HybOj
Prowler
- Joined
- May 21, 2007
- Posts
- 1,134
- Location
- Edge of Universe
- Society
- I guess Im kicked for inactivity
- Avatar Name
- Eman Gimme Jakubisko
Hello,
few questions raised in my mind, and Im happy all have been answered by awesome EF comunity Answers are copy/pasted under my questions.
A) Are shadows in CE2 engine computed on CPU or GPU?
Answer: Impacts mostly GPU (as in majority of new games)
B) Same question goes for HDR / SSAO.
Answer: HDR - Postprocess effect thus only GPU intensive (same as SSAO)
Answer: SSAO - The algorithm is executed purely on the computer's GPU and implemented as a pixel shader (Wikipedia)
C) Higher resolution - how does it impact CPU load?
Answer: Impacts both CPU+GPU: ...because theres more things the GPU has to draw and theres more things the CPU has to check to see if it should tell the GPU to draw it...
D) Many avatars on radar and in field of view - CPU intensive?
Answer: Impacts CPU*+RAM the most, than GPU: ...primarily the CPU and RAM because all the models of the avatar have to be loaded into RAM to be rendered on a moments notice and the CPU has to constantly check if they're within your view or not while also keeping track of where they are and what they're doing...
*Answer 2: ...have to disagree with the impact on CPU, theres very little CPU load involved in fishing data off the HD and into RAM. Where there is CPU impact it will always be far less significant that the GPU impact. Main exception is in physics calculations...
Tesselation:
In cfg settings, there is (depends on your settings):
e_water_tesselation_amount = 6
e_water_tesselation_swath_width = 10
E) Isnt tesselation DX10/11 only feature?
Answer: ...it is a DX11 setting which means unless you have Window 7 it probably won't mean much...
F) How to improve performance / How to improve quality by changing those settings?
Answer: ...changing that setting will only increase performance if you have Windows 7 or it adjusts some other setting behind the scenes...
DualCore CPU:
G) Recomended CPU for High settings is Dual core (for medium its single core). Does EU on CE2 really utilise 2 cores?
Answer: ...EU seems to use up to 2 cores. Having more then 2 (like an quad core or i7), does not seem to give any added benefit, still just uses 2 cores...
GFX Card Memory:
H) Does increasing GFX memory for ex. from 256 to 1024 Mb ease up the job for RAM in any way?
Answer: ...more GPU RAM especially going from 256MB to 1GB will substantially improve performance and allow higher resolutions. More GPU RAM means less loading from main RAM, which is slow (relativly) and presumably means rendered textures can be held without re-rendering every time...
Thank you all for your help! It will help more people than just me I think.
Best regards
Eman Gimme Jakubisko
few questions raised in my mind, and Im happy all have been answered by awesome EF comunity Answers are copy/pasted under my questions.
A) Are shadows in CE2 engine computed on CPU or GPU?
Answer: Impacts mostly GPU (as in majority of new games)
B) Same question goes for HDR / SSAO.
Answer: HDR - Postprocess effect thus only GPU intensive (same as SSAO)
Answer: SSAO - The algorithm is executed purely on the computer's GPU and implemented as a pixel shader (Wikipedia)
C) Higher resolution - how does it impact CPU load?
Answer: Impacts both CPU+GPU: ...because theres more things the GPU has to draw and theres more things the CPU has to check to see if it should tell the GPU to draw it...
D) Many avatars on radar and in field of view - CPU intensive?
Answer: Impacts CPU*+RAM the most, than GPU: ...primarily the CPU and RAM because all the models of the avatar have to be loaded into RAM to be rendered on a moments notice and the CPU has to constantly check if they're within your view or not while also keeping track of where they are and what they're doing...
*Answer 2: ...have to disagree with the impact on CPU, theres very little CPU load involved in fishing data off the HD and into RAM. Where there is CPU impact it will always be far less significant that the GPU impact. Main exception is in physics calculations...
Tesselation:
In cfg settings, there is (depends on your settings):
e_water_tesselation_amount = 6
e_water_tesselation_swath_width = 10
E) Isnt tesselation DX10/11 only feature?
Answer: ...it is a DX11 setting which means unless you have Window 7 it probably won't mean much...
F) How to improve performance / How to improve quality by changing those settings?
Answer: ...changing that setting will only increase performance if you have Windows 7 or it adjusts some other setting behind the scenes...
DualCore CPU:
G) Recomended CPU for High settings is Dual core (for medium its single core). Does EU on CE2 really utilise 2 cores?
Answer: ...EU seems to use up to 2 cores. Having more then 2 (like an quad core or i7), does not seem to give any added benefit, still just uses 2 cores...
GFX Card Memory:
H) Does increasing GFX memory for ex. from 256 to 1024 Mb ease up the job for RAM in any way?
Answer: ...more GPU RAM especially going from 256MB to 1GB will substantially improve performance and allow higher resolutions. More GPU RAM means less loading from main RAM, which is slow (relativly) and presumably means rendered textures can be held without re-rendering every time...
Thank you all for your help! It will help more people than just me I think.
Best regards
Eman Gimme Jakubisko
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