Hijacker27
Marauder
- Joined
- May 14, 2007
- Posts
- 5,406
- Location
- Mississauaga Ontario, Canada
- Society
- Crimson Devils
- Avatar Name
- hijacker Hijacker27 inferno
I just submitted this support case, and I would like all of you that use rockets to help me get this to the top of MA's list
Ever since VU10 was released (and even since rockets were introduced), the abilities for rockets to do their intended amount of damage against a creature or a person has been horrible.
Since rockets do an area of effect damage, and the damage is decreased the farther away the target is from the explosion, it is possible for an attack to do even less damage than the minimum normally allowed. This wouldn't be a problem if rockets didn't explode outside a creature or pass through moving objects like they didn't exist.
Even aiming directly at a creature and shooting causes the rocket to explode at the edge of the creatures hit box, and if the creature is large enough, it won't do full damage due to the area of effect coding. Rockets shot at people or moving objects will pass through them due to shoddy hit-detection.
These bugs have directly cost me thousands of PED due to missed shots and lesser damage than I should be getting.
If there is a time-line for getting this fixed and/or a reimbursement for all the wasted ammo and decay due to using rockets, I would like to know about it.
Thank you very much,
Hijacker27