Motivation?

Huskie

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John Huskie Hunt
(Long post ahead, rant-ish, but unfortunately, not whining much to EF's crowd discontent. Feel free to skip to last two paragraphs with the question at hand if you wish.)

Many people in EU set goals for themselves, be it unlocking the next hidden skill, maxxing out a particular weapon, camping a mob until that elusive uberhof, etc.

Lately I've been asking myself: what's my next goal? I come up with half a dozen different short/mid-term ones after pondering for a few minutes, but then I also feel like looking at what goals I have accomplished so far.

The one biggest goal I had set for myself on Calypso, had been set on my very first day here, a bit less than an hour after logging in for the first time. During my registration process, all I wanted was to see if I could make some money in (what at that time was called) PE, but that idea got changed shortly after I got my confirmation e-mail and logged in. I noticed that it was a dog-eat-dog world.

My avatar was born in Ft. Argus, because PA and CND were too busy with the sheer amount of new participant registrations to hold any new avatar's there (much to people who still didn't play at that time's dismay). I got added a couple of times as disciple out of the blue by some random people, but I quickly kicked them. A few minutes later i'd find the person who'd be my real mentor and good friend in PE, who later taught me everything I needed to know, but the one lesson that stuck with me to this day was the first one: making money here would be far from easy.

And once I learned that, I set my goal on PE: to simply "make it" without depositing a single dime, and perceive PE for what it is, namely a game, not a cash cow or work. I would simply see it as a challenge, to try and progress against all odds.

A very long-term goal that might seem, and that is just the nature of these seemingly very distant goals: given enough time they might just end up becoming your motivation itself, you don't even know why you're chasing it anymore, but all lesser goals are justified by it.

However, I just recently realized that I reached a place in my virtual life where I can sustain myself indefinitely, making slow, but steady progress as I go, adapting as needed. I have completed my goal of "making it" in PE and EU. I am by no means "rich", neither do I own anything close to the best items, but I know that if I keep going eventually I will be able to reach that, too.

Why not just keep going then, you ask? Why should I satisfy myself with what I have, when there's more to be had? I have asked myself those questions, too and sadly, all I could come up with was: why not?

I feel my motivation in doing all this endless grinding is dwindling, if not gone altogether. I can't find myself another exciting enough long-term goal. Acquire a mod fap, a mod merc, or even better their SGA counterparts, perhaps? Or maybe skilling up to be the most skilled avatar? What for? What will be the use once I achieve that? Grinding for potentially more money, just for the money's sake?

I'm sure it's not hard to find a RL job that pays better off, lets you meet great people, brings enjoyment, sense of fulfillment and is not as bad for physical and mental health as sitting for hours on end in front of the computer grinding your life away.

Currently the sense of advancement in EU is morose, if not stagnant after a certain point. And before anyone starts extrapolating what I say and twisting my words: I'm not suggesting everyone should be uber in a matter of weeks or months either, but what we have now is disencouraging.

The grinding gameplay is also tiresome: always the same clicking with absolutely no strategy involved (other than minor things such as choosing mob spawn or mining area and then selling the returns as high as you can), it all boils down to running at the nearest red dot if you're a hunter or counting your distance to the nearest drop if you're a miner.

Thus I wonder, what is your motivation for playing EU? What keeps you going? What is absolutely unique to this place that cannot be gotten elsewhere? I know many will talk about the great people, and I agree, but those can also be met outside on the street. In other words: If you had to tell a new player what should motivate him, not you, to stay, what would you answer?

Also, please no criticising other people's motivations, they're their own, and other people's opinions on them are, for all effects, irrelevant. I just want to see what motivates others to perhaps find something to motivate myself again.
 
When ever I need to get remotivated I take a long walk around New Switzerland with the helm n action buttons off (press v and b), in first person view and all graphics settings to very high (where I keep them at anyway). As I soak in all the close to photo realistic sceanery, I think of the great possibilities the platform has in the future and this motivates me to go back to my daily grind. When that stops working i'll buy myself these http://www.vuzix.com/iwear/products_vr920.html
to replace my dated shutter glasses and really get emmersed.:wtg:

As for skill goals I kinda stopped setting them, I do look at my skills at the end of each day just to see what went up a point but once you're skills go over 5k they don't move much and any goal would take a LOONG time and prove frustrating. But I think thats where PE/EU/PC stands apart from the other mmorpgs I play, there is no REAL goal, it seems more like a simulation of reality to a degree.
 
