Wille
Provider
- Joined
- May 7, 2010
- Posts
- 166
- Location
- Sweden
- Avatar Name
- Wilhelm Wille Ung
I was thinking about what the hunters equivalens to the crafters quantity and condition could be. Because I would like to know if am doning the one or the other depending on the amount of resources I have available.
The crafter have the choice of crafting on full quantity or full condition or somewhere in between so Im assume the hunter have a choice as well. So what are the choices a hunter need do.
1. Choose what mob to hunt, and I think this is equivalent to what BP to click for the crafter.
and
2. Choose which weapon to hunt with.
There are many weaponds which have roughly the same DPS and Dmg/PEC, but which differ in decay and ammo consumption. The choice of weapon is what I think constitutes the quantity/condition-slider of the crafting machine.
Thirst thing that got me thinking and maybe it just me seeing things that arent there, but to my experience, I often get back in loot roughly the TT value of the ammo I spent. When using a weapon with low decay and high ammo consumption this is not so bad because I almost break even but when using a high decay weapon whit a lower ammor consumption this means a big loss since I only get the value of the ammo back.
The second thing is that when getting a loot whit an item in it the item always shows up last or even by its own in the loot windows as if it is dropped by a second separate loot calculation.
If these two phenomenon are related, and there are two loot-calculations, maybe we get hides and oils from the ammo part and items from the decay part of the cost.
So what do you all think of this?
(excuse my poor English)
/Wille
The crafter have the choice of crafting on full quantity or full condition or somewhere in between so Im assume the hunter have a choice as well. So what are the choices a hunter need do.
1. Choose what mob to hunt, and I think this is equivalent to what BP to click for the crafter.
and
2. Choose which weapon to hunt with.
There are many weaponds which have roughly the same DPS and Dmg/PEC, but which differ in decay and ammo consumption. The choice of weapon is what I think constitutes the quantity/condition-slider of the crafting machine.
Thirst thing that got me thinking and maybe it just me seeing things that arent there, but to my experience, I often get back in loot roughly the TT value of the ammo I spent. When using a weapon with low decay and high ammo consumption this is not so bad because I almost break even but when using a high decay weapon whit a lower ammor consumption this means a big loss since I only get the value of the ammo back.
The second thing is that when getting a loot whit an item in it the item always shows up last or even by its own in the loot windows as if it is dropped by a second separate loot calculation.
If these two phenomenon are related, and there are two loot-calculations, maybe we get hides and oils from the ammo part and items from the decay part of the cost.
So what do you all think of this?
(excuse my poor English)
/Wille