Daniel Steps
Prowler
- Joined
- Sep 20, 2006
- Posts
- 1,095
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This is only a semi-serious issue (some facts suggest no such loot system?), but a fun one perhaps ...
Is each mob an avatar (simply not operated by a person, simply NPC-behaviour is activated, but the same 'build' as an avatar so it could be operated by a person)? Does a mob have a ped card and inventory too?
Is the exchange in loot between a hunter and a mob therefor similar (the same mechanics) to exchange of loot between avatars in lootable pvp (with the boxes to loot items also ticked?)?
It could be that mobs are only types of avatars (Kim did say he could be looking through the chirpy on screen?) which might imply some interesting things (i'm glad a mob hasn't looted my armor or gun or fap yet for example, which could happen if it was the same system and someone makes a mistake while programming). For example planets or missions could be made where you could choose to be a mob.
What constructive thoughts does this generate?
(Thanks for keeping it positive and/or fun )
Is each mob an avatar (simply not operated by a person, simply NPC-behaviour is activated, but the same 'build' as an avatar so it could be operated by a person)? Does a mob have a ped card and inventory too?
Is the exchange in loot between a hunter and a mob therefor similar (the same mechanics) to exchange of loot between avatars in lootable pvp (with the boxes to loot items also ticked?)?
It could be that mobs are only types of avatars (Kim did say he could be looking through the chirpy on screen?) which might imply some interesting things (i'm glad a mob hasn't looted my armor or gun or fap yet for example, which could happen if it was the same system and someone makes a mistake while programming). For example planets or missions could be made where you could choose to be a mob.
What constructive thoughts does this generate?
(Thanks for keeping it positive and/or fun )