Glenden
Old
- Joined
- Jan 15, 2015
- Posts
- 53
- Location
- Earth
- Avatar Name
- Glenden Sassy Star
Hello All,
I was wondering if converting looted shrapnel and keep hunting will end up maximizing the potential loss or profit.
Because every time I keep the hunt going by converting shrapnel to ammo (until there is no shrapnel left) my returns end up in the 60% to 70% range.
For ex,
Hunt Duration = 1 hr
Mob = Argonaut
Weapon1 (efficiency): 63.9% (kallous 5 CDF + A104)
Weapon2 (efficiency): 55.8% (kallous 5 CDF)
Weapons decay (incl. attachments): 10.09 PED
Armor/FAP decay: 1.14 PED (Emine)
Total ammo spent: 70 PED
Total spent on hunt (w/mu): 81.23 PED
During the hunt, the shrapnels were converted about 5 times (35 PED shrapnel, 20 PED shrapnel, 10 PED shrapnel, 5 PED shrapnel, 2 PED Shrapnel).
PED Cycled: 142 PED
Globals: 0
Item looted - Nil
Stackables: 47 PED
Net returns (w/mu): 49.35 (~60%)
Am I doing the calculations wrong or the returns are really bad when cycling shrapnel?
I was wondering if converting looted shrapnel and keep hunting will end up maximizing the potential loss or profit.
Because every time I keep the hunt going by converting shrapnel to ammo (until there is no shrapnel left) my returns end up in the 60% to 70% range.
For ex,
Hunt Duration = 1 hr
Mob = Argonaut
Weapon1 (efficiency): 63.9% (kallous 5 CDF + A104)
Weapon2 (efficiency): 55.8% (kallous 5 CDF)
Weapons decay (incl. attachments): 10.09 PED
Armor/FAP decay: 1.14 PED (Emine)
Total ammo spent: 70 PED
Total spent on hunt (w/mu): 81.23 PED
During the hunt, the shrapnels were converted about 5 times (35 PED shrapnel, 20 PED shrapnel, 10 PED shrapnel, 5 PED shrapnel, 2 PED Shrapnel).
PED Cycled: 142 PED
Globals: 0
Item looted - Nil
Stackables: 47 PED
Net returns (w/mu): 49.35 (~60%)
Am I doing the calculations wrong or the returns are really bad when cycling shrapnel?