Suggestion: El Plan - An option to create a better economy

I think he means in a more broad aproach. As in places and countrys that have a different regulation about gambling.

Besides the paperwork already done in sweden I would argue in favour that Entropia has more than enough elements to defend itself about any gambling claim.

Legislation about what is skill game and gambling has evolved tremendously in most parts of the world since 2006.

Taxation can become a problem from going main stream. Most governments will want their share of the pie the moment there is money involved and people can consider Entropia an activity. If it grows big enough for them to notice, any govt. will not let go of the chance ot tax it as an income activity.

As far as Swede legislation is concerned, MA has the chicken of golden eggs on its hands.
 
I think he means in a more broad aproach. As in places and countrys that have a different regulation about gambling.

Besides the paperwork already done in sweden I would argue in favour that Entropia has more than enough elements to defend itself about any gambling claim.

Legislation about what is skill game and gambling has evolved tremendously in most parts of the world since 2006.

Taxation can become a problem from going main stream. Most governments will want their share of the pie the moment there is money involved and people can consider Entropia an activity. If it grows big enough for them to notice, any govt. will not let go of the chance ot tax it as an income activity.

As far as Swede legislation is concerned, MA has the chicken of golden eggs on its hands.
Yea, except sweden is probably worst country in the world to try and legalize any income comming in from hazard, both as provider or as professional player ( was big cause for swedish poker players few years back for example.) And it is still only tip of iceberg getting papers for different countries, we would have to say gbye to usa boys and lot of other stuff (DOJ did pretty crazy stunts on this topic last years too). So from this angle of view, MA is not going to attract mass numbers and imho it is also a reason why there is no huge marketing campaign running anywhere. Only someone who is not capable of counting to ten would avoid campaign like this unless they have good reason from behind the curtains to keep themselves "under the radar". And since we know this, no matter how good idea you come up with, money flowing in will always be very limited for this company and economy will be always way too small.
 
Yea, except sweden is probably worst country in the world to try and legalize any income comming in from hazard, both as provider or as professional player ( was big cause for swedish poker players few years back for example.) And it is still only tip of iceberg getting papers for different countries, we would have to say gbye to usa boys and lot of other stuff (DOJ did pretty crazy stunts on this topic last years too). So from this angle of view, MA is not going to attract mass numbers and imho it is also a reason why there is no huge marketing campaign running anywhere. Only someone who is not capable of counting to ten would avoid campaign like this unless they have good reason from behind the curtains to keep themselves "under the radar". And since we know this, no matter how good idea you come up with, money flowing in will always be very limited for this company and economy will be always way too small.
That is what I have always tought as well about the inercy of the markting department and no push for big markets. Afraid of to much heat.

However If not considered gambling, then the taxing rules that can be applied can be much different. It is only a matter of finding the right/correct activity to frame the service within the legal framework of any country.

Im no expert on the subject. How are e-sports winnings framed in the tax rules of Sweden? Would it be possible to frame Entropia as an e-sport for tax purposes? Would there be any advantages? What should I put right now in my tax papers if needed/asked?
 
guys.... Gibraltar, Malta and Cyprus are same timezone as sweden.. if there is a gambling issue Gibraltar would welcome open arms the company to relocate along side all videopoker companies if it is under gambling menace for a convenient tax scheme.
the problem of marketing is

You lucky user, you just stumbled on a agame where you can loot less than you spend, fight with other people to take money off their wallet to feed your progress and your skill impact is just some fractional better odds.

how many Hardcore people that say "i can be better than 99% of you suckers" can find in the market?

how many prefer to say i will pay 10 usdd per month and have endgame way paved for me ALMOST effortless?
 
On taxation, in Germany there is legislation that makes incidental profit from hobbies tax free up to a threshold I no longer know. However, I don't know if anyone has successfully claimed back regulated tax on sports betting with that argument. It's also not much use for the platform provider if something is regulated as gambling, I guess.

In my opinion, there is not much firm ground when it comes to gambling or not. Most business decisions and investments include elements of risk without being considered as gambling by the state. Playing EU consists of decision after decision, outcome after outcome.
If MA have already survived scrutiny once, then I can understand not wanting to rock the boat by becoming too large. However, we already have a split in what players can or cannot do (officially) from the boxes regulations that other companies caused to be on regulators' radars. MA seems to have navigated that one only partly successfully for now. It may indeed be a headache for them in the changes they wish to make alongside switching to UE5...
 
guys.... Gibraltar, Malta and Cyprus are same timezone as sweden.. if there is a gambling issue Gibraltar would welcome open arms the company to relocate along side all videopoker companies if it is under gambling menace for a convenient tax scheme.
the problem of marketing is

You lucky user, you just stumbled on a agame where you can loot less than you spend, fight with other people to take money off their wallet to feed your progress and your skill impact is just some fractional better odds.

how many Hardcore people that say "i can be better than 99% of you suckers" can find in the market?

how many prefer to say i will pay 10 usdd per month and have endgame way paved for me ALMOST effortless?