  1. To do my part in building a top 50 callibur mixed level soc with a core of players I "grew up" with(i.e. Ratpack or SV)- Almost achieved!!!!
  2. to achieve 200k skills on a low monthly budget
  3. to collect a set of all the low MU UL armours

I set short term goals for myself too... skill based, saving for a larger or novelty purchase...

mostly though... it's the soc that keeps me going... I think EU is unique in the bonds it forms... perhaps because of the higher stakes...

I think of how down i've been when when a friend has stopped playing and sometimes I log in (even to do very little) just because I think of how much having consistant people affects other people's gaming experience...

I've tried other MMO, but it's really weird how much i care for people over the past couple years...
 
Its like somekind off home after all these years.

U can travel for a while, but at a point u always wanna go home.

Old friends, old habbits ..

Iff u never left, u dont know what u miss ;)

http://www.youtube.com/watch?v=-7NoOhmVMac

... it was a secret garden. ... it was a little hide-away for him where he could maybe have a smoke, live in his dreams a little, so it was a get-away. It was an escape for John
 
I LoL'd @ motivation to sit in front of a computer to play a video game. :ahh:

I guess I just don't think the words 'motivation' & 'mmporg' should go together. :tongue2:

I've played the game for three years, now - because I like it.
When I stop liking what I'm doing or I get frustrated - I change my gameplan or I take a break from the virtual world.

I have a large circle of amazing soc mates and fabulous friends who keep me coming back to Calypso .. no matter how hard RL tries to come along and deter me. ;)

Good luck finding your motivation . :thumbup:
 
I LoL'd @ motivation to sit in front of a computer to play a video game. :ahh:

I guess I just don't think the words 'motivation' & 'mmporg' should go together. :tongue2:

I've played the game for three years, now - because I like it.
When I stop liking what I'm doing or I get frustrated - I change my gameplan or I take a break from the virtual world.

I have a large circle of amazing soc mates and fabulous friends who keep me coming back to Calypso .. no matter how hard RL tries to come along and deter me. ;)

Good luck finding your motivation . :thumbup:

Thanks, Danielle.

And yeah, I also thought it was strange, I also agree that you should play a game because it's supposed to be fun. But I realized the fun factor in EU (game mechanics-wise, not talking friendships or other social factors) is very weak, unless you are prone to gambling addiction.

It gets repetitive sooner or later, and I found myself needing motivation to play, which I used to find on my greater goal, but not anymore. I don't know exactly how to explain it better, but it was from the prospect of fulfilling that goal that I drew my fun from, not from the gameplay itself.

Have you ever started watching a crappy/stupid movie on TV and instead of turning it off or switching channels you just want, for some strange reason, to watch it all the way through? It's not the movie itself that compels you to watch, it's something else, like wanting to justify the time you already wasted watching the beggining, or because the story seems interesting but the acting sucks. Not saying that's exactly what it's like with me and EU, but it's similar in some ways. Don't know if it makes any sense, but it's rather hard to describe.
 
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Thanks, Danielle.

And yeah, I also thought it was strange, you should play a game because it's supposed to be fun. But I realized the fun factor in EU (game mechanics-wise, not talking friendships or other social factors) is very weak, unless you are prone to gambling addiction.

It gets repetitive sooner or later, and I found myself needing motivation to play, which I used to find on my greater goal, but not anymore. I don't know exactly how to explain it better, but it was from the prospect of fulfilling that goal that I drew my fun from, not from the gameplay itself.

Is EU or PC, or whatever its called now a game?
Its a virtual rce universe isnt it? Or casino, whatever u like..
 
I wasn't disagreeing - just found it funny to put the two, together. ;)

I take breaks all the time - believe me, I feel where you're coming from.
I go on breaks because I'm getting bored and/or lack the justification for my time/money spent here.

In the last year, my playtime is 5% of what it used to be and my deposits are non-existant. In 15 months, I've only played enough to gain 5 HP and maybe 5,000 skill points.

I've come to a standstill in EU, as well.
To play at my level costs more than I'm willing to spend and it's boring to me, to do anything less - so I'm also at the point where I'm searching for the 'motivation.'

I guess we both need luck in the search. ;)

Either way, it's the game that keeps me here.
I used to think it was the people, but I have everyone on MSN/Skype/Facebook .. so I don't have to come here to see them.
I choose to. :ahh:
 
I LoL'd @ \

Good luck finding your motivation . :thumbup:

Thanks, Danielle.


