I'd rather them fix the horrific AI before they start making it even more annoying by adding mob fall damage.
This a very rough outline.
AI and Aggro Changes
Aggro: 6 Sense divisions for creatures: Sight, Sound, Smell, Mental sense, and Predator sense
Physical touch should auto aggro most creatures.
Sight would have a conical aggro with closer creatures within sight range of creature raising aggro faster or more like to gain aggro.
Sound would have a round area effect with running and shooting at other creatures causing more sound, and high agi, athleticism and the like cause a decrease in the likelihood of gaining aggro.
Smell would also have an area effect with aggro growing slowly over time as you continue staying within their area of smell.
Mental sense the use of ME chips attracts these creatures very fast with high gains aggro (ME skill related sensitivity).
Predator sense these creature hunt the weakest prey first and usually auto aggro anything within a specific range. Often times with a combination of other senses.
AI: Currently I only have 3 AI mentalities that i can think of Pack Solo Herd
Pack: Usually together, sometimes loosely, oftens time hitting one or another will auto aggro nearby pack members.
Solo: Fight or Flight subdivision
Herd: Usually a large group, usually together, attacking a stray member of the herd outside of its group will have a percentage chance of running back into the herd and a percentage chance of charging the attacker; attacking a member within the herd will...most likely get you killed.
yep... trying to develop a blog for that too.