Doer
Marauder
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- Nov 29, 2005
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- David "Doer" Falkayn
Implants absorb 2% of the decay on the chip. Is it part of the total decay or is it 2% extra? I dont know I'm not a heavy Mindforcer, but 2% wont change the eco much.
Bump to this.
NeoPsion 10 Mindforce Implant + Regeneration Chip II:
Before use, fresh new from TT:
TT is exactly 21.99 PED
After one click of Regen Chip II:
So, decay is 0.021 PEC
Exactly 2% of the Regen Chip decay (1.068 PEC):
1.068 x 0.02 = 0.02136 PEC
At this rate the implant has 2199 / 0.02136 = 102949 uses
Easy right? let's update the entropedia !
Yeah, previous VU removed static decay of implants (as you confirmed in the quoted post lol) so your numbers are correct (as in, worst possible eco based on description of decay). Guess we were both having a senior moment.
I guess the real question is how long the buyers of these will have to enjoy their new toys before MA ups the ante again and makes them also-rans. Once they start down this path there's no knowing when they will stop. 200 hpp? 500 hpp + 10% lifesteal? Maybe next month they'll make available armor with 100k durability and an astronomical price tage. Or pet buffs that heal you for no dynamic costs, but only with a pet you buy from the webstore.