It gets repetitive sooner or later, and I found myself needing motivation to play, which I used to find on my greater goal, but not anymore. I don't know exactly how to explain it better, but it was from the prospect of fulfilling that goal that I drew my fun from, not from the gameplay itself.

I agree that "goal" is perhaps a better term than "motivation", but short of semantics and/or people who actually make $ off the game, it's true that EU does require a little something extra to log in, particularly if you've lost more $ than most...

This being said, I think we should be careful about equating burnout level with a lack of "fun factor" in EU...

plenty of games with a monthly fee (or even free) lose "hardcore" players after a given amount of time... Life happens... people move on get bored....

I bet when you get over the initial hurdle of people getting used to an RCE, the retention rate of long term players is similar.
 
I think many have been wrestling with the same issue 'what is my motivation', I know I've been doing that for the past year or more.

I wish I could even answer what my original motivation was but even now all I could possibly answer with is to try and get some of the cash I spent back :laugh:

I know it's not to gain more skill, I gave up on that a long time ago. I guess it was really just to have fun but as things have progressed my little corner of EU got smaller and smaller. I couldn't see the point in going for bigger and harder mobs. I was happy just slowly skilling up and looting things I could use.

Hunting became a chore and the last thing I did find motivating was a soc beacon but that got taken away with vu10 and so far no sign of it coming back yet.

Someday the thing that got me fired up might come back but somehow I doubt it with the current way things are going :(
 
I have been pondering the same question every time I log in for nearly a year now.

I have found it sad there are several reasons I keep logging in that to normal thinking people would drive them nuts.

1st and foremost I think its the age old thing that I CANT let something beat me. I will keep poking and prodding it until I can prod no more. Then I try to smash it and see what its made of. Then I put it all back together to make sure I fully understand it.

2nd. I find it interesting and kind of an experiment meeting many different people with different education levels, thought processes or lack there of, addictions, and many other psychological reasonings. This is great because I find I am not as bad off as I think I am.

3rd This has come to be mainly this last year and a half... I come just to see what the mindark brain has devisied either from the "Holy shit what the hell were they thinking" to the "hrmm I wonder what them devious bastards did while we were looking at the other hand" to the now where I predict what they will do to desicrate the game the instant they say we changed something.

I think its those three mental stimulations that keep me coming back as I can get the same crappy grind and repetativeness in EVERY other computer game invented to date. I gave up setting goals as they are only for the Golden Children to achieve as nothing is obtainable from my level of playability.

Its like I can almost reach out and touch where I want to be only to find my eyeglass prescription is out of date and things are farther away then they appear..... Again.
 
Thus I wonder, what is your motivation for playing EU? What keeps you going? What is absolutely unique to this place that cannot be gotten elsewhere? I know many will talk about the great people, and I agree, but those can also be met outside on the street. In other words: If you had to tell a new player what should motivate him, not you, to stay, what would you answer?

I am not sure you would like me to be frank about this.

I have changed my approach entirely to just go out and have fun in Entropia.
I am extremely disappointed in the entire RCE concept and the way MindArk has lead its path of development on the basic ideals of developing a proper economy with expanding/ongoing "AFFORDABLE" opportunities for those who join entropia. 10 years ago or tomorrow.

Anyway the reason I am staying on at this point is to see if it is possible to have fun on a scale that 500 to 1000 usd bucks a month can bring (Maybe upto 1500 usd a month though I would like to invest into some RL house upgrades over 2010) while not completely losing financially both kidneys and my arse to FPC & MindArk.

As outlined here > https://www.planetcalypsoforum.com/...olutions-entropia-universe-2.html#post2230524

But moreso to see if Mindark & FPC can one day become a success story ?
In actually doing a number of consecutive things over the period of at least 6 to 12 months that doesn't involve shooting themselves in the foot and killing off portions of their established userbase in continuing their participation levels, deposit & spend rates.

Well I know that sounds a bit silly, but I do enjoy playing Entropia and MindArk is a very uniquely amusing organisation to observe in action. :)

They have the psychology of money & human nature on their side.

This is an extremely powerful force and makes them a very resilient business no matter how destructive they turn out to be in running the operation.

^^ You could play smash-up derbies while in control of MindArk as a business and still come out with a business that produces a revenue that recovers and strengthens over time.

