miseGXr
Old Alpha
- Joined
- Dec 24, 2010
- Posts
- 866
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- AO
- Avatar Name
- amale suomipoika isildur
TLDR; No. DPS FTW.
I was lucky enough to rent the Unique Reaper's Blade and then borrowed the Unique Legend War Axe for this test a while back and finally compiled it.
These two weapons are perfect for this kind of a test since you can get nearly the same DPS out of them with a very different DPP.
As the Reaper cycles ~2160ped/hour and the War Axe does a whopping ~4700ped/hour, some could assume that you are getting 115% more skills with the Axe - but you don't.
Used only 7 dmg enh slots on both to achieve close the same DPS, but Reaper with MTA3 and the Axe with MTA5.
Buffs were the same on both 10h runs, 10h100% pill, H22+H20 with Easter Egg running all the time.
- 27% reload
- 6% crit
- 32% crit dmg
Old Flesh Ripper's have great HP/lvl but there is not a spawn for them in Carnap's Landing LA and on Alpha's I wouldn't be getting as many kill bonuses with the DPS.
So to have somewhat conclusive data out of these 10h runs and benefits in the BIG Industries Grindhouse event I chose the Old Jacks for their HP/lvl, spawn rate and density.
<10ped gains are marked as orange because I consider them inaccurate - I didn't track skills by the decimal.
Here is the data:
You can see that the Axe generated roughly 5-10% more skills than the Reaper's Blade in combat category.
For looter skills the gains are more in line with the cycle difference at ~77% but not quite. Take in account that the datapoints marked as orange are inaccurate since start and end skill points weren't tracked by decimal.
No difference in the defensive gains.
Make what you want for it but take the differences into account.
Unique Reaper's Blade
Efficiency: 92.5 %
Damage/PEC: 3.503
Cycle/hr 2160ped (in this test)
Unique Legend War Axe
Efficiency: No
Damage/PEC: 1.390
Cycle/hr 4700ped (in this test)
BR,
amale
I was lucky enough to rent the Unique Reaper's Blade and then borrowed the Unique Legend War Axe for this test a while back and finally compiled it.
These two weapons are perfect for this kind of a test since you can get nearly the same DPS out of them with a very different DPP.
As the Reaper cycles ~2160ped/hour and the War Axe does a whopping ~4700ped/hour, some could assume that you are getting 115% more skills with the Axe - but you don't.
Used only 7 dmg enh slots on both to achieve close the same DPS, but Reaper with MTA3 and the Axe with MTA5.
Buffs were the same on both 10h runs, 10h100% pill, H22+H20 with Easter Egg running all the time.
- 27% reload
- 6% crit
- 32% crit dmg
Old Flesh Ripper's have great HP/lvl but there is not a spawn for them in Carnap's Landing LA and on Alpha's I wouldn't be getting as many kill bonuses with the DPS.
So to have somewhat conclusive data out of these 10h runs and benefits in the BIG Industries Grindhouse event I chose the Old Jacks for their HP/lvl, spawn rate and density.
<10ped gains are marked as orange because I consider them inaccurate - I didn't track skills by the decimal.
Here is the data:
You can see that the Axe generated roughly 5-10% more skills than the Reaper's Blade in combat category.
For looter skills the gains are more in line with the cycle difference at ~77% but not quite. Take in account that the datapoints marked as orange are inaccurate since start and end skill points weren't tracked by decimal.
No difference in the defensive gains.
Make what you want for it but take the differences into account.
Unique Reaper's Blade
Efficiency: 92.5 %
Damage/PEC: 3.503
Cycle/hr 2160ped (in this test)
Unique Legend War Axe
Efficiency: No
Damage/PEC: 1.390
Cycle/hr 4700ped (in this test)
BR,
amale