sawachika
Old Alpha
- Joined
- Oct 26, 2008
- Posts
- 975
Since I know MA would hardly answer such a question, hence I've decided to try it out by asking fellow players instead....or at least just satisfy my curiosity (once again). So thank you very much before I proceed with the questions.
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Now I've always been wanting to ask why is it that MA have to create certain crafting BPs with the condition that it has at least "1" controllable material in it? And yet some other BPs do not appear to need them? (I know that this fact of needing a control material is true because of a post stated by one of the PPs somewhere in one of the posts that I've read before...just can't remember which one)
But anyway, why is such a condition necessary? Is it due to the possibility that the item itself might be "unbalanced" in some way? So much so that there needs to be some sort of control material to artificially inflate its crafting costs and thereby its MU and hence its eco (for example on weapons)?
And then onto my next question...
Even if that is the case, why is there a need to "artificially" or "forcibly" remove the usage of such crafting BPs? Never to be crafted again and only to be left rotting and gathering cobwebs in a player's BP bookcase (serving as a pretty decoration)...only to have them replaced with brand new BPs that require new additional materials and new "control" materials but serves somewhat the same functions as the old, now obsolete BPs.
Hmmmm....maybe some sort of examples would be in order in case that you don't get what I'm talking about....
For one, we have all those crafting BPs that require Dunkel Plastix as one of its crafting ingredients. And now we have those which requires like Basic Target Assessment Unit and Advanced Target Assessment Unit (which does appear to be heading for the same dead end). Then we also have certain series in the Geotrek weapons family being replaced with other newer ones, like maybe Apis being replaced by stuff like Aves, Whirlwind and Evil. And what about the Loughlin series of melee weapons, the Kesmeks and the Rutics? Will they also be replaced eventually with newer ones?
(I'm sorry if it appears to be all weapon examples, but those are the ones I could state offhand...)
So what's the reason behind doing this then? If the BPs or the items itself is the problem, why can't you just alter it or tweak it so that they become useful or reasonable again? Why do you need to go to the extra lengths of abandoning on them and then create more new items, materials and bps in order to "fix" them (if fixing was the original intention i presume...but is it?)?
Is it to avoid having a backlash from the community if you unnecessarily tweaked or altered the stats or materials needed? Though I highly doubt so since there was the case of you doing a mass replacement of finders and refiners when the mining system was revamped so if it was really necessary, such a deed would not be impossible for you to do.
So why?
-------------------------------------------------------------------------------------
Now I've always been wanting to ask why is it that MA have to create certain crafting BPs with the condition that it has at least "1" controllable material in it? And yet some other BPs do not appear to need them? (I know that this fact of needing a control material is true because of a post stated by one of the PPs somewhere in one of the posts that I've read before...just can't remember which one)
But anyway, why is such a condition necessary? Is it due to the possibility that the item itself might be "unbalanced" in some way? So much so that there needs to be some sort of control material to artificially inflate its crafting costs and thereby its MU and hence its eco (for example on weapons)?
And then onto my next question...
Even if that is the case, why is there a need to "artificially" or "forcibly" remove the usage of such crafting BPs? Never to be crafted again and only to be left rotting and gathering cobwebs in a player's BP bookcase (serving as a pretty decoration)...only to have them replaced with brand new BPs that require new additional materials and new "control" materials but serves somewhat the same functions as the old, now obsolete BPs.
Hmmmm....maybe some sort of examples would be in order in case that you don't get what I'm talking about....
For one, we have all those crafting BPs that require Dunkel Plastix as one of its crafting ingredients. And now we have those which requires like Basic Target Assessment Unit and Advanced Target Assessment Unit (which does appear to be heading for the same dead end). Then we also have certain series in the Geotrek weapons family being replaced with other newer ones, like maybe Apis being replaced by stuff like Aves, Whirlwind and Evil. And what about the Loughlin series of melee weapons, the Kesmeks and the Rutics? Will they also be replaced eventually with newer ones?
(I'm sorry if it appears to be all weapon examples, but those are the ones I could state offhand...)
So what's the reason behind doing this then? If the BPs or the items itself is the problem, why can't you just alter it or tweak it so that they become useful or reasonable again? Why do you need to go to the extra lengths of abandoning on them and then create more new items, materials and bps in order to "fix" them (if fixing was the original intention i presume...but is it?)?
Is it to avoid having a backlash from the community if you unnecessarily tweaked or altered the stats or materials needed? Though I highly doubt so since there was the case of you doing a mass replacement of finders and refiners when the mining system was revamped so if it was really necessary, such a deed would not be impossible for you to do.
So why?