Yet at times they have come close to outweighing this powerful force.
And alternatives are slowly catching up

It is amazing watching the interplay of people and their afflictions with reference to addictions and money verses MindArk's ability to fuck up and pretend nothing went wrong :laugh:

I am being a nasty prick about it,
but this is the truth as it stands at present.

I will not lie and say that it does not entertain me even if I am losing a shitload of cash in the process for this unique entertainment.

Maybe this will all change by 2011 :dunno:;
But we are a long way off to reaching that point.

For now just enjoy the entertainment provided through the interaction between, and outcomes produced by, FPC & MA and those involved with using the service.

Cynically yours,
Sparkz

PS. My version of adapting and waiting to see how it all turns out ;)
 
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Actually, I think its like a sorta dilemma......The way they made the game makes it pretty impossible to do much in the game (well...from a newbie's perspective of course. ^^). Imagine this.....in order to hunt, I have to sweat like hell for some peds for like maybe 2 to 3 hours per 1k of sweat and sell it for like 5 peds of ammo(not counting decay) or depo. Then lose that 5 peds or deposit money in a matter of an hour or less....or depo money within a week+-? Then what you get is in the form of a loot where you again have to waste time to try and sell it to get back peds for more hunting. Rinse and repeat and it becomes a chore.....besides.....its not really "that easy" to sell the piles and piles of useless junk MA keeps throwing at you that is worth like 0 pec? to the TT machine. :D

(Simple case: around 6.90 ped of TT fist, use until 1.92 peds left, so roughly used up 5 peds, and all I get is erm.......a couple of blazar frags (like 3) that's worth 0 to TT. And some tiny loose change of ammo and skins and muscle oil that sums up to like 1 to 2 peds? So you end up with 30+% to 50% of the amount of peds you've invested, returned.) Keep doing that and you'll lose your motivation eventually. XD

With the way it works. Everything you do is a loss without selling to other players for MU. Trying to maximise your gameplay becomes a chore. Imagine this.....A person who's working for 10 to 12 hours a day....comes back home tired...and just wanna relax and enjoy a game. The best thing MA has to offer is that the time and money invested into the game can be ultimately returned back to the person if he chooses to do so....in the form of cash back. Unlike other mmos or games where whatever he does ingame doesn't really have a cash value. However, just to "try" and enjoy the game itself becomes a crisis with the looting system. ^^

Yet.....on the other hand.....the game has this "potential" for it to rise above the others and make it unique. I think most of the players who've been playing this game for ages have that mentality too. There's that potential.....and thus have spent their precious money and time waiting......waiting to see if their expectations will come to fruit (If your thinking papplons, caroots, haimoros or bombardos now....sorry.....not that kind of fruit. XD).

Just the thought of the new planets that's coming in.....soothes the "explorers" inside of us. Which will not make the game a single world but rather a multiverse.

The PVP capabilities of the game... (Perhaps not the dropping of precious peds part....but the ability to fight against each other). adds another layer of possibility to the gameplay...though not fully utilised by MA yet.
(Just a thought: Have you ever thought of something like this? One day.....when people just logged into the game only to find news that maybe some well-known "player" in the game like "Deathfier" or "Neverdie" got kidnapped by some terrorist group or something in the middle of the night and there's a short clip of the "kidnapping" posted on youtube. Then there's a scramble to find and hunt down the kidnappers......maybe like....first clue lies on TI....which leads you to some other areas.....maybe Zychion....and then once the clue is found.....creates an event in Zychion for a pvp fight between the "kidnappers" hiding in zychion and the "rescuers".....after a tough battle finds that that was a decoy and the person who's kidnapped isn't there......You know....a plot.)

Most people I believe.....watch anime, tv dramas, read story books.....etc.....and why do they do that? Cause they wanna immerse themselves in something apart from reality.......sorta a break for their spiritual side. We are adventurers....explorers......why do people chase after Final fantasy? Cause of the storylines as well as the eye-candy. Lack of one......and its doomed.....sooner or later.

Most MMOs only captivates audiences for some time limit or even fail to do so....because of that........there's a need to recognise the story side of us too. If the story fails to entertain us.....no well made mmo will last long. Without making the players feel that they're being a part of something. It will not last either. That's how I think. If MA can make use of this potential that they have.....and do something about it.....maybe that will give a new sense of direction and might even be a milestone for others to follow. And hopefully reward back their faithful supporters....who kept following the game even until now despite the dissapointment thrown at them time and time again.

