there are way too many farmers, so often newbies get a useless mentor
although, from the mentor side of view
i have taken ~20 disciples over the last 4 weeks now
may seem many, but the thing is
most i ran with to atlas haven, so count a 1 hour trip for each
most i haven't seen again after a day (so the next few days i took a new one)
funniest was the "i won't deposit for sure" one, i brought to swamp camp, said like "this is sweating", after which he said "I relog" and haven't seem him since
point is, for the mentors which actually take the time and explain stuff and do tp runs, the system is unfair as well
i lost 20
hours for nothing
so, i agree that there should be something done to avoid farming and bad mentors who don't help
but also, i want to see something done against bad disciples
so you can bet that i want some kind of "reward" or sign of appreciation
for a WHOLE DAY i lost on disciples who quit just recently
(skills!, i want skills when i kick a disciple at least who doesn't play!, and not the useless 0.5 gain when one graduates!)
i mentor enough now to be able to say that i lost like 2-4 weeks on disciples who quit (often pretty soon) on TP runs, etc
most of those don't even have the manners and balls to tell me that they quit
so it is nice that the suggestions go towards the disciples and newbies, but they don't waste that much time than the useful mentors
that side needs improvement as well
it might sound somehow greedy, but it really isn't
you can lose loads of time with the current system
a newbie can be a disciple until 20 pts in a graduation skill
after -20- points the newbie can't be mentored anymore
so if you want a disciple, you gotta be fast
you can't wait and monitor him a day or 2 really
he might have 100-200 points or more in rifle until then
there were quite many ppl who would love to have a mentor but were too skilled already, often around the 100-200 pts rifle border, since they feel like a mentor would help
and since they made it that far it would be a way better candidate to explain weapons and stuff more deeply than a newbie who sweats 2 times, logs off and never returns
but the latter you are pretty much forced to take
for this time you spend, you get nothing
and i don't mean gifts, especially no skills
you used to get 20-30 points! at old times when a disciple graduated
now you get 0.5, if any skill at all
the support answer i got was like "you may not always get any skill now, but if you get a skill gain now it will be higher"
so 0.5>20?
i have currently 57 graduated disciples and my profession sais "poor"
i have whole 27 pts in the mentor skill
one of the highest (if not the highest graduuater count, ofc excluding farmers who don't do the work) graduater counts ingame and i am a "poor" mentor
so the skill gain should be improved imo
looking back on the gifts, i agree on poor mentor as well
it also describes the current situation for good mentors and good disciples
its poor
it is quite unlikely that a good disciple meets a good mentor
and that is something that should be taken care off