Search "Poker Black Friday". That is the fear.

- Having to give up the global liquidity pool economy (Entropia.com) because one country does not accept it as the US did with poker. If considered gambling the path will lead down this road and we end up with segregated markets for Entropia. Game over.

Pokerstars has always been based in tax heavens and that didn´t stop the whole worlds countrys to put a stop to the .com market cause they wanted theyr share and were pressed by the casinos to do something.

However, Entropia is not a direct competition to casinos, who are the lobbys that play a major rule in gambling legislation. So I believe that a game of skill that can avoid gambling classification might have some legal avenues to operate in the .com market without issues.

About your 2 Qs.

One is a game the other is a facade of a game.

I will take the 1st everyday and leave the 2nd as soon as possible. Might as well go play other games that I have to buy once and have much better mechanics and logic.
 
Entropia is many thing but is not gambling. as you start to cycle more distribution of loot is evident even just shooting 200k per month
and no worries, the sky is not falling into the rabbit's hole
 
Killing a mob is like putting our 5 peds down on a roulette table, but MA won't tell you what you've bet on. However, it will always return you something after the 'process' has been completed. Analysis seems to indicate that 1 ped is never actually placed as a bet and is returned as a minimum, 3 peds get placed on different 50:50 odds (black/red, odd/even, 1-18/19-36), and 1 ped is placed on a set of 12, or 9, or 6, or 4, or 2 or 1.
Ok, not quite that, but you get the picture that there are pockets of return values and some of them are multis but most aren't.

If you want to add in a skill element, it's a bit like horse racing where some pundits will analyse the conditions and the individual horses to try and work out the favourites for themselves. That may give you an edge over other people betting, but the 'agency' runs a tote on odds so that the bets made tend to balance out and the 'agency' makes a profit overall regardless of some people beating them.

Of course EU can be seen as gambling, where your money is first exchanged into chips before you bet, but you can reconvert your chips back to cash at the end of your visit. It doesn't absolutely HAVE to be seen this way, though.

What this aims to achieve:
- Control the population of unL. Meaning if all players go unL it will create an inbalance in price of EP, that the ones with the least efficiency items will be motivated to use L gear.
- Sets a universal price for usage of unL gear making the stats more relevant. This price is what will motivate others to buy L gear setting the wheels in motion of the whole economy.
- Ubadupaubers will still use they ubadupa 90%effi guns at the lowest price in market to play the game. So no harm done there either.
Anyway, back on topic .... the OP suggests something that will balance a lot of the unl in circulation such that (L) stuff can often compete in cost terms, because both approaches have an extra charge for getting yourself a newly full weap (either rep unl that includes some mu or buy a new(L) that has mu). If you want to always have stats you like and always available you may even prefer slightly higher mus on repairing unl than always having to craft or buy stuff at auction or a shop.

In principle it's a solid idea without needing a shedload of work on all the stats of everything or trying to remove stuff. The suff that doesn't use ammo still poses a bit of a prob, but the OP did include that a bit too!
 
This is the big one and most meaningfull change:
- Repair of unL items comes from Explosive Projectiles. Use a repair terminal and pay with EPs. I was thinking about a BP for a repair coin. Could be. But at this stage it seems like a perfect solution right in front of our eyes. Links the two biggest turnovers in game in a cyclical game.
No. Forcing use of explosive projectiles for anyone wishing to repair is no solution to anything. It's a useless waste that gives those that have gambled on ep far too long a big massive monopoly for no reason as they already have the high qr on the blueprints. Removal of ep blueprints from game completely and replacing them with explosive projectile weapons that utilize reguarl universl ammo would be much smarter way to resolve that issue. Maybe payout the difference with something interesting...

Honestly every blasted blueprint in game needs to be revised as the entire way they work now is crap... but that's a story for another thread I suppose.
 
Pro tip:

Did you know you can craft any unL item using near no markup and produce your own nanocubes?

Next time you need some nanos just craft any unL item, i.e f-101 on quantity so you get as many items as possible. Grab them all and put them in the repair terminal.

Only after repairing all the crafted items, go to the TT terminal and recycle your full tt items for nanocubes. Voila, MU out of thin air!!

Kinda reminds of the square meme xD

This add was sponsored by that sneakers company that uses the slogan "Just do it... MA" :smirk:
 
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