In conclusion, maybe that's why your still sticking to the game even though your questioning why?:silly2:
 
Ok I been hiding a dark secret from everyone... Its the reason I play...


I am A...


[br]Click to enlarge[/br]

Yeah A ferengi..

:laugh:

Globals are fun? Idk why I play sometimes:D
 
My current goal is getting the courage to chip out,sell all I haven and start over again, collecting all my winnings. It has failed up till now, because I am a looser.
But the new enhancer fiasco is almost pushing me over the edge.
Hit the red button, why don't you Spawn..........
 
I used to play with the goal of becomming the most skill sweat-gatherer around, but with Mindark's apparent tolerance of the sweat cheats they've kinda taken that away from me. Combine that with all the bugs and crashes and I'm really not sure why I play any more, or if I'll continue to do so.
 
hmm I thougt everyone is very motivated to loose or spend more peds ? Guess not lol
Chip out in steps , selL out in stages. Doing it for years now lol
But it is getting done slowly.
Basicly I think there will be one day even I cant get 50% return from basic filters.. and e-matter mining.. that will be the last day lol
hm wait it is hapening now.
make it 5% return :) often it only happens once a month
 
When i start to play this game i set the goal under the first week and it was to get 250k in skills and 250 in hp.

I am there soon :) have about 335k in skills and about 225 hp, after 3,5 years in here.
 
When i start to play this game i set the goal under the first week and it was to get 250k in skills and 250 in hp.

I am there soon :) have about 335k in skills and about 225 hp, after 3,5 years in here.

Thanks for sharing, but what is the reason that makes you want to achieve that? The way I see it goals are not quite the same as a motivation, since the goal is an objective, but the motivation is what makes you want to achieve it, what drives you there, or even what made you choose the goal.

Of course, like I wrote in my first post, sometimes if the goal is distant enough it sometimes becomes the motivation itself. Is that your case?
 
Thanks for sharing, but what is the reason that makes you want to achieve that? The way I see it goals are not quite the same as a motivation, since the goal is an objective, but the motivation is what makes you want to achieve it, what drives you there, or even what made you choose the goal.

Of course, like I wrote in my first post, sometimes if the goal is distant enough it sometimes becomes the motivation itself. Is that your case?

This just means that i have the motivation and discipline to the goals in set up to me and the closer i came to it the more i am motivated to get it.
 
Currently the sense of advancement in EU is morose, if not stagnant after a certain point. And before anyone starts extrapolating what I say and twisting my words: I'm not suggesting everyone should be uber in a matter of weeks or months either, but what we have now is disencouraging.

I think all MMOs are like that to some extent. Once you hit the end game, what is there? Just being the most bad ass avatar beating up other people? That's gotta get repetitive after awhile too.

At least here, you can keep being rewarded financially. It also seems like the more peds you have, the more you can cycle. The more you can cycle, the more you can stand to make.

This would be an interesting question to pose to some of the top level players. Players that are using this game to put food on the table obviously have the motivation of not starving and bills to pay, so that keeps them around and very active. It'd be a better question for those NOT making a living from the game. What keeps them around? Just some extra spending money?

However what motivates me is exactly what motivates (or motivated) you. So far I've been doing quite well. I also have little goals I set for myself along the way, which motivates me in the short term. But ultimately, my idea of making it is being able to afford the top gear, get the top skills, and then using that stuff to put some extra cash in my pocket to get some cool stuff in RL. I have no aspirations of ever making a living from this game, but it'd be nice to get to a level where I could consistently pull a little bit out here and there for some fun stuff.

That's what motivates me. The fact that this is possible from a video game and that there is so many people that fail to accomplish that lofty goal makes it that much more of a challenge that I want to tackle.
 
Well I was motivated to skill up.
Seeing as I am non-depositor noob I had about 1790 Rifle just before VU10. I was determined to skill up to 2k Rifle and graduate non-depositor. Well good luck with that I say now. The goal was my motivation it was the thing that kept me hunting when I was low of PED (when wasn't I? lol).

Well good luck everyone else with their goals & motivation. :)
 
(Long post ahead, rant-ish, but unfortunately, not whining much to EF's crowd discontent. Feel free to skip to last two paragraphs with the question at hand if you wish.)

Many people in EU set goals for themselves, be it unlocking the next hidden skill, maxxing out a particular weapon, camping a mob until that elusive uberhof, etc.

Lately I've been asking myself: what's my next goal? I come up with half a dozen different short/mid-term ones after pondering for a few minutes, but then I also feel like looking at what goals I have accomplished so far.

