- Joined
- Feb 10, 2006
- Posts
- 16,060
- Location
- Sweden
- Avatar Name
- Formerly "Foeburner Nighthawk Delta"
I think that one way to improve melee that would be fun would be to add unlockable special attacks!
Can't be THAT hard to program? heh, I have no idea
Those would be unlockable at certain profession levels and work a bit like normal skills
Could use different key-stroke combinations (should be easier w. CE2)...
Some ideas below:
Jump Attack
Buttons: Attack Button while jumping
Gives: Higher Damage, lower hit rating, better defense while attacking
Precision Strike
Buttons: Forward + Hold Attack Button
Gives: Lower Damage, higher hit rating
Double Attack
Buttons: Double Click Attack Button
Gives: Hits twice in a row, but has longer reload speed after that
Power Attack
Buttons: Strafe Button + Attack Button
Gives: Extra damage and high hit rating, slow reload after
Block
Buttons: Right Mouse Button (dunno if this is used already in some control settings?)
Gives: Slight chance to block an enemy melee attack
etc other ideas?
MysterLV mentioned that we might need melee amps before adding stuff like this (see post no. 2 of this thread) so I have an idea of a damage-adding amp that would make sense for both energy and non-energy melee weapons:
An amp that is put at the base of the weapon, coating the blade in an energy "shell", which adds damage
Can't be THAT hard to program? heh, I have no idea
Those would be unlockable at certain profession levels and work a bit like normal skills
Could use different key-stroke combinations (should be easier w. CE2)...
Some ideas below:
Jump Attack
Buttons: Attack Button while jumping
Gives: Higher Damage, lower hit rating, better defense while attacking
Precision Strike
Buttons: Forward + Hold Attack Button
Gives: Lower Damage, higher hit rating
Double Attack
Buttons: Double Click Attack Button
Gives: Hits twice in a row, but has longer reload speed after that
Power Attack
Buttons: Strafe Button + Attack Button
Gives: Extra damage and high hit rating, slow reload after
Block
Buttons: Right Mouse Button (dunno if this is used already in some control settings?)
Gives: Slight chance to block an enemy melee attack
etc other ideas?
MysterLV mentioned that we might need melee amps before adding stuff like this (see post no. 2 of this thread) so I have an idea of a damage-adding amp that would make sense for both energy and non-energy melee weapons:
An amp that is put at the base of the weapon, coating the blade in an energy "shell", which adds damage
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