News: Planet Calypso Content Release 2022.0.2.1

Bertha Bot

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2022-10-25

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***




Changes

  • There is now a Warlock spawn encircling the dynamic event at Hadeshiem, with Gen 07-09; lowest maturity at the entry and highest at the back
  • The Warlock spawn in Hadesheim is inactive during the Hadesheim Assault, active otherwise



Fixed issues

  • The Graviton Anomaly debuff decreases Critical Hit Chance rather than increases it
  • Corrected visibility of Hadesheim Assault waypoints

Originally Posted Here
 
Changes

  • There is now a Warlock spawn encircling the dynamic event at Hadeshiem, with Gen 07-09; lowest maturity at the entry and highest at the back
  • The Warlock spawn in Hadesheim is inactive during the Hadesheim Assault, active otherwise



Fixed issues

  • The Graviton Anomaly debuff decreases Critical Hit Chance rather than increases it
  • Corrected visibility of Hadesheim Assault waypoints
Please disable Graviton Anomaly while Hadesheim Assault is inactive, or, narrow the zone it's being applied to, otherwise we have to hunt warlocks with this debuff:

Cv0uDAv.png


Is there any other solution possible to have the spawn permanent instead of it being shut down when event is running? Please consider relocating the spawns....
 
There better be some good ass armor/weapon drops for this "dynamic event" Because what the hell is the point of it if it's just a straight up loss of dps and dpp while doing the event?
 
There better be some good ass armor/weapon drops for this "dynamic event" Because what the hell is the point of it if it's just a straight up loss of dps and dpp while doing the event?
It's the same Warlock as in other Fort events, as boss, just some new mechanics.
Reward is "Vitality" buff, 1hr (+6% health).

I'm also hoping that there's more to it, there has been a lot of work around the area. Area looks nice, mechanics are interetingEven Warlocks got an update, they now have movement during idle state - they roam around :D
 
Please disable Graviton Anomaly while Hadesheim Assault is inactive, or, narrow the zone it's being applied to, otherwise we have to hunt warlocks with this debuff:

Cv0uDAv.png


Is there any other solution possible to have the spawn permanent instead of it being shut down when event is running? Please consider relocating the spawns....
Seriously do they even test these things... Also why must we get debuffed. Buff the mobs instead, make them stronger that's more of a challenge.
 
It's the same Warlock as in other Fort events, as boss, just some new mechanics.
Reward is "Vitality" buff, 1hr (+6% health).

I'm also hoping that there's more to it, there has been a lot of work around the area. Area looks nice, mechanics are interetingEven Warlocks got an update, they now have movement during idle state - they roam around :D
So that buff fucking sucks. Maybe after a few hundred thousand waves of it something cool will drop.
 
So that buff fucking sucks. Maybe after a few hundred thousand waves of it something cool will drop.
How about they give u 1h of those debuff (but buffs instead). Is only fair since you had to have the debuff during whole dynamic event. ;) maybe then people would want to do this. Personally it will be a massive pain, the warlock 07-09 spawn is contingent on someone completing this dynamic event, and won't spawn otherwise which makes it a milking annoyance really. I dislike being forced to do the event when I just want to hunt warlock 07's like I could in the past imo.
 
Seriously do they even test these things... Also why must we get debuffed. Buff the mobs instead, make them stronger that's more of a challenge.
The mobs didn't pay for expensive rings and they also dont consume pills :ROFLMAO:

Gotta keep the peds rolling for that xmas bonus.
 
They might introduce an item to negate the debuff, like backpack does with the swamp thing?
 
Some Feedback from the Hadesheim event after running it with three different groups now.

All have said the boss is FAR too small to make the event worthwhile. Outside that though most people seemed to like it - good for mid level players.

Oh and warlocks... spawn them.

@Ludvig|MindArk
 
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