Jon Irenicus
Old
- Joined
- Nov 10, 2010
- Posts
- 55
on the last shot, it should automatically unequip and the weapon can continue firing
surely can't be too hard to implement?
surely can't be too hard to implement?
on the last shot, it should automatically unequip and the weapon can continue firing
surely can't be too hard to implement?
Nah. More realistic that you need to unjam the gun. Besides: is it really that hard to check amps before attacking?
There was a VU where this was implemented and I LOVED this feature; however, after many people complained about this they removed it.
Go figure, you make it easier for people to hunt and then they complain about it.
~Danimal
Why complain about this? Its a pain in the ass to have to unequip and manually remove the amp while in the middle of a hunt. I would prefer the message that the amp is damaged and automatically unequipped!
Not hard, but I think its more convenient the way I suggested; ok, if I was sensible I should not wait for the last shot of an amp, but, as I am not always sensible, it can be frustrating unequiping an amp in the middle of a difficult mob, or surrounded by many mobs.
I think the amp breaking warning message is far from ideal, perhaps it should give a warning of exactly how many shots the amp has left on that weapon before it will break.
Ok, the above is not essential, but I think its an improvement to the current situation.