The one biggest goal I had set for myself on Calypso, had been set on my very first day here, a bit less than an hour after logging in for the first time. During my registration process, all I wanted was to see if I could make some money in (what at that time was called) PE, but that idea got changed shortly after I got my confirmation e-mail and logged in. I noticed that it was a dog-eat-dog world.

My avatar was born in Ft. Argus, because PA and CND were too busy with the sheer amount of new participant registrations to hold any new avatar's there (much to people who still didn't play at that time's dismay). I got added a couple of times as disciple out of the blue by some random people, but I quickly kicked them. A few minutes later i'd find the person who'd be my real mentor and good friend in PE, who later taught me everything I needed to know, but the one lesson that stuck with me to this day was the first one: making money here would be far from easy.

And once I learned that, I set my goal on PE: to simply "make it" without depositing a single dime, and perceive PE for what it is, namely a game, not a cash cow or work. I would simply see it as a challenge, to try and progress against all odds.

A very long-term goal that might seem, and that is just the nature of these seemingly very distant goals: given enough time they might just end up becoming your motivation itself, you don't even know why you're chasing it anymore, but all lesser goals are justified by it.

However, I just recently realized that I reached a place in my virtual life where I can sustain myself indefinitely, making slow, but steady progress as I go, adapting as needed. I have completed my goal of "making it" in PE and EU. I am by no means "rich", neither do I own anything close to the best items, but I know that if I keep going eventually I will be able to reach that, too.

Why not just keep going then, you ask? Why should I satisfy myself with what I have, when there's more to be had? I have asked myself those questions, too and sadly, all I could come up with was: why not?

I feel my motivation in doing all this endless grinding is dwindling, if not gone altogether. I can't find myself another exciting enough long-term goal. Acquire a mod fap, a mod merc, or even better their SGA counterparts, perhaps? Or maybe skilling up to be the most skilled avatar? What for? What will be the use once I achieve that? Grinding for potentially more money, just for the money's sake?

I'm sure it's not hard to find a RL job that pays better off, lets you meet great people, brings enjoyment, sense of fulfillment and is not as bad for physical and mental health as sitting for hours on end in front of the computer grinding your life away.

Currently the sense of advancement in EU is morose, if not stagnant after a certain point. And before anyone starts extrapolating what I say and twisting my words: I'm not suggesting everyone should be uber in a matter of weeks or months either, but what we have now is disencouraging.

The grinding gameplay is also tiresome: always the same clicking with absolutely no strategy involved (other than minor things such as choosing mob spawn or mining area and then selling the returns as high as you can), it all boils down to running at the nearest red dot if you're a hunter or counting your distance to the nearest drop if you're a miner.

Thus I wonder, what is your motivation for playing EU? What keeps you going? What is absolutely unique to this place that cannot be gotten elsewhere? I know many will talk about the great people, and I agree, but those can also be met outside on the street. In other words: If you had to tell a new player what should motivate him, not you, to stay, what would you answer?

Also, please no criticising other people's motivations, they're their own, and other people's opinions on them are, for all effects, irrelevant. I just want to see what motivates others to perhaps find something to motivate myself again.

My goal is quite simple, just having fun. Of course more ped, more fun, but making services, gaining skills, or making new friends, chatting, playing in team etc is very important.

Ahh and one more thing: hit the biggest ATH EVER ;D
 
I think the underlying problem with the game (and motivation to play it) is that nothing has changed for years and years in EU.

If you take a break for a few months like I have just done, you come back and find nothing new (that the players wanted, anyway).

The one or two people running MA are creaming off huge amounts of money, which should be piped into development.

People who have 200k skills today are playing every night of their lives just to get 300k skills. Why?

Forrest :)
 
FPC is making an effort, it is a start to a long road ahead of much needed TLC in overhauling Calypso to bring it up to scratch with other MMO/games out there.

Playing games like CryEngine Aion as a fun cheap 15 usd a month time filler, even though not of the same gaming genre really does make you step back and say "wow how old and shallow (unstimulating) Entropia/Calypso is" in gaming/entertainment MMO terms.

Have faith Forrest. The effort is being made.
Slowly I know but it will get there.

PS. Not to take your steam, I do agree it is sickening the state they let Entropia get to with people having so much real life money invested and expecting to charge so much to play/use.

Maybe they were trying to prove to ABBA they can own their own Islands too ? :laugh:
 
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