The variables in the Hunting Loot algorithm?

Joined
Jan 9, 2023
Posts
521
What are all the variables you can think of which are present in the Hunting Loot algorithm?

Damager Per Pec
Efficiency
Looter Profession Level
Timing (waves?)
Mob (?)
 
Brown Noseness
 
How close you live to MA head office
How many rounds you buy when you go out with the CEO
How good you are at giving a twister 3000 to the leadership team
 
Loot algorithm goes brrrr...checking nationality...IF Swedish, include Extremely rare loot in table and +5% tt return, ELSE tt crap loot table.

It is all you need to know about loot ;)
 
Loot algorithm goes brrrr...checking nationality...IF Swedish, include Extremely rare loot in table and +5% tt return, ELSE tt crap loot table.

It is all you need to know about loot ;)
I heard they give +5% tt to Swedish ip but no rare token i guess @Sub-Zero can confirm this :p
 
How close you live to MA head office
How many rounds you buy when you go out with the CEO
How good you are at giving a twister 3000 to the leadership team
Do you have examples of this "twister 3000"? Asking for science.
 
What are all the variables you can think of which are present in the Hunting Loot algorithm?

Damager Per Pec
Efficiency
Looter Profession Level
Timing (waves?)
Mob (?)

None of the above.

Its peds cycled. If you cycle 100k euros per year or more you can expect upwards of 98% returned to you in any way or form. Ofc, weapons managung to do that are high efficiency.

Which indicates management has a "per avatar" switch to override the "normal" system coded somewhere.

Anything else is miths or BS produced by overworking braincells.

Also - crafting is pure slotmachine and mining hasnt been revamped since God was a boy.

My 2c guys.

I.
 
Back
Top