

And sometimes MA fucks theories up by bloating luck :D


And the solution now might be for all old-timers to make a new avatar?nonono...not for me...even if i`m gonna be stuck with bad luck i`m not gonna` give up my ol` one... :(
 
Aio, might be interesting what u say, but I ain't gonna mine on luck. If I wanna casino, I go hunting. Or I will do gamble with someone on if i can outrun an armax bull guradian or no.

Mining isn't or, at least, shouldn't be based on luck. The whole economy or wannabe economy of Project Entropia has its backbone in mining, which is the main source for crafters.

Let's take as an example the iron. Is maybe the most used ore in crafting. How can a crafter makes some plans in sales/skilling if he can't predict in reasonable terms the availability of iron? How can we have good armours and good weapons available on large scale if the miners can't mine scientificall?

And other questions. What would I teach a disciple in mining? "Go out there, throw bombs and maybe u will be lucky?". I should be able to tell him "go to that area, in those intervals and u will have a minimum income of this ore, which u can sell to that avatar or to the other one". The HoF was always a matter of luck (as an example Zefram, who drove me crazy one evening with 8 globals in 2-3 hours). We talk about the average income, about the average spawn of ores. And of course about the skills (and yes, Panther, if u use an unmastered ore finder, u WILL get perception/geology each 3-4 bomb). How can I use perception, how can I use geology, how can I use prospection?

Blah, I am go hunting.
 
Kerham said:
Aio, might be interesting what u say, but I ain't gonna mine on luck. If I wanna casino, I go hunting. Or I will do gamble with someone on if i can outrun an armax bull guradian or no.

Mining isn't or, at least, shouldn't be based on luck. The whole economy or wannabe economy of Project Entropia has its backbone in mining, which is the main source for crafters.

Let's take as an example the iron. Is maybe the most used ore in crafting. How can a crafter makes some plans in sales/skilling if he can't predict in reasonable terms the availability of iron? How can we have good armours and good weapons available on large scale if the miners can't mine scientificall?

And other questions. What would I teach a disciple in mining? "Go out there, throw bombs and maybe u will be lucky?". I should be able to tell him "go to that area, in those intervals and u will have a minimum income of this ore, which u can sell to that avatar or to the other one". The HoF was always a matter of luck (as an example Zefram, who drove me crazy one evening with 8 globals in 2-3 hours). We talk about the average income, about the average spawn of ores. And of course about the skills (and yes, Panther, if u use an unmastered ore finder, u WILL get perception/geology each 3-4 bomb). How can I use perception, how can I use geology, how can I use prospection?

Blah, I am go hunting.

If i use a finder that i don`t master?maybe the new ones...atm i have no learning bonus on 104 series and below....this is crappy...and no....i don`t wanna go hunting because mining is jinxed...if i want to go mining i want to do it with a little hope...same for hunting...not like now...yesterday...took me no more than 1.5h to make 100 ped vanish.talk about skill?nope..talk about places?nope...bad luck?what is bad luck in a game?a string that says : "//panther will loose 100 ped today if he does lift a finger"...?i`m not upset...i don`t understand some things...just that...

laster edit:

Lost more than 100 ped in a day..so i`m used to it...just that i`m not sure better days will come...that`s all
 
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