Dawis
Guardian
- Joined
- Aug 14, 2006
- Posts
- 238
Hi all.
Quite a while ago I asked a question, and it seemed that there is no definite answer for that question. Does skillgain remain the same or does it change over time?
I promised to do some experiments and post some results. It was not easy but here they are.
But first let us get straight and precise once more what we are talking about:
Definitions
Skillgain - is defined as a skill amount (in terms of ESI value) you get by performing certain well defined activity. So we could define skillgain per one shot of opalo, or skillgain per one click on Damper BP, or skillgain per one drop of a bomb with certain equipment.
What we are trying to find out?
is this skillgain constant or does it change depending on some factors. The factor we are interested in this particular experiment is: skill or professional level. We are interested in this due to obvious reason: It seems that we are receiving less skill doing the same activity as our skill level increases.
Experiment Details
We defined skillgain as amount of ESI you gain (chipping out gained skill levels) per 10 000 clicks on standard damper blueprint.
Experimnt was carried out in several stages.
The first stage is fresh avatar. Starting with level 0 in all professional standings. Several runs were carried out, and the results were monitored each time.
Results
Here are the 1. stage results:
So as you see experiment total costs are 7000 PED with total return of 5751.22 PED. Experiments were not only costly but lenghty too.
i reserve the next post for result analysis and main conclusions.
Which will follow shorlty.
Quite a while ago I asked a question, and it seemed that there is no definite answer for that question. Does skillgain remain the same or does it change over time?
I promised to do some experiments and post some results. It was not easy but here they are.
But first let us get straight and precise once more what we are talking about:
Definitions
Skillgain - is defined as a skill amount (in terms of ESI value) you get by performing certain well defined activity. So we could define skillgain per one shot of opalo, or skillgain per one click on Damper BP, or skillgain per one drop of a bomb with certain equipment.
What we are trying to find out?
is this skillgain constant or does it change depending on some factors. The factor we are interested in this particular experiment is: skill or professional level. We are interested in this due to obvious reason: It seems that we are receiving less skill doing the same activity as our skill level increases.
Experiment Details
We defined skillgain as amount of ESI you gain (chipping out gained skill levels) per 10 000 clicks on standard damper blueprint.
Experimnt was carried out in several stages.
The first stage is fresh avatar. Starting with level 0 in all professional standings. Several runs were carried out, and the results were monitored each time.
Results
Here are the 1. stage results:
Code:
ENG MME MECH BPC ENGesi MMEesi MECHesi PED
249 266 128 0 0.33 0.36 0.14 581.75
399 417 234 0 0.36 0.39 0.16 492.13
490 509 306 0 0.32 0.34 0.14 781.74
569 596 369 0 0.37 0.38 0.16 492.01
662 710 416 0 0.32 0.38 0.15 651.95
779 836 463 0 0.35 0.38 0.16 558.46
876 924 500 0 0.34 0.39 0.14 566
944 991 530 0 0.33 0.42 0.15 524.98
1007 1052 563 0 0.33 0.38 0.15 592.83
1058 1122 594 0 0.4 0.4 0.12 509.37
ENG - level of Engineering skill level after run
MME - level of Manufacture mechanical equipment level after run
MECH - level of Mechanics after run
ENGesi - value of corresponding skill gained in run
MMEesi - value of corresponding skill gainer in run
MECHesi - value of corresponding skill gainer in run
PED - value of TT loot gained in run
Each run TT costs = 700 PED
So as you see experiment total costs are 7000 PED with total return of 5751.22 PED. Experiments were not only costly but lenghty too.
i reserve the next post for result analysis and main conclusions.
Which will follow shorlty.
Last edited: